===========================================================================
Advanced engine needed  : Yes, DooM Legacy only (OpenGL preferred)
Primary purpose         : Deathmatch
Update to               : Earlier .Void version (21st August 2003)
===========================================================================
Title                   : .Void
Filename                : dotvoid.wad
Release date            : 21th August 2003
Author                  : Dennis "Exl" Meuwissen
Email Address           : dennis.meuwissen@wanadoo.nl
Other Files By Author   : mywad1.wad
                          Core Algorithm (corea.wad)
                          Io Anomaly (ioanomal.wad)
                          Disdainful, Daemon Campus (NDCP MAP05 and MAP18)
                          COMP 45 (comp45.wad)
                          Spinal Injury (spineinj.wad)
                          Digital Science (dscience.wad)
                          WhackEd2, the only Windows Dehacked editor!

Description             : A void-style deathmatch map, constructed
                          *entirely* out of 3d floors. Uses FraggleScript
                          for a few special effects like teleporters or 3d
                          elevators. Don't mind the Pac-Man theme, it just
                          adds a little variety to things. :P
                          
                          It seemed that a feature had been removed from
                          Doom Legacy, namely the one that keeps items
                          respawning at their original height. Because
                          of that, the original version of .Void was
                          unplayable (serves me right for not testing
                          properly). This fix keeps some floors raised
                          so objects wont fall through 3D floors anymore,
                          at the cost of some visual annoyances. But now
                          it should be playable at least.
                    
Additional Credits to   : Id software for DooM
                          The entire DooM community
                          The authors of all DooM utilities
                          Authors of all the DooM ports
===========================================================================

* What is included *
New levels              : Yes
Sounds                  : Yes, one ambient and one 'death by void' from Q3
Music                   : No
Graphics                : Some pitch black textures and flats
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *
Game                    : DOOM2
Map #                   : MAP08
Single Player           : If you're xenophobic
Cooperative 2-4 Player  : If you like looking at the Doom Guy
Deathmatch 2-4 Player   : Yes, 3 players are recommended but you can play
                          with up to 8 players on the map. If you (for some
                          reason) want to play with more than 8 players,
                          you'll need to edit the FraggleScript that is
                          embedded in the map. Note that there are only
                          3 deathmatch starts in the map (and one SP).
Other game styles       : No
Difficulty Settings     : No

* Construction *
Base                    : New from scratch
Build Time              : About 48 hours
Editor(s) used          : WinDEU 5.24, Zennode, Why, Corel Photo-Paint,
                          WinTex, DeuTex, Creative Wave Studio
Known Bugs              : None that I know of...
May Not Run With...     : Three mice


* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse, as long as you credit me, the author of the map.
Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors