Title                   : ARES2.WAD
Author                  : Adam Hawley & Scott Stancliff 
Email Address           : Ahawley@moose.uvm.edu
Description             : This level is made for primarily deathmatch
			  only, seeing how there is no monsters and all
			  those weapons.
			  
================================================================

* Play Information *

Episode and Level #     : LEVEL 1 DOOM ][
Single Player           : no
Cooperative 2-4 Player  : NO Why bother? 
Deathmatch 2-4 Player   : Yes  
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : Started as E2M8 in doom 1, 
Build Time              : 14+ hours
Editor(s) used          : DEU 5.1
Known Bugs              : None

* Notes on Game *

	This level was conceived with the notion that wide open rooms are
more fun to deathmatch in than a bunch of small corridors.  We also believe
that it is a waste of time building a huge level when all the action will 
take place in this room.
	We created this level from E2M8 in the normal Doom game,  but soon 
found that it was just too big to deathmatch in, so it shrank to it's present
size.  Two other wad files greatly affected the construction of the level, 
namely zzone.wad and mine1.wad (If you hadn't noticed already).  We just like
the idea of a lot of ammo,  small fighting areas,  and a lot of quick kills.
	You will quickly notice that it is virtually impossible to navigate 
the spiral staircase up to the BFG while running.  To get the Plasma Rifle, 
we decided that it would be more challenging to have only one shot at the 
door per run up the stairs,  as well as a "catwalk" at the same height
as the top of the stairs for some exciting pick-off shooting.
	But we're not going to spoil all the fun for you.  Heck,  we made the
level and we still play it for hours on end!

