Ground Zero for Doom 2 with ZDoom (even dos ZDoom)
================================================================
Title                   : Ground Zero (beta v2.0)
Filenames               : gz20.txt
                          gz20.deh
                          gzt.wad (textures)
                          gzskin.wad (skins)
                          tf1.wad - MAP01 by Gokuma
                          gzs.wad (other gfx, sounds, and resources)
                          gz20.bat (For just running GZ single player just to
                               check things out)


Team so far             : Paul Myskow (Barubary) - Creater of GZ.  Credit
                               anything not specially mentioned to him.  He
                               also improved the nuclear explosions.
                          email: ?
                          Mike Fredericks (Gokuma) - C&C stuff, level in this
                               beta release, berserker class, scripting
                          email: gokuma@bigfoot.com
                          HardSide (Site Designer)
                          email: hardside@mastersofweb.com

                          Jeremy Sneep aka Renegade - possibly levels to come
                          Jon Dowland - some testing I think.  I remember
                               testing online with him but not exactly why I
                               listed him as a team member here.  Jon, if you
                               contributed anything else, please let me know.

Description             : Capture The Flag Doom that's basically Team
                          Fortress Doom with some Command & Conquer stuff

How to play:

Play cooperative mode with respawning items turned on.  Set your skin
manually for your team and class.

You must get the flag from the opposing base and return it to your own base.
The switch to open the door is in the command center/operation room. Taking
the flag will result in lock down (don't drop the soap, er... flag!). Take
the flag to the captures room in your base and hit the switch.  Try to find
the secret omniclass room in each level to become super powerful.


PSG Sniper's rifle graphics and sounds used with the 
permission of Ziggy Gnarly. Neither graphics
or sounds can be used without firstly seeking
the express written approval of Ziggy Gnarly 
(blackshadow@start.com.au)"

Additional Credits to   : Id software (Doom)
                          Raven software (Hexen)
                          Team TNT (Boom)
                          Randy Heit (ZDoom)
                          Rick Clark (ZDoom reference)
                          Mike Welsh aka Dec0nstructor (Switch operated
                               turrets, not in yet though and idea how to
                               have base defenses attack the right people)
                          Garth Donovan aka Ziggy Gnarly (Spy skin and PSG,
                               spy skin was slightly modified and PSG's DDF
                               code was converted to deh/bex by Gokuma)
                          Blue Max (Demoman, HWguy, Engineer, Scout skins)
                          Sergeant Daniel Snyder (Soldier skin taken from his
                               Marine Doom, some death frames by Gokuma)
                          Creators of KickDoom (Pyro skin, modified by Gokuma)
                          Sir Kenny (SAM site gfx, modified by Barubary)
                          Westwood (Command & Conquer)
================================================================

* Play Information *

Episode and Level #     : map01
Single Player           : To check it out
Cooperative 2-8 Player  : Use coop mode to play CTF with two opposing teams.
        Odd number players are blue.  Even number players are red.
Deathmatch 2-8 Player   : There will be normal DM levels
Difficulty Settings     : Not implemented yet
New Sounds              : Yes
New Graphics            : Yes
New Music               : no
Demos Replaced          : none yet

* Construction *

Base                    : See Credits above
Editor(s) used          : DETH
                          ZETH
                          WadAuthor
                          DCK 2.2 (No shareware restrictions, crashes
			  alot though).
                          BSP
                          NWT
                          dmgraph
                          dmaud
                          Wintex
Known Bugs              : none


* Copyright / Permissions *

Authors are incouraged to make levels for GZ but email and ask
permission to use something from GZ in another project and make sure you give
credit.  Since this is only a beta and specs may change it might be a good
idea to send an email and let us, or me know that you're making a level.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

http://pit.condemned.com/gz

ftp://ftp.cdrom.com/pub/idgames/newstuff/gz20.zip (temporarily)
ftp://ftp.cdrom.com/pub/idgames/newstuff/gz20.txt (temporarily)

ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.zip
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.txt

Get BaruBary's original betav1.1 at:
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.zip
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.txt
