===========================================================================
Title                   : Demolish! 2.0
Date Finished           : September 15, 1996
Author                  : Adam Shapiro
Email Address           : adam@bios.net
Other Files By Author   : Demolish! (regular deathmatch)
Misc. Author Info       : http://www.bios.net/~adam/

Description             : Four sizzling hot new levels made specifically
                           for Deathmatch 2.0 (Alternative Deathmatch).
                           New sounds, graphics, and music.

Additional Credits to   : Andrew Waitsman and Matt Karpicus for extensive
                           playtesting and criticizing.  Also, and sounds/
                           graphics/music that I stole without knowing it.
                           Also, Keith Kickman for helping with the tex-
                           tures, Josh (aka Phallus) for the status bar.

Level Description       : (MAP 01 - Supply Plant)
                          You and your buddies enter a high-tech warehouse.
                          at first glance it appears like an abandoned
                          building.  Then you glance on a shelf and see
                          a rocket launcher.  Suddenly you realize you've
                          stumbled onto an Intergalactic supply plant!
                          One of you buddies turns to you and fires his
                          shotgun -- right at your face.  You duck in time
                          and run into another room -- filled with ammo.
                          It's time for revenge..

                          (MAP 02 - The Sewer)
                          After barely escaping the Supply Zone alive, you
                          find yourselves in a metallic waste disposal unit.
                          Staircases lead up somewhere, but it appears to
                          get darker.  Nukage flows through the floor at
                          some points.  The walls are solid metal.  There
                          are no places to hide.

                          (MAP 03 - Fantasyland)
                          At last!  Outside again!  Crates and overpasses
                          mark this area surrounded by brick.  Stairs leading
                          downward bring you to an area of water.  You
                          realize this could be a great place to hide until
                          you find an exit.  Suddenly, your "buddy" teleports
                          into the room -- right next to you.  Better think
                          fast, or rather, move fast.

                          (MAP 04 - Halls of Insanity)
                          You find yourself in an everlasting hallway.  It 
                          turns, goes up, goes down, drops out from under-
                          neath you, and interconnects everywhere.  There is
                          no place to go except in cirlces.  Suddenly, your
                          "buddy" blasts you with some plasma from behind a
                          secret wall.  You run the hell out of there, and
                          find yourself next to a switch that says "Crush."
                          You wonder what it does, so you press it..
                          You hear your "buddy" screaming from the room
                          where he blasted you from..
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* Play Information *

Map #                   : 01-04
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : Yes (Lots of stuff changed!)
New Music               : Yes (Each of the 4 levels, and the Inter music.)
New Graphics            : Yes (Two new textures, status bar)
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch.
Build Time              : On and off for 2 weeks. 
Editor(s) used          : DoomCad 6.1, WinTex 4.3, DeeP, Paint Shop Pro 3.1
                           TeD, TheDraw, Warm16.
Known Bugs              : On the first level you can see below the horizon
                           if standing on the exit sign and look over the
                           wall.  Other than that, none.  Please e-mail
                           me any bugs you encounter at:  adam@bios.net

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  

You MAY extract sounds/music/graphics from this wad, as long as you
give proper credit to me and/or the original creator.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com
BBS numbers:
Other: http://www.bios.net/~adam/doom2.htm
