================================================================
Title                   : chaotiX DM
Filename                : chaotix.wad, chaomus.wad
Author                  : Michael "Kcobain" Reid
Email Address           : mikeprower@geocities.com
Misc. Author Info       : Has a homepage at
                          http://www.geocities.com/SiliconValley/Heights/2812
                          Author of Operation: Tgate
                   http://www.cdrom.com/pub/doom2/levels/doom2/m-o/op_tgate.zip
                          Author of level 15 in Doom32
                          Co-ordinater of The Experiment
How to run              : To test out the levels in single player-
                          doom2 -file chaotix.wad chaomus.wad
                          To play over the net-
            ipxsetup -file chaotix.wad chaomus.wad -deathmatch -warp x -skill y
            OR
            ipxsetup -file chaotix.wad chaomus.wad -altdeath -warp x -skill y
                          Where x is 1-6 and y is 1-5.
Description             : Well, first off, it's a deathmatch.  But if you need
                          a description...

                          UAC has decided that, since no demons have been
                          coming in lately, to close down the corporation.
                          A month afterwards, however, a demon portal opens,
                          and puts you(and your opponents) in a brick building.
                          They open your brain and input a peice of brain
                          saying that you are enemies with the rest of the
                          corporation.  So now you think you need to go kill
                          your "enemies" in this place.

                          Level 01: "Death at Dawn"
                          Type: Deathmatch
                          This is a brick/dirt building that has some very
                          nice graphical effects. All weapons are avalible.

                          Level 02: "Shaft"
                          Type: Altdeath
                          This place has three parts- (1) a well-lit corridor
                          with the chaingun and BFG, (2) a dim/dark lighted
                          corridor which contains the rocket launcher, shotgun
                          and SSG, and (3) a decently lit mine shaft type area,
                          holding the chainsaw and BFG. The plasma is on the
                          lift from the well-lit area to the dark corridor.

                          Level 03: "City of Chaos"
                          Type: Deathmatch/Altdeath
                          This is a loop with many twists and turns, all
                          weapons are here. Both play modes are fun for this
                          level.

                          Level 04: "Silencer"
                          Type: Altdeath
                          Beserk and pistol only time! Tyson-punch out time for
                          you and your buds. (Note: I created the name
                          Silencer way before the wad silencer.wad was
                          released. I used to call E4M6 of the original doom
                          that. Also, one of my levels in Beyond Doom: The
                          Apocalypse was named that.)

                          Level 05: "Under the Schmea"
                          Type: Deathmatch/Altdeath
                          This is an extremely well-lit building/isle, with
                          water all around it! You cannot go out into the
                          water, however. All weapons are present. (my fav
                          level)

                          Level 06: "Metal Death"
                          Type: Deathmatch
                          A metallic base with a fountain outside. Small, short
                          and a fragfest, so I like it.

Additional Credits to   : id software - for DooM 2 and Quake
                          Isaac and Zach - Demos, playtesting, fragbait <g>
                          Roger Moraga - for supplying musics for levels
                          5 and 6
                          Author of the DM2MUSx series - musics 2, 3, and 4
                          Author of DM2UMP61 - music number 1
                          The TE crew - for bugging me to finish this so I can
                          get together another TE preview for them :)
                          All the level designers out their - for keeping DooM
                          alive!
================================================================

* Play Information *

Episode and Level #     : Map01-06
Single Player           : Yes, to look around
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes, this is what is was made for
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : Yes
Demos Replaced          : None (the damn thing wouldn't record)

* Construction *

Base                    : New levels from scratch
Editor(s) used          : WADED 1.87, WARM 1.6
Build time              : A while - 30,40 hours
Known Bugs              : None, if any tell me


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels UNLESS you have my express written permission.
Don't worry, I don't bite.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  If you put it on a CD, please tell me about the CD that you
are putting it on, I don't expect a free copy, though.


FTP sites: ftp.cdrom.com

BBS numbers: ?

Other: http://www.geocities.com/SiliconValley/Heights/2812
