===========================================================================
Advanced engine needed  : SkullTag version .97c3 or higher
Primary purpose         : Deathmatch and Deathmatch Variants
===========================================================================
Title                   : Sabbat Martyr Deathmatch
Filename                : SMDM.zip (SMDM.wad, SMDM_readme.txt, SMDM_changelog.txt)
Release date            : March 22, 2007
Author                  : Lead by Brett "Mechadon" Harrell.  See "Credits" for contributors.
Email Address           : pyromechadon@gmail.com
Other Files By Author   : See "Authors"
Misc. Author Info       : Doom mapper and eater of nachoes.
Additional Credits to   : - jimmy91
			  - theshooter7
			  - Rabbit Lord
			  - Lord-Belial
			  - doom-kid
			  - Mastan
			  - Th0r
			  - Dread
			  - Siliconwolf
			  - The DOS Guy
			  - StrikerMan780
			  - sirtimberwolf
			  - Crash Man
			  - Cyberman (for hosting the test servers and testing)
			  - Goblin (testing)
			  - kuchikitaichou (testing)
			  - Harbringer (testing)
			  - Vulture (testing)
			  - Edward850 (testing, DECORATE help)
			  - Metalhead (hosting testing on a VP1 server)
			  - everyone else I forgot (testing)
			  - everyone in the CREDITS map

General Description     : Sabbat Martyr is a large Deathmatch and Deathmatch-variant wad for Skulltag 97c2 [or above] that's similar to NDCP or Community 	
		  	  Chest.  It contains 40 maps from various authors, all of which differ in theme, layout, detail-level, gameplay, and atmosphere.
			  There's lots of new content besides the 40+ maps...some of which is a new color palette, new skins and bots, new sound effects
			  for the Doom 2 weapons, and many many more cool effects and content.  I tend to think of it as a "add-on" wad for Skulltag.

			  There are also 2 new weapons apart from Skulltag's; the NailGun and the Karasawa.

			  NailGun:
			    The NailGun is a diabolical weapon, feared by many demons and marines alike.  It propells a spread of 5 razor sharp nails at
			  an incredible velocity towards the intended target.  Upon impact, the nails rip apart the flesh with ease, doing insane
			  amounts of damage.  However, with its shotgun spread, range is limited in that the farther the nails have to travel 
			  through the air, the bigger the spread, so it should be reserved for close range fighting to conserve ammo.

			  Karasawa:
			    The Karasawa High-Density Laser Rile [or just "Karasawa"] is a laser rife based off of the same technology used in the Plasma
			  Rifle.  However, unlike the Plasma Rifle, the Karasawa fires large fusing plasma bolts at a high velocity, doing moderate damage
			  to the receiveing end.  Due to the nature of the fusing plasma, it does not have a rapid fire capability like the Plasma Rifle, 
			  but it does do a respectable amount of damage-per-shot to balance that out.  This weapon is best used in medium-to-long range
			  battles.
			    

===========================================================================
* What is included *

New levels              : 40 +2 secret; +1 CREDIT Map
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (CREDIT Map)
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : SMDM01 thru SMDM42
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Definitly (that's what its designed for)
Other game styles       : Other Deathmatch variants (LMS, Duel, etc). 
Difficulty Settings     : Only implemented with bots.


* Construction *

Base                    : New from scratch
Build Time              : 8 Months
Editor(s) used          : Doom Builder, SLADE, DeePSea, XWE, SLumpEd, GIMP 2.2, Gif Movie Gear, MSPaint, Audacity, ModTracker, Wad Cleaner
Known Bugs              : - There are some OpenGL bugs which include fubar'd skyboxes, weird rendering, and the lack of any horizon line rendering.
                            However, this is a Skulltag 97c2 bug, and not the fault of SMDM.  If a furture verison is released with the udpated 
			    ZDoomGL code, they will be fixed.
			  - If you have annoucners in your /announcer folder, they can [and will] mess with the new sounds effects.  Nothing can be done                                  about this on my behalf, unfortunately.
			  - Some bots may not be very compatible with some of the maps...however, all of the maps will still function with the bots to the    
                            point to where its playable.  One map in particular is SMDM42.
			  - The SPREAD Rune does not with with the new weapons.  This is a Skulltag bug and not a SMDM bug, but I thought it was worth
			    mentioning.
May Not Run With...     : Anything lower then Skulltag v97c3, 8 Track, w/o legs, your face.

