===========================================================================
Archive Maintainer      : --
Update to               : --
Advanced engine needed  : Tested with ZDoom 1.22, should work with any
                          other advanced engine (jumping recommended).
Primary purpose         : Deathmatch
===========================================================================
Title                   : Marble Deathmatch
Filename                : marbledm.wad
Release date            : December 18, 2002
Author                  : Sandman
Email Address           : elgasste@msu.edu
Other Files By Author   : see http://www.msu.edu/~elgasste/downloads.html
Misc. Author Info       : student of engineering at MSU

Description             : Outdoorsy deathmatch arena with a marble theme,
                          all weapons present except BFG (you'll have to
                          look for the plasma gun...).  This is an
                          adaption of a wad I designed a while back (about
                          the same time as rockydm.wad, released last
                          week).  I revamped a few things to make them
                          less linear, added a new section, and moved the
                          weapons around a little.  I should also explain
                          that some things that appear static are actually
                          moveable, just experiment a little to find them.
                          Enjoy!

Additional Credits to   : ID Software for the creation of Doom, the creators
                          of DoomCad 6.1, DeePsea 11.41 (forgot it was
                          shareware :) ), wadauthor 1.30, and BSP 5.0
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : right around ten hours
Editor(s) used          : DoomCad 6.1, BSP 5.0
Known Bugs              : None that are known
May Not Run With...     : Should run with everything, but unless you REALLY
                          love HOM, you should definitely use an advanced
                          engine (tested with ZDoom 1.22)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.msu.edu/~elgasste/downloads.html