===========================================================================
Advanced engine needed  : Zdoom, or Zdaemon
Primary purpose         : Deathmatch
===========================================================================
Title                   : The Last Strike Deathmatch 2003 Edition
Filename                : TLSDM2K3.WAD
Release date            : March 22nd, 2003
Author                  : Gothy, Jackass, and Chrono
Email Address           : Sonic250j@netscape.net (chrono),
			  Sazabi92545@hotmail.com (gothy),
			  Markdravich@hotmail.com (jackass)
Other Files By Authors  : Blizzard.wad, Tlsdm.wad, Tlsdm2.wad & Zd_patch.wad,
			  Redalert.wad, Chronoring.wad, Chronotown,wad,
			  Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,
			  Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,
			  Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,
			  Nintendo.wad, and a shitload of other files
			  we can't keep track of...
Misc. Author Info       : We all hate dwango5 map01, and usually make patches for
			  our skin folders to make it look better on our computers
Description             : The 2003 edition of the Tlsdm series
Additional Credits to   : Lyfe, Clan[UD], GSN, Raider and associates,
			  Deathzor, and our beta testers
===========================================================================
* Important information *

"If any of you have tried a tlsdm wad, then you know how much work we put into them.
They are detailed, fun, and enjoyable and all play very well. Please do not give this
wad just some review without even looking deeply into it. The levels in Tlsdm2k3 
are highly detailed, and worth playing. I can only hope for the best..."
-Chrono 

"Ralphis looks like a fat little ten-year old dork in his UD pic! LOL! Okay, I'm done."
-Gothy

"Why was udm2 worse that udm1? Someone got lazy..."
-Jackass

TEXTURES:
-The textures are from various games and doom mods. Most of them are actually doom flats
or Quake II textures. Thanks to the Skulltag and Unidoom teams for the others.

SOUNDS:
-The sounds were collected from a few games and movies, and some from a couple of dwangos

SPRITES:
-The bfg ball was made by Gothy. The plasma ball was from Doom64, along with the railgun.
The player sprite was from Toke's zskins file. The status bar is from wangotag.wad, the
face is from brit11.wad, the numbers are from operation: arctic wolf, and the menu sprites
were made by chrono. The new weapons had to be dropped due to filesize and lag on zdaemon.

MUSIC:
-The music was found online on various midi web pages. I wouldn't be suprised if you
have heard the midis before.


* What is included *

New levels              : 16 levels, map01-16
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (and the railgun is the plasma gun from Doom64)
Dehacked/BEX Patch      : Yes
Demos                   : No (go out of sync)
Other                   : Uhhhh....
Other files required    : Doom2.wad and Zdoom based engine


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map16
Single Player           : No
Cooperative 2-4 Player  : No (most levels do not have more than 1 player start)
Deathmatch 2-4 Player   : Yes (the whole point)
Other game styles       : None?
Difficulty Settings     : Not implemented

Map map01 "powerhouse"
-A military powerstation in alaska, get the bfg!

Map map02 "sewage deathmatch"
-A sewage dump, find the secret room if you can...

Map map03 "rocket mine"
-A mine that has been emptied out and turned into a creek.

Map map04 "frag facility"
-A military compound built into the side of a mountain.

Map map05 "lavaplant"
-A lava treatment center. Can you take the heat?!

Map map06 "boxing ring"
-A boxing ring, so you can bust out some Rocky skillz!

Map map07 "roman ruins"
-A roman aquaduct reservoir, made of marble and stone.

Map map08 "german town"
-A WWII French city which has been occupied by Germans.

Map map09 "tropical deathmatch"
-A niagra falls, doom style. Just remember to breathe...

Map map10 "dome of destruction"
-A football dome turned into an deathmatch level. Nuff said!

Map map11 "airliner"
-A flight that never was. Don't get too close to the engines...

Map map12 "super-brick map"
-A restored historical Latin structure.

Map map13 "warehouse"
-A warehouse abandoned during the gulf war.

Map map14 "tech facility"
-A mountainside compound flooded by water.

Map map15 "don't fall!"
-A spacecraft in orbit. Do exactly as the name says...don't fall...

Map map16 "moonscape"
-A moon crater that was sculpted by life-forms from another world...


* Recommended server settings *

Dmflags		: 87044 (freelook) or 218116 (no freelook)
Maplist		: All maps played
Timelimit	: 10
Fraglimit	: 20
Maxclients	: 4
Maxplayers	: 4


* Construction *

Base                    : Tlsdm2.WAD was the base, ditched bad maps,
			  old maps were revised and fixed up,
			  then new maps added including new graphics,
			  sounds, and music.
Build Time              : Actually...on and off for 5 months
Editor(s) used          : DEEPSEA, Wadauthor, Wintex
Known Bugs              : If there are any we didn't catch, we're sorry...
May Not Run With...     : A crappy p166, 32mb ram, 2mb video card that can't even load porn

* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://chronosdoomsource.cjb.net

