================================================================
Title                   : Hardcore Battlezone
Filename                : hardcore.wad
Author                  : Brent & Kent Spillner   (Mostly Brent)
Email Address           : spillner@imsa.edu
Misc. Author Info       : This is my first serious wad creation attempt
Description             : Large, fast-paced pure deathmatch level
			  
Additional Credits to   : Kent for letting me kick so much ass during testing
================================================================

* Play Information *

Map#                    : Map 01 - DOOM ][
Single Player           : There's a start, but no monsters
Cooperative 2-4 Player  : I put the starts in, but it would be awfully boring
Deathmatch 2-4 Player   : Hell yeah!
Difficulty Settings     : Not implemented (Use any)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DMapEdit Ver 4.11 beta - the best editor 
                          known to man!
Known Bugs              : Not that I know of... If you find any, let me 
                          know & I'll fix 'em ASAP.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  (But send me a copy if it's significantly better!  ;-)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.uwp.edu
	   ftp.wustl.edu
	   doomgate.cs.buffalo.edu

* Misc Notes *

	I realized that my favorite deathmatch levels (Raven level 1, 
Ledges-x, and maps 7, 9, and 11 from Doom2.wad) uniformly share a concentric
design.  I like big levels, and I figured that the best way to build large 
levels yet still keep the map connected enough for "Frag-a-Minute" action
is to build the level in a series of concentric rings, with frequent 
connections between rings to ensure that players never get lost or out of
shooting range from each other for long periods of time.  The level is big 
enough and stocked well enough with ammo to accomodate four player play,
yet 'cozy' enough for just two players to have a 'blast'.  There are plenty
of ledges, windows, secret passages, and dark nooks and crannies for
memorable frags and 'sniper' styles of play, yet the level runs well enough
for the fast paced frag machine (my personal style) as well.
Try it out, and have fun!


P.S. Please send comments/feedback if you like.
There may be future revisions to textures, items, etc., so if you want the
updates either check your favorite ftp sites regularly or e-mail me for info
on update 'subscriptions'.
