===========================================================================
Advanced engine needed  : ZDaemon, ZDoom 1.23
Primary purpose         : Deathmatch
===========================================================================
Title                   : 2sector
Filename                : 2sector
Release date            : 06 aug 2006
Author                  : Adereth (ed.) et al.
Email Address           : ai.olorwile@gmail.com

Description             : Sometimes the best things are simple. Sometimes
                          they are complicated. Whatever they are, it is
                          sometimes important to return to basics. Thus,
                          this. A 37-map megawad, where no map uses more
                          than two sectors.
                          
                          This is inspired partially by the remarkable
                          lack of intelligence given to us by those this
                          WAD is dedicated to, namely cSc and
                          SWAT_Commander, and catalysed by the somewhat
                          older and less deathmatch-y 10sector contest.

Additional Credits to   : Cybershark, BlackShark, Tourettes, Stewboy,
                          O_Rly, TimeOfDeath, david-gross, Barbapapa,
                          Spacepirate, Mojon man, Worst van der Plas,
                          Evolution, Kayer van der Plas, Rellik, Mephisto,
                          ALIENwolve, FatLaserBunnys, Lippy, Nestea, AK-01,
                          Fakir.
===========================================================================
* What is included *

New levels              : 37
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP37
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : One month
Editor(s) used          : DoomBuilder and XWE for most maps. Map22 was made
                          with WinTex and DeePSeA.
Known Bugs              : None.
May Not Run With...     : Most maps will fail outside of ZDoom or a
                          derivative. They should be fine in SkullTag.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://sntc.ath.cx/wads/
FTP sites: IDGames archive, sntc.ath.cx anonymous FTP.


* Original Readme *

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Sometimes the best things are simple. Sometimes they are complicated.
Whatever they are, it is sometimes important to return to basics. Thus,
this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to
us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and
catalysed by the somewhat older and less Deathmatch-y 10sector contest.

The maps are as follows:

	* MAP01 - Cybershark
	* MAP02 - Adereth
	* MAP03 - BlackShark
	* MAP04 - Tourettes
	* MAP05 - Stewboy
	* MAP06 - O_Rly
	* MAP07 - TimeOfDeath
	* MAP08 - david-gross
	* MAP09 - Barbapapa
	* MAP10 - Spacepirate
	* MAP11 - Mojon man
	* MAP12 - Barbapapa
	* MAP13 - Worst-vd-Plas
	* MAP14 - Evolution
	* MAP15 - Spacepirate
	* MAP16 - Stewboy
	* MAP17 - Tourettes
	* MAP18 - Cybershark
	* MAP19 - BlackShark
	* MAP20 - Stewboy
	* MAP21 - Kayer-vd-Plas
	* MAP22 - Rellik
	* MAP23 - Mephisto
	* MAP24 - Spacepirate
	* MAP25 - Tourettes
	* MAP26 - Kayer-vd-Plas
	* MAP27 - Mojon man
	* MAP28 - ALIENwolve
	* MAP29 - Mojon man
	* MAP30 - FatLaserBunnys
	* MAP31 - Cybershark
	* MAP32 - BlackShark
	* MAP33 - Lippy
	* MAP34 - Nestea 
	* MAP35 - AK-01
	* MAP36 - Fakir
	* MAP37 - Evolution

DMFlags should allow jumping, mlook, and have weapons stay, with spawn 
monsters enabled and megaitem respawn disabled. Probably requires ZDaemon 
1.06 or later. Designed on ZDaemon 1.08.01.

Cybershark, for reasons highly chivalrous, insisted that the soundtrack for
his maps be listed here in its entirety. This information would have been
available for all maps if Adereth felt there was half a chance of getting
anything reliable. Most tracks should contain the necessary information in
themselves.

	* MAP01: The Mavericks - Dance the Night Away
	* MAP18: Van Halen - Why Can't This be Love?
	* MAP31: Nine Inch Nails - Burn

 - Adereth, 22:08 10p: 2006-08-05
