================================================================
Title                   : Casualties of War Version 3.3 (3/14/96)
                        (Sounds from the movie, Great deathmatch!)
Filename                : CASWAR_G.wad ("G" rated sounds only)
                          For Info on the orig "R" rated version
                          see my web page at 
                          http://www.cstone.net/~mbreeden/pages/punishr.html
                          
Author                  : Mike Breeden
Email Address           : punisher@vbs.com or mbreeden@cstone.net (preferred)
SnailMail:              : Mike Breeden
                          Rt 4 Box 4545
                          Ruckersville, Va 22968
                          CHECK OUT MY WEB PAGES AT: cstone.net/~mbreeden/index.html
                          The Doom Punisher page link is there. Email me for help/tips.

Level(s) Info          
                          
          Map01 info    : This level designed for excellent, weapon
          "Hide-n-Seek"   selectable deathmatch play & sized right too.
                          Deathmatch at skill level 2 designed
                          for shotguns & chainguns only.
                          Deathmatch at level 3+ has usual assortment of weapons.
                          Use -nomonsters switch, for pure deathmatch.
                          Lots of 2-way walls, etc for ambushes.
                          Timed sectors release surprises.
                          (Better finish in <5 min. unless you
                          like fighting the Arch-Vile..;)
                          Revisions 1/96: Blue key platform stays lowered.
                          (Prev. would lower, then raise) for slower players/PCs.
                          Yellow key moved for easier access.
                          Level 1 music changed, NOW AWESOME!

          Map02 info     : One of the best deathmatch levels around,
          "Bad Nite Out"   inside/outside, w/lighting effects, Superb!
                           It's deathmatch sized, no keys reqd, but lots
                           of switches for moving sectors (w/items), etc.
                           Switches thrown in one area, make weapons avail
                           in another, so it's a great equilizer.
                           Skill 4/5 has Icon thrower w/monster teleports
                           and is probably the only reason to play co-op,
                           (Very tough going it alone here).
                           Lighting level in main outside sector dimmed  
                           in this version to add some "surprise" elements.
                           Hint: Teleports have 4 sides.                   

          Map 03 info    : The largest of the three levels, custom crushers,
          "The Crush"      secret rooms & lots of weapons.  Hidden sectors with
                           monster-only teleports to keep areas "populated".
                           Many deathmatch starts, and surprises.           
                                                   
                           Includes Scrolling Plug for my Punisher Web Site
                           Hint: Some areas will require several visits
                                 to complete the level. Watch your step
                                 for directions.
                                 

                          Special care was taken to allocate weapons, monsters.
                          for each skill level.  Especially Map 1.
                          Map 3 crusher may run slowly on slower machines
                          (only when you're viewing the crusher in action,
                           with a good video card (S64,S2001,etc...) it's
                           way cool..)
                          Comments/Suggestions appreciated.
                                                                 
                                                             
                          
Description:               OK, OK here's the story for ya...
                          Sgt. Meserve has just been released from
                          serving his sentence of 10yrs hard labor.
                          He may have paid his debt to society, but
                          he hasn't wiped The Punisher's slate clean.
                          He's about to step into another dimension;
                          and this time he won't be in control.
                          He'll be at the mercy of endless cherries
                          and FNG's, walking into ambushes and death
                          only means starting over.  Welcome SGT Meserve,
                          to the Tour of Duty that never ends - 
                          the PATROL INTO HELL...


Additional Credits to   : Play testers: Landru, Tim Huffman (Mr.Bimmer)
                          and The Stars-n-Bars bunch. Landru for the music (Map01)
                          (& patience w/my changes to it). Phil Pesano for
                          the "haloween" music from his wad of the same name.
                          Id (of course), Ben Morris for DCK, DMaud,
                          NWT & RMB authors. Columbia Pictures for
                          the movie sounds.
                          Marvel Comics for The Punisher attitude.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : Map 01,02,03
Single Player           : Yes (I've won at level 4, but it's tough)
Cooperative 2-4 Player  : Yes (only worthwhile at skill 4/5)
Deathmatch 2-4 Player   : Yes (see map info above)
Difficulty Settings     : Yes (see map info above)
New Sounds              : Yes (Crank it up!)
New Graphics            : Yes (Wall Textures/Billboards)
New Music               : Yes (excellent, but set volume low)
                               Map 01 Original Score by Landru
                               Map 02 John Carpenter's Halloween Movie score 
                                (From Haloween wad of Phil Pesano - Thanks!)

Demos Replaced          : Levels 1 thru 3 
                          

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DCK 2.2f (the best, even with frequent crashes)
                          Dmaud, NWT (patches), RMB (reject tuning), Midi2Mus
Known Bugs              : None known  (not tested on 4 meg machine)
                          This version fully RMB tuned for better speed on
                          486 class machines. Level 3 crusher viewing will
                          be slow on machines with slow video cards.
                         
                          
*Copyright / Permissions *

If you enjoy these levels, how about sending $1 (yes - one dollar)
(That's equivalent to buying me a cup of coffee)
to me at the snailmail address above.  In return I'll notify you
of future wad files (including a total conversion wad with
the Punisher as player 1 sprite, etc...
FOR THE UNCUT "R" RATED VERSION, SEND $5 (FOR DISK/SHIPPING)
With A WRITTEN NOTE STATING "I AM 18 YEARS OF AGE"
TO THE ADDRESS ABOVE.

Authors may use this level as a base to build additional
levels, AS LONG AS THE PUNISHER LOGO/CRUSHER/BILLBOARDS REMAIN INTACT.
(I'd like to see any wads built from it.)

You may distribute this WAD non-comercially, but inclusion in a   
"for-sale" collection requires permission from the author.
(I'd just like a copy of the CD! ;) )


