Don't be thrown off by the file size!  It has demos!


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Title                   : Damn Box!
Filename                : damnbox.wad
Author                  : Owen Williams
Email Address           : owenguy@world.std.com
Misc. Author Info       : I did NNHS, NETdoom, colorful, and unpause (which 
                          doesn't always work.  C'est la vie.)
Description             : Damn Box is a small deathmatch level inspired by 
                          danzig 17 and 19.  I hope it's different enough so 
                          I don't get sued.  The box is mentioned below.  It 
                          plays very quickly and full o' laughs.  Keep reading
                          You aren't safe no matter where you try to hide.
                          
                          
Additional Credits to   : id, (not I.D. I learned.  Sigh.)
                          Peter, my brother, for some play testing,
                          B. Vannatta for the great danzig series!
                          The Academy, my parents, my producers, the crew who
                          were _wonderful_!  
=============================================================================


* Play Information *

Map #                   : Map1
Single Player           : Just 2 c.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yup!
Difficulty Settings     : Limited. You'll see
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : All.  Some games we played to show it off.  In each,
                          we were a little out of practice but got in to it 
                          pretty quickly.  The first and third are from my
                          perspective, the second is Peter's.  If you want to
                          see the scores, use the -timer 10 parameter.
                          Computers:

                          Me:  486 dx4 100 (overdrive from 33), VLB, kbd/mouse
                          Him: 486 dx2 50  (slow hard drive), ISA/VLB,kbd/mouse

* Construction *

Base                    : New level from scratch
Build Time              : Ouch.  Two weekends.
Editor(s) used          : Deu2 for basic building,
                          Edmap v1.31 for building, 
                          Dck v2.2 for things editing
Known Bugs              : None! HAHAHA!  The only bugs could be improvments
                          in design.  Keep reading.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You may do whatever you want with this file, as long as you distribute 
your modified file under a name OTHER than "damn box!".


* Where to get this PWAD *

FTP sites:  wcarchive.cdrom.com


* Important Notes *
                                      
Damn box is a small deathmatch level like danzig 17 and 19.  Even two players 
is a fast game.  The "box" is that silver thing near the acid.  It works like 
this.  To get _in_ the box, you have to run up the stairs into the loft.  There
is a little window to the right of the teleporter.  If you jump correctly, you
can land _in_the_box_.  This is very aggravating to do, but rewarding. Depending
on the skill setting, it will have a rocket launcher (1,2,3) or a plasma 
gun (4,5).  To get out, just hit the switch.  It's really really hard to get in 
the box, hence the name.

The level is designed so that the weapon placements force players into the 
dark recessess of the level.  The double shotguns are in the dark semi-circle 
corridor and in the little room at the top.  This makes people use the more
interesting spots.  I did this because I noticed that when Igor9 came out, 
level 6 had a new double shotgun in a more accessable place, and as a result 
almost no one went to the other interesting sections. (check out the igor demos 
at cdrom.com to see the difference in play styles. (igor4wy2.lmp vs. 
igor4wy3.lmp))

The skill settings don't affect anything except for the weapons.  Skills 1, 2,
and 3 have _no_ energy weapons, and 4 and 5 _do_ have energy weapons.  That's 
it.

There are no monsters in the level, so one player mode is only there so you can
scout out the terrain.


This level is constantly being added on to, so if you play it and say, "That
could be improved," then email me and maybe I'll make the change.  Think of
it as beta testing.


If you actually read all of that, congratulations!  Now I'll tell you the 
secret to the level: Go for a swim!
