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Title                   : DOJODM1.WAD
Date Finished           : 8.6.96
Author                  : Paul Noble
Email Address           : editor@elbon.demon.co.uk
Other Files By Author   : riverfrt.wad, levels 5 & 22 of Memento Mori 2
Description             : This is a set of NINE deathmatch levels, for 
			  doom 2 1.9. Some maps are small and some 
			  large. There are a few which play well in Alt 
			  death mode but all were made with Old Death in
			  mind. Some of the levels are also well suited 
			  for more than just 2 players, although not 
			  tested 2+ players has been allowed for.
Additional Credits to   : Huge thanks to Lobster (the original) for 
			  testing every single level in this pak with 
			  me, just a pity that I lost most of them! 
			  Thanks to Denis for inspiring me with the MM1
			  level InMost Dens 2. Thanx to Sandman for the 
			  helpful comments and tips to refining the 
			  levels textures and all.
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New level WAD           : Yes
Map #                   : Map 01 - 09
Single Player           : Yes (scouting purposes)
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No (all levels have UV skill in mind)
New Sounds              : No
New Music               : No
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : Several months from the first map to last. 
Editor(s) used          : DCK 2.2, RMB, WARM.
Known Bugs              : None

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.Cdrom.com

Other: Email me.

* FEEDBACK *
If you play these wads then please do give me a bit of feedback about
what you thought of the levels and which were your favorites, if you
do any multiplay demos of these levels then please do send me a copy!
Thanks for reading and playing (I hope).

* Additional Map information *

MAP 01          The first map from the Dig project, this was built
		with both types of DM in mind, it is small and quite
		dark - best in old deathmatch.

MAP 02          This map was originally built to fit into a gap in a
		project I was working on (Dig project), this and map 1 
		are the only remenants of the project. Built with Alt 
		death in mind it was tested in 2 player but could do 
		with another 2 players. It's solid to get the Plasma 
		gun for the first time.

MAP 03          This map was originally intended to fit into my Memento
		Mori 2 22nd level, but upon completion it was too big 
		to fit and so it was rejected. It has been play tested
		a lot and it is rather fun, a 3rd player would lighten
		it up a lot and increase the frag count substantially.
		It is built around a main BFG room with a watch area in
		the NE corner which shows when players are getting the
		BFG and Plasma rifle. Built for Old deathmatch.

MAP 04          This level was more of an experiment with Deathmatch
		styles and it works best in alt death, it is quite
		small with an almost symetrical shape - you provide 
		your opponent with weapons as you hunt him down! More 
		than 2 players it'd be hectic and best in old 
		deathmatch.

MAP 05          Map 5 is the first of the deliberate DOJO DM maps (the
		others were DMs for other projects) and is a real 
		blast, I rate that 3 or 4 players will be best on Old 
		death style. As with the other maps in this collection
		all weapons are	available with the cell weapons being 
		slightly more difficult to aquire.

MAP 06          This level was very well recieved by Lobster and we 
		played an extended test upon it. The main goal of the 
		level is to aquire the Plasma and BFG - there is a 
		main instant floor lift in the center of the level 
		which lets all players know when a player is going for
		the cell driven guns. This allows for most amusing 
		instant frags when the players are suddenly confronted
		with a hidden enemy. Old death Match on this small 
		level is a blast - will be excellent for 4 way.

MAP 07          Built round a main Helipad it has easy access to all 
		weapons and is good for all numbers of players. Fairly 
		small in size it is designed for old deathmatch but will 
		play well in 2 way alt death. Will be slow on anything 
		less than a 486 DX2 - it is reallying pushing the 
		visplane limits.

MAP 08          The InMost DMs, inspired by Denis's Memento Mori 1 level
		InMost Dens 2. It is a fairly big level with play for 
		3-4 players advised. Again built with Old Death in mind 
		but it may play well in 3-4 way Alt death as well. This 
		said, when it was tested with 2 player it played very 
		well and was well liked by Lobster (only coz he won I 
		reckon).

MAP 09          This map was built from a dream I had and thus it's a 
		bit odd feeling - best with 3 -4 players it is still 
		good in	2 players, specifically made to help the green 
		player (which I discovered doesn't work but I'm leaving 
		it anyway) against the other colours. Grey will also 
		benefit from this maps texture selection. Built with 
		Old style in mind.