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Title                   : Agonism2.WAD
Date Finished           : September 28, 1995
Author                  : Guy Shelton (aka Bane on Ifrag)
Email Address           : gshelton@hawaii.edu
Other Files By Author   : Libofdis.wad	Agonism.wad
Misc. Author Info       : 

Description             : This is the follow up level for agonism.wad.  It is
 				a much more complicated deathmatch wad,
 				consisting of an arena with four towers and a
 				lot of teleportation.  It is a medium sized
 				level, and three or four players are
 				recommended.  All weapons (except for plasma
 				weapons) are available, along with ammo.  Health
				is available dependent on skill level.  The idea
				for this wad came from an article on
				r.g.c.d.editing, about using teleporters to
				increase the number of deathmatch positions.
				This wad is my own interpretation of that idea.
				By using the teleporters, all areas of the level
				are accessible.  I hope everyone enjoys it.

Additional Credits to   : GSX_R, Easydeath, and RJ for playtesting and 							comments.
					Id software
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*DOOM II file*

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No

* Play Information *

Map #                   : Map 02
Single Player           : Yes (fairly difficult, use it to learn the map)
Cooperative 2-4 Player  : Yes (not really sure why you would want to)
Deathmatch 2-4 Player   : Yes 3-4 players recommended
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              :  12 hours
Editor(s) used          : WinDEU 5.24
				Initial rejects, BSP, etc. Built by WARM 1.4
				Final rejects built with RMB 2.1 (no special
				effects)
				Final BSP tree built with BSP 1.2 x
Known Bugs              : There are two small texture flood errors seen from
				the NW and SW corners looking into the center,
				unfortunately I was unable to get rid of them 
				(and I used every node builder I could find).
				They are minor, and do not interfere with
				gameplay.
May Not Run With...     : Only tested using doom 2 version 1.9
* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, provided that I am credited for the original level.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: FTP.CDROM.COM and mirrors
