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= Doomforever DM Version History
= Report bugs to baphomet68177@yahoo.com
= 
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= KEY
=
= + = Added feature, or noticeable improvement.
= *+: Major new feature, or major overhaul to an area.
= -: Bug fix, or something removed.
= *-: Major bug fix or removal.
= !: Something has changed, or just general information.
= <!>: Author doesn't know what else he/she has changed.
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v1.0
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*+ Inital release of Doomforever Deathmatch! REJOICE!

v0.7a
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*+ Added 6 new duel maps!
+ Added secret map.
- Decided 11 deathmatch maps were too much to handle, only 9 were made.

v0.5b
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*+ Added Map 11 the credits map, still needs credits textures though.
*+ Replaced "Lost Atlantis" (The UDM3 ripoff) with a new map called "Waste Processing".
+ Converted some original doom 2 format levels into hexen format for better theme.
+ Changed some of the Super Nintendo music with some of Mark Kelm's and David Shaw's work.
+ Added more detail to Map 02 "Baphomet's Grave"
+ Shorten both temples in Map 2 and Map 5.
- removed that "transparent" bridge in map 5 which people could walk through.
<!> I think thats all I did.

v0.5a
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*+ Inital first beta release, 1337 eh?