==============================================================================
Map Credits
==============================================================================

Title:                                Author(s)
---------------------------------------------------------------------------
SMDM01: Rozencratz                     Mechadon
SMDM02: At The Sabbath                 The DOS Guy
SMDM03: The Hypostyle                  theshooter7
SMDM04: Holofernes                     Mechadon
SMDM05: Digging Up The Corpses         Lord-Belial & Mechadon
SMDM06: Martyr Courtyard II            The DOS Guy
SMDM07: The Forgotten Ruins            theshooter7
SMDM08: Weapons HQ Massacre            doom_kid
SMDM09: Gunznbludd                     Th0r
SMDM10: Van Duesn's Lair               The DOS Guy

SMDM11: Pyrethrum II                   Mechadon
SMDM12: E1M1337                        The DOS Guy
SMDM13: MarbHell		       Crash Man
SMDM14: Neon City                      Rabbit lord
SMDM15: The Core                       Mastan (main decor by Mechadon)
SMDM16: Liquid Metal                   jimmy91
SMDM17: The Motherland                 The DOS Guy
SMDM18: Cold Fusion                    Mechadon
SMDM19: Sorrow Castle                  Siliconwolf
SMDM20: Fortress of Doomkid            doom_kid

SMDM21: Heavy Metal                    Dread
SMDM22: Polished Chrome                The DOS Guy
SMDM23: Jailhouse                      doom_kid
SMDM24: Sector T7                      theshooter7
SMDM25: Hang 'Em High                  Mechadon
SMDM26: Doom II Arena                  jimmy91
SMDM27: Toxicold                       The DOS Guy
SMDM28: Mini-Mayhem                    doom_kid
SMDM29: Destination Teleportation      Mastan
SMDM30: The Dam			       sirtimberwolf

SMDM31: Titanium Tide 1024             Mechadon
SMDM32: Ad Infinitium                  jimmy91
SMDM33: Construction Zone              doom_kid
SMDM34: Damage Control                 jimmy91
SMDM35: Spirit Cave                    StrikerMan780
SMDM36: Enter the Void                 Mastan
SMDM37: The Impregnable Domain         Siliconwolf
SMDM38: Belphegor's FFA                Mechadon
SMDM39: Heaven Torn Asunder            Lord-Belial & Mechadon
SMDM40: Speed of Hell                  Mechadon

SMDM41: ?????????                      Th0r
SMDM42: ?????????                      Mastan 	

CREDMAP: Sabbat Martyr Credits         Mechadon


---------------------------------------------
Recommended Map Rotation Lists (by gametype)|
---------------------------------------------

Regular DM, TDM, POS, TPOS:
EXCLUDE (!!) maps SMDM28, SMDM31, SMDM32, and SMDM34.  These maps are not friendly to large DM matches.

Duel:
SMDM23, SMDM28, SMDM31, SMDM32, SMDM33, SMDM36, SMDM41, SMDM42

LMS, TLMS:
SMDM01, SMDM07, SMDM11, SMDM18, SMDM25, SMDM35, SMDM38

==============================================================================
Music Credits
==============================================================================

jimmy91:
Opening Theme, Hang 'Em High (SMDM25)

Revalvicate:
SMDM04

HH0D2:
Alien: SMDM42

Unknown:
Mayhem (SMDM01), Forever in Hell (SMDM11), Retribution (SMDM13), Octane (SMDM18), UltraV8 (SMDM31)
~ Please note that I've had these files on my computer for a very long time.  I've tried my best to
  figure out the composers of these songs and give them the proper credit, but to no avial.  If you
  know the composer of any of the above listed songs, please let me know that I can give them credit.

