
================================================================

Title                   : Flay the Obscene - DeathmatcH
Filename                : flayobdm.wad 
Author                  : Christian N. Hansen aka Dykanden
Email Address           : C.N.H.DK@mail.tele.dk
Misc. Author Info       : Doom mega fanatic
			  Danish redneck (yep, I still is)!?
			  DOOM2 level designer for almost three years			  	  
 			  Hard Core Sci-Fi enthusiast (Nothing new, though)
			  I hate Trey on MTV Europe 
		          Hard Core coffee drunkard
			  Sandra Bullock is more beautiful than ever
			  Doom[] is the 3D king!
				  
================================================================

Description/story       : The first and only DM level in my series of
			  Flay The Obscene maps containing 3 SP levels
			  and now this one Dm level.
			  
			  This level uses exactly the same textures and
		   	  flats as the other maps. Namely brick as the
			  most used, wood and metal.
		
			  I'm not the best DM designer, and this is my
			  second DM level in a 3 year "career" as a level
			  designer. All of my other levels are SP and
			  somewhat good with great gameplay and beautiful
			  architecture. So when it came to making a good
			  DM gameplay, I had to start from scratch; I couldn't
			  rely on my experience. My plan was to make a level
			  with no trigger effects whatsoever, the only one
			  being the exit switch. This means that there's
			  nothing like a door or lift to slow you down. 
			  Almost every room is connected to each other. Due
			  to the size of the map, hunting is inevitable unless
			  you're 6+ players. Quake3Arena influenced me a little
			  bit.
		
			  Weapons: SS
				   Chaingun
				   Rocket

			  Items  : 1 Green armor
				   1 Soulsphere
				     Potions
				     Helmets
			 
			  I did most of the testing with zDoom 1.22 bots
			  which worked OK, altough they had a tendency to
			  keep their fights in the big center area. Also
			  they couldn't figure out how to reach the Rocket
			  launcher.
			  
			  I played with items respawn, falling damage, allow
			  jump, weapons stay which worked OK for me. I don't 
			  know how exactly how the level will work with
			  the old DM rules.
			  
================================================================

Play notes:               My 20th wad.
			  
		   	  Made for Doom2/sourceport
			  
			 
          	**PLAY WITH SOURCEPORT TO REMOVE VPO'S** 
                 **TESTED WITH ZDOOM 1.22: NO PROBLEMS**
				 
================================================================			  	  

Other wads by author:
			  
			0.Fat Mushkins Lavapit (Modified level 01 of DOOM2)
			  (lavapit.wad)
			1.The Revenge of Avind 
			  (avind.wad)
			2.The Blessed Hex
			  (blessed.wad)
			3.The Unknown Chasm
		          (chasm.wad)
			4.Quail
			  (quail.wad)
			5.Star Trek: Voyager "A time to face your fears"
		          (voyager.wad)
			6.The Aqueous Rise and Fall (Final Doom: Plutonia)
                          (aqueous.wad)			        
			7.UAC Nukage Processing Area (Final Doom: Plutonia)
                          (waste1.wad)
			8.Star Trek: Voyager "Antithesis" (Final Doom: TNT)
                          (voyage1.wad)
			9.Fait Accompli (Final Doom: Plutonia)
			  (gothic.wad)
			10. That Urban sence...
			  (urban.wad)
			11. The Unaided Eye (Final: TNT)
			  (unaided.wad)
			12. Flay the Obscene 
			  (flayobsc.wad)
			13. Flay the Obscene - part two
			  (flayobs2.wad)
			14. Paranoia (for "DooM Millennium")
			  (paranoi2.wad)
			15. Hell Unleashed (for "2001 -a doom oddessey")
			  (hell_unl.wad)
			16. Station Beta (for "2001 -a doom oddessey")
			  (statbeta.wad)
			17. Odious Grounds (for "2001 -a doom oddyssey")
			  (obground.wad)
			18. Obituary Written (for "2001 -a doom oddyssey")
			  (obitwrit.wad)
			19. Flay The Obscene - The Third
			  (flayobs3.wad)
			20. Flay The Obscene - DeathmatcH
			  (flayobdm.wad)

			If nothing else is written, then the levels are made for
			Doom 2, however these Doom 2 levels are also playable
			with both halfs of Final Doom. However, NOT vice versa!

================================================================

Where to get this wad	: At http://home13.inet.tele.dk/CNH

			     ....THE DOOMER'S RECESS...

================================================================

Date of release		: March 2001

================================================================

Additional Credits to   : Those weird brains at ID for Doom and its
		  	  many successors.
		  	  Matt Tagliaferri for a userfriendly
		  	  yet strange level editor.
			  Makers of BSP, RMB and Cleanwad!
			  Kristian Aro
			  Paul Corfiatis
			  Jason Sloan

================================================================

* Play Information *

Level #                 : MAP01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 4+ Player    : Yes 
Difficulty Settings     : -
New Sounds              : No
New Graphics            : Sky from org. Doom
New Music               : No
Demos Replaced          : None.

================================================================

* Construction *

Base                    : New level from scratch
Tools(s) used           : DoomCAD 6.1 by Matt Taggliaferri
			  RMB by Jens Hykkelbjerg
			  BSP nodebuilder
			  Cleanwad by Serge Smirnov
Build Time		: Approx. 1 month
 
================================================================

* Known Bugs *
		  Vpo's if you don't use a sourceport like zDooM

================================================================

* Copyright / Permissions *

This wad is the property of Starfreezer Inc. and you are prohibited from
doing anything with it without their express permission. Ok, you can
play it, but thats it!...Just kidding! Distribute it around the globe as
long as you put this txt file along with it without modifications. And 
that apply to ALL of my wads/levels! Distribute them like madmen!

================================================================










