================================================================
Title                   : Maximum Breakdown
Filename                : mb01.wad mb02.wad mbfx.wad
Author                  : Brad Spencer
Email Address           : bspencer@gis.net
Misc. Author Info       : I've made ambusha.wad and tyrell.wad
                                  Working on Alien Vindicta, a 32level
                                  megawad
          
Description             : Small level, it was the start of a single player 
				  11 level episode but it turns out that it's an
				  awesome DM map. 

Additional Credits to   : Alex Adolphson, who gave me the name of the wad
                          The endless amount of bots i wasted in this map.
                          Mike Tawney for all the time he took to help me out
                          Rick Clark, for his awesome site
                          Randy Heit, for zdoom

================================================================
* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : YES
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : Yes

* Instructions *

mb01.wad is the single player/DM version of the level. mb02.wad is the
enhanced death version.. heh. This is basically taking Rick Clark's 
concept of survival.wad and expanding upon it. There is an armory 
in the mini canyon fort. mbfx.wad is just sound effects etc.

To play the single player version, simply type mb01
To play the enhanced version, type mb02

It is also a lot of fun to play with the -net 1 parameter, you can
respawn again w/o losing all of the carnage ;)

* Rules for Demo making *

I think it would be really awesome to have a demo site (which, if
I actually get demos, will be on my page: http://gis.net/~bspencer)
like Rick Clark's. A contest sorta thing.

Now the rules are simple:

1. No cheats, this is easy to spot, as zdoom will say VERY HAPPY
   AMMO ADDED etc. when you use them, and no turbo effects.
2. Must be on skill 4.. or 5 if your bad.
3. Play until you die, and then press tab and see how many 
   monters you have killed.

If your wondering how to make demos then i will tell ya!

"-record death" will record a demo, and upon quiting, will save
                as death.lmp
"-skill #" will set the skill level. 1 is I'm to young to die, 5
           is nightmare
"-warp ##" will warp to a certain level
"-maxdemo ####" will set the maximum demo size. 1024 is a meg,
                so if you set it to 1024, then once the demo 
 		file exceeds one meg, it will stop recording.
		So basically that's like an hour or two ;)
"-playdemo death" will play the demo death.lmp

EXAMPLE: zdoom -file mb02.wad mbfx.wad -warp 1 -skill 4 -record death -maxdemo 1024
will start you on maximum breakdown map01, on ultra violence, record a demo with 
the name death.lmp, and stop recording after the file size exceeds one meg.

Now, EMAIL ME YOUR DEMOS!!! I LOVE TO WATCH EM!!

* Construction *

Base                    : New level from scratch.
Build time              : 2 days of building.. it's a small level

Editor(s) used          : NWT, Wadauthor
Known Bugs              : Since this I released this when zdoom1.21 was
                          released, the demos will go out of sync with
                          later versions. (sucks royally but not my fault)

* Copyright / Permissions *

Authors MAY use these levels as a base to build additional 
levels. But tell me before you do.

You may distribute this file in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.
