			    ================================================================
Title                   : Base.wad (for Doom 2)
Author                  : Chris Wright
Email Address           : cswright@sfu.ca

Description             : This Deathmatch-only level was created with
                          the intention of one player have a huge
advantage over the other. To reach this goal, I've created a central base
which overlooks most of the level. In it, there windows which you can open
and close, a door lock so you can hole yourself in, and a security alarm
to warn you when your enemy is near. However, the most prominent feature
of the base is that it has a minature map of the entire level, which tracks
which section of the level your opponent is in! This is perhaps the most
ambitious and ingenius feature ever put into a WAD, and it has proven
itself 100% reliable! Other base features include escape teleporters, an
hidden cubby-hole for ambushing sneaky intruders, switches to release
powerful monsters into the level, and much more! One other notable
feature is a maze which has invisible walls, but through which you can
shoot! This WAD promises days of playability, and there are plenty
of secrets to find. It is recommended that you play this level by
yourself to learn what all the base switches do, and learn the ropes
before you challange an opponent.

Additional Credits to   : Matthew Ayres, creator of WADED, and the fine
			  programmers at ID for producing DOOM ][.
================================================================

* Play Information *
Map #                   : Map 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : YES!!!
Difficulty Settings     : All
New Sounds              : No
New Wall Textures       : No
New Sprites             : No
New Animated Graphics   : No
New Music               : No
Demos Replaced          : Includes BASE.LMP - Watch it!

* Construction *

Base                    : New level from scratch.
Build Time              : 15 - 20 hours.
Editor(s) used          : Waded V1.83
Other Apps              : None
Known Bugs              : None known
			 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


Disclaimers:

This add-on for Doom2 is not supported in any way by ID Software!
 
I disclaim all warranties as to this software, whether express or implied, 
including without limitation any implied warranties of merchantability, 
fitness for a particular purpose, functionality, data integrity or protection.



* Where to get this WAD *

Wherever you got this text file!


* Other Information *

If this level doesn't seem to be that great after a couple of games,
just watch the demo CAREFULLY to realize all the possible traps you
can slaughter your opponent with.

Here's a crude map of all the main functions of the base:
(You should print this!)

                       /-------------------\
                     /                       \
                   /                           \
                 /          -----------          \
               /            |         |            \
             /              |    1    |              \
           /                |         |                \
         /     _            |         |             _    \
        |     |2|           -----------            |4|    |
        |     | |___3                          5___| |    |
        |7    |_____|        _________         |_____|   8| 
        |                   |    6    |                   |
        |-------------------------------------------------|
           |11 |                             |__| |__|
           |___|                              9    10

1) The map of the level. When a player enters a different part of the level,
   the corresponding part of the map will raise up from the floor. It is
   possible to keep track of your opponent even if you are not in the base,
   by looking through the base windows. Note that this tracking system will
   not work if the "hunted" has no-clipping on.

2) This switch opens a large door in the northern part of the level, which
   releases a steady stream of powerful creatures into the enviroment. The
   door will stay open for 5 seconds, so you can re-open it in the unlikely
   event that your enemy kills all the freed monsters.

3) Opens a cage directly behind the base, which will release either two
   Barons of Hell or a Cyberdemon, depending on what skill level you're
   playing. Be careful about going outside after pressing this.

4) This button will trigger a ceiling to fall in the building directly
   north of the main base. This will set of a chain reaction of explosions
   in the building, liquifying anything in it. Because that building locks
   as soon as someone enters it, you have at least 15 seconds before your
   enemy figures out how to open door. Just press this button, go to the
   window, and watch you pal get fried!!! This'll only work once, so
   make sure you get this one right!

5) Pressing this button will trap your opponent in the eastern section
   of the level until he finds the reverse switch. There's no real purpose
   to this, except that you can lay in wait for you enemy to show his head,
   then murder him, providing you have superior weaponry.

6) This is the door lock, thereby sealing you in the base. There is are
   two buttons by the lock, one the open and one the close button. Be
   careful not leave the base with the lock up, because it is very
   difficult to get back in. There IS a super-secret teleporter in the
   western section of the level which transports you back to the base,
   but it's very hard to find! The demo might show something...

7) The switches to open the windows.

8) The switches to close the windows.

9) An escape teleporter to the source of the acid river. (Inaccessable
   to your enemy)

10) Another teleporter, to the western wing of the level. Don't jump on
    this one if your enemy's screwing around in there; there's tons
    of hidden enemies he may have released.

11) This hidden room open the door to the exit room for five seconds. It's
    impossible to get there by yourself - you must work cooperatively with
    your opponent to exit the level.


PLEASE distribute this WAD on the Internet if you have access. Although
I have an account, I'm unable to upload it myself. I wish this WAD to
become widespread, and I would be very grateful to anyone who does so.