==============================================================================
Graphics and Sound f/x Credits
==============================================================================

Mechadon:
Titlepic, Winner Pic, Loser Pic, Intermission Pic, plasma gun sounds, minigun sounds (wind-down sound), Mechadon Bot/skin sounds, RailGun sound, and various 
flats and textures.

jimmy91:
All of the TITLEPATCHES, Small font, Status bar, Status bar font, Menu Font, M_DOOM pic.

StrikerMan780:
Large Font, the new color pallete, chaingun sounds, minigun sounds, rocket launcher sound, BFG firing sound, 
pistol sounds, enviroment sounds, and other misc. things.

Th0r:
SSG sounds, grenade launcher sound.

==============================================================================
Sprite Credits
==============================================================================

Mechadon:
Chaingun recolor, Minigun recolor, BFG10K recolor, BFG Plasma Recolor, Plasma Gun Recolor, NailGun Ammo Box,
Rocket Ammo Recolor, Karasawa firing sprite and recolors, Grey Water Terrain Splash, Nails base (from Doom 64).

jimmy91:
Plasma Gun Bolt Recolor

StrikerMan780:
Enchanced SSG, Ceiling Candles, Sonic skin, Fluff Dude skin, BFG Recolor

doom_kid:
For the doom_kid skin, of course!!

theshooter7:
Provided base NailGun sprite.

Xaser:
Allowed us to use his grenade recolor from "Zen Dynamics".

mawcor624:
For the Cor Skin (Mechadon skin in SMDM).

==============================================================================
DECORATE/DEHACKED Credits
==============================================================================

Mechadon:
Made very very minor tweaks to various parts of the finished code.  Also did the Karasawa.

StrikerMan780:
Hid a lot of DECORATE stuff (also helped me out with Karasawa).  Also he's responsible for all the DeHacked work.

jimmy91:
For the floating marine in the map "Damage Control".

theshooter7:
For taking the huge task of fixing the numerous Prox Launcher bugs (even though it didn't make the cut).  Oh, he also did the NailGun!!

Arachnotron II:
For giving us a screwed up DECORATE code that would have saved the project if I didn't drop the Prox Launcher.

Crash Man:
For attempting to fix the Prox Launcher ^_^.

==============================================================================
Testing Credits
==============================================================================

Mechadon
jimmy91
theshooter7
Rabbit Lord
Mastan
Th0r
Dread
The DOS Guy
StrikerMan780
Cyberman
Goblin
Crash Man
kuchikitaichou
Harbringer
EXWizard
Vulture
Edward850
Tango (didn't test, but he hosted files for a while).
Metalhead (didn't test, but hosted a test server for us).
...and I'm sure many others, I can't remember all of you >.<

==============================================================================
Additional Credits
==============================================================================

Carnevil:
For creating the most excellent Skulltag Doom sourceport!  We will miss you Carn!

The Skulltag Team:
For helping Carn provide us with the most awesome Doom sourceport in the known universe....and maybe even beyond.

The Skulltag Community (teh forums):
For all the support and interest they've showed my in my mapping.  Also for all of the support and hype they've displayed for this project!
Thanks guys, I wouldn't have done it without your help!!

Doomworld:
For being Doomworld.

ZDoom Forums:
For help with various ZDoom things.

ID Software:
For creating the games we all know and love...

WadInProgress:
For the cool site to get SMDM out there for everyone to see.

VGMusic.com:
For giving me and other Doomer a nearly endless supply of music for out wads.

Modarchive.com:
Same as the above...except that is even more awesome because you get more bang for your buck (better quality at low file sizes!!).  The same goes
for all of the composers there that I've used music from...thank you!!

CodeImp:
For creating Doom Builder.

Everyone else:
Thanks for all of the stuff that I forgot to mention to the people I'm forgetting to mention!!


==============================================================================
Authors
==============================================================================


Author                  : Brett "Mechadon" Harrell
Email Address           : pyromechadon@gmail.com
Home Page               : N/A (for the moment, anyways)
Other Files By Author   : Salamandastron [Plutonia.wad SP/COOP], Vertigone [DM], Vertigone II, Pyrethrum [DM]
			  Andormalius [COOP], Belphegor's Crucible [COOP], Neodymium [COOP], Velocity001, Map13 of STLMS3.
Misc. Author Info       : Game Design Student, Doom Mapper, member of the mapping team Aspect Studios.  I've been mapping for about 5 to 6 years.


