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Title                   : Buzzard's Arena level 1
                          ~~~~~~~~~~~~~~~
Filename                : BUZZDM01.WAD

Author                  : Paul Busby (aka: Buzzard)

Email Address           : Paul.Busby@bbs.Synapse.Net

                          Comments and suggestions are welcome.
                          This is my first Death Match wad and a
                          considerable amount of thought and comments
                          have gone into it's creation.

Misc. Author Info       : Combat Systems Analyst DND - Ottawa,
                          Ontario, Canada.

Description             : Replacement level for MAP01 for Doom II
                          There is no particular theme or story for
                          this wad, it is just a place where virtual
                          people may get together and kill one
                          another without getting any blood on their
                          clothes.

                          This wad is designed for a paticular type
                          of DM fighting.  There are very few 'quick'
                          frags when playing but rather each battle
                          is normally a sustained test of dodging and
                          and firing skills.  Some people have
                          commented that it is too easy for the
                          wounded to simply run away.  Well there is
                          no 'simply' running away with this wad -
                          mouse users will particularily like the
                          long corridors down which can be chased
                          the wounded opponent firing away at their
                          back with the gattling gun.  And
                          transports, well we all know the hazards
                          of using transports when the opponent is
                          nearby.

                          This wad is the culmation of about six
                          months of playing two player DM with many
                          people.  (At the time of release it has not
                          yet been played by 3 or 4 player ... though
                          it should be very good for that - i'ts
                          quite large)

                          There is an exit ... try not to use it
                          until you actually want to exit.

Hints/Tips                Note the transports on the central pillers
                          of each main room.  The texture which is
                          visable as your about to tansport
                          corresponds to the room your about to go
                          to.  The four sided transport in the dark
                          maze room will bring you to 1 of 4 of the
                          small alcoves behind one way walls in the
                          megasphere room.  All transports in the wad
                          are multi functional except the wall
                          transports in the upper deck of the green
                          room.  These are designed to allow you to
                          run completely around the balcony.  Once
                          you get to know the transport system the
                          wad won't seem nearly as big.

Additional Credits      : First and formost, Jeff Rabenhorst
                          (araya@wam.umd.edu), creater of the awsome
                          Doom I, II and Heritic editor - Edmap 1.31.

                          Jens Hykkelbjerg, author of RMB:
                          REJECT MAP BUILDER  Version 2.0

                          ID of course ...

                          Scott Catterill, SYSOP of Ottawa's
                          unofficial Doom BBS, Heart of Gold; for
                          lots of documentation, utilities and
                          other wads to draw inspiration from.

                          My various play testers: Dan Kilbank,
                          Peter Hadrava (my stepson), Jim Biggar,
                          Jeff Hollands, Pierre, Mel and Justin
                          Benoit, Dave Sabourin, Cale Mccallum,
                          Chris Jones, and Mark Chultz all of
                          whom have died for the cause in the
                          creation of this wad.

                          Special thanks are extended to Dan Kilbank
                          who was in on the construction of this wad
                          right from the beginning.  In fact, this
                          wad was inspired and created in the course
                          of the many many hours of DM we have played
                          together and our search for a more
                          sustained fighting arena - areas like
                          the green room owe their very
                          existance to design suggestions from Dan.

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* Play Information *

Level                   : MAP01
Single Player           : Start - yes - no monsters
Cooperative 2-4 Player  : Starts - yes - no monsters
Deathmatch 2-4 Player   : Yes - Designed for DM 2 setting

Difficulty Settings     : No - your opponenet defines the difficulty

New Sounds              : No
New Graphics            : No
New Music               : No
New Demos               : No

* Construction *

Base                    : New level from scratch.

Development time        : Lots of hours.

Editor(s) used          : Edmap 1.31, actually I used every version
                          right from 1.23.

Known Bugs              : None to my knowledge


* Copyright / Permissions *

Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave me
unmentioned in your description file...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the author :)


* Where to get this WAD *

Off your hard disk (I presume you have it if you are reading this)  :)
Also: Heart Of Gold (Ottawa's unofficial Doom BBS) (613) 831-1973
      T.L. City's Circus Maximus with APCIMPGS Multi-Player Doom
          (613) 746-4881 - Perhaps we can play some day :)

      FTP.CDROM.COM

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