Hattrick.wad collected by Ralph "Hat Trick" Evans (RalphEvans@aol.com)
This is a collection of Doom II frag intensive deathmatch wads with exits so
that you can play all of them in a row.  I recommend using -timer 8 to spend 8
minutes in each map for variety.
Play using "doom2 -file Hattrick.wad" (you must have the registered version).

This is the source for this new wad pak:

Map1 Cntrabnd by Isaac the J at H2H 714-572-DOOM
Map2 Smokn by Astro at H2H 
Map3 Cyberspc by Luuke at Cyberspace 714-838-8100
Map4 HatCastl which was from Ronsdm_2 by Ronald Goff
Map5 Pobla2 by Panza of TIC
Map6 Volc4 by Isaac the J at H2H 714-572-DOOM
Map7 Isaac by Isaac the J
Map8 Kill_em by Martin Cox
Map9 Ghost 
Map10 Cd-2 by Alan "Sinbad" Chapman at Cyberspace 714-838-8100
Map11 Fragtime 
My highest regard to all WAD authors, you did a fantastic job guys!================================================================
Title                   : Contraband   
Filename                : Cntrabnd.WAD
Author                  : Ray Dana
Email Address           : raydana@savenet.com
Misc. Author Info       : This is my first wad file.  Originally
                          thought it might be dumb but turned
                          out to play really well.  Id like to
                          see how far this wad gets before 
                          quake comes out, so if you like it
                          drop me some email.  My second wad is
                          already done an about to be unleashed.
Description             : All around fun fragfest for 3 or 4 
                          players.  A little big for 2
Additional Credits to   : Capone (JR) on cyberspace and H2h#2
                          for teaching me how to do this
================================================================

* Play Information *

Episode and Level #     : Map1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes recommend 3 or 4
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Editor(s) used          : DCK
Known Bugs              : None that i know off, let me know if
                          you find any, like i said im new at this


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels as long as you give me credit. If it turns out cool, 
let me know, id like to see it.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:H2H (714) 572-DOOM
            Cyberspace (714) 838-8100
Other:
uhh Callup cyberspace or h2h and play!
uhh seeya 
Dark Lord

================================================================
Title                   : CYBERSPC.WAD 
Author                  : Chip Bumgardner  (Luuke on Cyberspace BBS)
Email Address           : Chip@K-2.com or Bumgardner_Chip@Interplay.com

Description             : This wad was designed specifically for Deathmatch
                          very fun on a 4 player network. (or bbs hehe)      

Misc Game Info          : 

Additional Credits to   : My playtestin crew at Interplay
                          Warlord, Yomama, Thresher, Melonhead

================================================================

* Play Information *

Episode and Level #     : DOOM ][ level 1           
Single Player           : Don't see why you would want to.
Cooperative 2-4 Player  : Boring
Deathmatch 2-4 Player   : Yup 
Difficulty Settings     : Nah
New Music               : Yeppers
New Sounds              : Yeppers
New Graphics            : OH YEAH!!!!

* Construction *

Base                    : Scratch
Build Time              : About 4 hours 
Editor(s) used          : DCK2.2, NWT   
Known Bugs              : Yeah right.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You may upload this file wherever you want, please feel free to put this on 
any C.D. or compilation that you would like.

* Where to get this WAD *

Cyberspace BBS.  (714)635-5205  (But if you are reading this i think it's a 
little late to ask that.  HEHE!

Me.

================================================================
Title                   : Point Blank 2
Filename                : POBLA2.WAD
Author                  : Denis Moeller, alias Panza Of TiC
Email Address           : Denis.Moeller@kiel.netsurf.de
Misc. Author Info       : Member of TiC, co-author of SudTic,
                          TeuTic and ObTic (Obituary). I'm the
                          author of NWT and TiC's WAD reviews.

Description             : Here is another fine Deathmatch-Level.
                          Made for DM 2.0 and 2 players, we did
                          not try to play it with more than 2.
                          It's a very fast level, no place to 
                          hide, a lot of ledges. And very well
                          designed of course.

                          THIS IS NO CRAP! 
                          TiC stands for quality. Remember that.

Additional Credits to   : id, id, id, id, id, id, id, id, id
                          Coca Cola, Camel, Drum, Maria Huana :)
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01
Single Player           : No, just to check it out
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, means different weapon setup:
                          Skill 1: Berserk and Chainsaw ONLY
                          Skill 3: + Shotguns, Chainguns
                          Skill 4: + Rocket, Plasma & BFG

New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from nothing
Build Time              : 7 hours
Editor(s) used          : DETH, The only one!
                          ZenNode v0.94 (the fastest Node
                          Builder), NWT v1.3
Known Bugs              : What do you expect? NO BUGS AT ALL!


* Copyright / Permissions *

Authors may NOT (!) use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
in this archive intact.