Author                  : The Dos Guy [is fine enough]
Email Address           : livestock_blues@gmail.com
Home Page               : N/A
Other Files By Author   : ???
Misc. Author Info       : Helping making this>SEX


Author                  : James "jimmy91" Paddock
Email Address           : jamespaddock@tiscali.co.uk
Home Page               : http://jimmy91.14.forumer.com/
Other Files By Author   : j-monsters.wad, j-arcinv.wad, j-arcinv-v2.wad
Misc. Author Info       : I'm 15 and I play Doom. Duh. :P


Author                  : (ST)Theshooter7
Email Address           : uaregonnago@gmail.com
Home Page               : None Currently
Other Files By Author   : DoomHell, 100GunsX
Misc. Author Info       : Main DECORATE Coder.


Author 			: Rickey 'Rabbit lord' esquibel
Email Address 		: vcamnow@aol.com
Home Page 		: www.freewebs.com/rabbitlord/
Other Files By Author 	: Invasionoftheimps (no it's not an invasion map)
Misc. Author Info 	: I like to play doom, edit and make my own levels, create weapons via decorate, run, and that sums it up.


Author                  : StrikerMan780
Email Address           : jordon_moss_6@hotmail.com
Home Page               : http://www.freewebs.com/strikerman780
Other Files By Author   : cdoom64.wad cd64lite.wad(Unreleased)
Misc. Author Info       : Die-Hard Sonic and Doom Fan.
Dark Secrets		: Fan of Dr. Comet's Artwork, and Some Sonic Hentai Like Furry Bomb ^_^(/me Hides.)


Author 			: Matt Walker "Mastan"
Email Address 		: mastan_@hotmail.com
Home Page 		: www.myspace.com/mattw_
Other Files By Author 	: n/a
Misc. Author Info 	: n/a


Author 			: th0r
Email Address 		: cody1308@yahoo.com
Home Page 		: n/a
Other Files By Author 	: http://doomworld.com/idgames/index....der=desc&page=1
Misc. Author Info 	: Noob mapper


Author                  : doom_kid
Email Address           : glock086@hotmail.com
Home Page               : www.myspace.com/doomkid89
Other Files By Author   : Doomkid Planet, Metal Mayhem
Misc. Author Info       : Doomkid has been a mapper for over 5 years.


Author            	: Mophonix aka. Siliconwolf
Email Address           : Siliconwolf@hotmail.co.uk
Home Page               : www.doomtag.webs.com
Other Files By Author 	: fxdms1.wad, fxdms2.wad, skulldizzle.wad, torturedblood.wad
Misc. Author Info     	: Hardcore will never die!!!!! XD 


Author 			: Dread aka Dauntless
Email Address 		: Th3edge@gmail.com
Home Page 		: N/A
Other Files By Author 	: DreadDM, BetandRed, TandemDM
Misc. Author Info 	: I like wargames (airsoft, paintball)


Author 			: Johnathan 'SirTimberWolf' Enright
Email Address 		: Sirtimberwolf@gmail.com
Home Page 		: None
Other Files By Author 	: A few.
Misc. Author Info 	: A 25 year old doomer, lost in the abyss (ooh, creepy)


Author          	: Travis "Crash Man" Morgan
Email Address       	: bassistofclosson@hotmail.com
Home Page       	: google or some shit
Other Files By Author   : Barrel o' Fun!, Velocity001, Obsess (soon, damnit)
Misc. Author Info    	: Bass player and...yeah

==============================================================================
Change Log
==============================================================================

<SMDM V1.0>

- Released on March 22nd, 2007.

==============================================================================
* Copyright / Permissions *
==============================================================================

Authors may NOT use the levels in this file as a base for modification or
reuse.  You may modify and re-use graphics as you will, with proper credits
given.  Contact the respective authors for permission to use the music tracks.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *

http://www.skulltag.com/forums
