================================================================
Title                   : GOOD-II.WAD
Author                  : Various. Edited and assembled by Andrew Scarvell
Email Address           : ascarvel@pcug.org.au
Misc. Author Info       : refer to attached text files.

Description             : Conglomeration of three DooM II wads
			  **** Optimised for DEATHMATCH 2.0 ****
			  ******** Designed for DOOM II ********

   IMPORTANT             ***********************************
=========>=====>===>    * Play with RESPAWN on, and warp 03 *
			 ***********************************

Additional Credits to   : everyone mentioned in the attached text files

* Play Information *

Episode and Level #     : MAP03,04,05
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Irrelevant
New Sounds              : Yes
New Music               : No
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : Stadium, Night2-0, Slorta3. 
Build Time              : Heaps
Editor(s) used          : see attached text files
Known Bugs              : none


* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
===========================================================================
Copies of original *.txt files follow (only minor modifications)
===========================================================================

Title                   : STADIUM.WAD
Author                  : Marco van der Slot
Email Address           :
Misc. Author Info       : Amsterdam, Holland

Description             : Very simple level, ideal for DEATHMATCH

Additional Credits to   : The Authors of DEU 5.1 and BSP 1.1

* Play Information *

Episode and Level #     : MAP03
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 3 hours
Editor(s) used          : DEU 5.1, BSP 1.1
Known Bugs              : none


* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

This is the ultimate DEATHMATCH level. 
========================================================================
========================================================================
Title                   : Good Night
Filename                : NITE-II.WAD
Author                  : Andrew Scarvell
Email Address           : ascarvel@pcug.org.au
Misc. Author Info       : Love playing DooM - what more can I say.
			  Winner of Australia's first DooM Tournament.
			  (title of "Grand Frag Master")
			  Only person to have achieved a certified
			  triple frag (with BFG 9000 of course!)

Description             : Good Night is a modification of Night2-0, 
			  optimised for DOOM II. Most changes are minor,
			  the only important ones being the addition
			  of a double barrelled shotgun and a somewhat
			  friendly Cyberdemon. Ha! I was only joking -
			  he isn't friendly at all. But it adds a bit of
			  excitement for experienced DooM players who
			  have been getting complacent. 
			
			  For those who are impatient, the way to open 
			  the demon face to the "north" is to kill the 
			  cyberdemon, and go into it's cage and get the
			  invulnerability sphere. Behind the demonface is
			  a room with five ONE USE corridors full of 
			  goodies. once these five doors close, they will
			  not open again. To prevent greedy people from
			  scurrying back to this area, and grabbing all
			  the goodies without letting anyone else have
			  any (how unfair!), a door is rigged to close
			  for 30 seconds after the room has been entered.
			  The whole idea of this area is to add an extra
			  dimension to the game halfway through. Ideally,
			  even if there are four players, everyone should
			  get a shot at the goodies.
			  
			  This wad is designed for three to four player
			  deathmatch. It has been extensively play
			  tested, and has proven to remain interesting
			  over long periods of play.

The Critics Rave        :  Rohan McElwee (Frag Master, got 
			      second place in abovementioned tournament)
			     "Hey guys! This is one very good death wad
			      The first time I played it I clocked the 
			      frag counter. Highly recommended...."
							 
			   Lucinda Hine (DooM Widow)
			     "If it wasn't such a brilliant wad our
			      relationship would have ended. In this wad
			      Andrew shows true talent as a DooM editor. 
			      But then again, I could just be biased."
			      
			   The New York Times
			     "...A sure hit...Andrew shows true talent... 
			      ...with this DooM level...truly brilliant..."
			     "...a five star effort..."
			   
			   Isaac Asimov
			     "I haven't even seen it!! But my medium 
			      assures me that it is excellent. Go out 
			      and obtain a copy NOW ! 

			   The original version of this WAD was one of 
			   five used in the Australian DooM 
			   Tournament 1994.

Additional Credits to   : Id 
			  Playtesters
			  Josh Fallon - (Nightfal sky texture)
			  Fallonjb95%cs14@cadetmail.usafa.af.mil
			  Ralph Evans (revans@kaiwan.com) & Kevin Roels
			     for the status bar textures and some
			     of the cool sound effects
* Play Information *

Episode and Level #     : MAP04 
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : YES YES YES YES YES !!!!!!!
Difficulty Settings     : Who cares ??!!
New Sounds              : Yes
New Graphics            : Yes (several. Night sky borrowed from Nightfal.wad)
New Music               : No
Demos Replaced          : Not Applicable (who want's to see stale deathmatch?)

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21 GCC     
			  Bill Neisius' DM Graph, Midi2Mus & DM Music
			  BSP12X
Known Bugs              : None 

* Copyright / Permissions *

Authors MAY  use this level as a base to build additional
levels. Please credit the author if you do (and if you feel
kind let me know via e-mail so I can get a warm fuzzy feeling).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:   infant2.sphs.indiana.edu

BBS numbers:

Other:
============================================================================
=============================================================================
Title                   : Slaughter 'EM for DOOM2!
Filename                : Originally SLORTA-2.WAD
Author                  : Julian Dellar
Email Address           : na
Misc. Author Info       : Doom fanatic (like so many others ...)
			: Loves the plazzie and the double barrel
			: shotty! Luvs seeing them dudes get punched
			: out by a double shotty!
			
Description             : The aim of this pwad is to allow the all
			: out slaughter of the players. Red has
			: a serious prob (hehehehe).
			: Plenty of Lurk spots - but they are all
			: killers, if you get in the right spots.
			: (I luv fragging people in the back!)
			: ****** NOTE *******
			: Play this wad on RESPAWN - suks without it
			: This wad was built for DMatch V2.0 rules
			: THIS WAD HAS BEEN MODIFIED FOR DOOM2!!!!!!!
			: SO DO NOT PLAY IT WITH DOOM1!!!!!!!!!!!!!!!
			
History                 : This is third version of this WAD, see slorta3
			: for the other details.
			: This wad has all weapons (incl the double shotty)
			: and a few identifiable tricks. Some monsters from
			: doom2 are in it also

Additional Credits to   : ID - who else??
			: The dudes who made DEU5.21 go32 version
			: The persons who designed BSP v1.2
			: Chris, Rohan, Lucy, Scott, Alex(the lady),
			: Lindsay, Alex(the bloke) and the others who
			: helped me test this wad maxed out!!
			: And a special thanx to Andrew Scarvell, 
			  who told me how to hack the wad for doom2. Ta!

* Play Information *

Episode and Level #     : MAP05
Single Player           : Yes (Not many monsters though!)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (that's why I built this thing)
		   *** fully network tested for 4 players ***
Difficulty Settings     : Not implemented
New Sounds              : No 
New Graphics            : No (only if you haven't played doom2 yet...)
New Music               : No (How do you put it in???)
Demos Replaced          : None (yet)

* Construction *

Base                    : New level from scratch (who modifies them anyhow?)
Editor(s) used          : DEU5.21 go32 version (talk about a steep learning
			: curve)
Construction time       : 8 hours over 2 days
Known Bugs              : None. Zilch. Uno. Get it?

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, with credits towards my work, though why any one would - I have
no idea. Real doomed's build their own anyhow....

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and inform me at the address:
	    
	    Julian Dellar
	    2 Glenview Place
	    Helena Valley
	    Perth, WA
	    6056
	    Australia
(Just send a postcard or whatever ...)

* Where to get this WAD *

FTP sites:

BBS numbers:

Other: the above address