* Where to get this WAD *

ftp.cdrom.com

----------------------------------------------------------------
 TiC stuff built so far, as of today 27. August 1995:

 SUDTIC.ZIP  - Slaughter Until Death, Doom Episode
 TEUTIC.ZIP  - The Evil Unleashed, Doom Episode
 OBTIC11.ZIP - Obituary, Doom 2 Episode, a lot of new stuff!

 UNLAG1.ZIP  - Unleashed Aggression 1-4, DM Level series, all
 UNLAG2.ZIP    levels done by Vorphalack, my brother.
 UNLAG3.ZIP    Fast paced action, well designed. Get them.
 UNLAG4.ZIP

 POBLA1.ZIP  - Point Blank, first level of a DM Level series,
 POBLA2.ZIP    done by me (Panza), built for fast Deathmatch,
               well designed and great fun.

 All files are available at ftp.cdrom.com and its mirror sites.
----------------------------------------------------------------
================================================================
Title :Smokn.WAD
Author : Astro (S. J. Melluso)


For DOOM II. Its one big room with 4 floors, so theres lots of jumping around
from one floor to the next
Theres a bfg but its hard to hit someone whos jumping from level to level. Its
a little tricky jumping into 
the dark room at the top of the stairs but it can be done easily with practice.
Have fun !

 


================================================================

>> Play Information.

Map                     : 01
Skill levels            : None (all are same)
Single Player           : No

2-4 Multiplayer         : Yes (D-Match only, NOT cooperative) 
New Demos               : No
New Sounds              : Yes, many
New Music      : Yes
New Graphics            : Yes


>> Construction

Base                    : New level from scratch
Build Time              : 20+ hours (approx)
Editor used             : Doom Construction Kit v2.2, 


>> Copyright / Permissions


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.


================================================================
Title                   : KILL 'EM! v1.2
Filename                : KILL_EM.WAD
Doom Version            : DOOM (1) version 1.666 or higher
Author                  : Martin Cox
Misc author info        : 16, an English ex-patriot living partly in France, 
                          partly in the U.S. of A. Doom does NOT take up my 
                          whole life. I like other games too, and I'm 
                          starting out in car racing.
E-mail Address          : mcox@indy.net 
                          Any feedback on the level will be greatly 
                          appreciated (except computer virii).
DISCLAIMERS             : I didn't do anything. It's not my fault. (They seem
                          to be pretty good disclaimers).
Misc level info         : My first ever playable PWAD for Doom (my first
                          ever WAD consisted of three rooms, a door, and 
                          a HOM effect). This is the best Deathmatch level 
                          ever. Seriously.
Description             : A strictly Deathmatch level (the ONLY way to
                          play Doom!). Try single player and you'll die of 
                          boredom instead of demon attacks. Here's a basic 
                          rundown of things you will and won't find in this 
                          level.

                           Will find:
                            Perfect texture alignment
                            Nice lighting effects
                            Plenty of items, but nicely placed
                            Tricks to play
                            Hiding places
                            Large dark room, and dark niche in tunnel wall,
                            both great for hiding and ambushes.
                            New music and sfx
                            10 Deathmatch starts
                            Hole in time ("hey, is it 1 a.m. already? I could 
                            have sworn that I've only been Deathmatching for 
                            half an hour!")
                           
                           Won't find:
                            New graphics
                            Places to commit suicide (crushing ceilings, 
                            ooze, or barrels)
                            Monsters
                            Death traps (places you can't get out of)
                            Split teleporter pads (bad floor alignment)
                            Nice people who aren't trying to blow your arse 
                            off.
                            Boredom
                            GRAY4 or STARTAN3
                          
                          This level contains a jail, which I thought was a 
                          novel idea until I saw WADODETH.WAD. Still, you 
                          can't see out of mine to defend yourself, so I 
                          think that at least that much is original. You 
                          can also escape, but it's not as if you're going 
                          to have time to do so, what with your opponent 
                          waiting for you with a loaded rocket launcher...

                          You start with a weapon right off the bat, or at
                          least within runnin distance. All weapons appear on 
                          all difficulties. Either -ALTDEATH or Nightmare is
                          suggested, for ammo reasons. For health, there are
                          five medikits, a soul sphere (be careful getting it,
                          though), a beserk pack, and about 20 health potions. 
                          Those should heal you. 
Older versions:         : v1.0: Original version for DOOM v1.2
                          v1.1: Added room inside pillar,, changed lifts to 
                          operate together, removed jail's shoot-to-escape 
                          routine due to v1.666 becoming standard.
                          v1.2: Lifts changed to Fast (need v1.666 to work),
                          added cut in ceiling by jail, new exit/entrance 
                          in dark room, item placement completely revamped
Additional Credits to   : Daniel Sz”ll”si-Nagy (a.k.a. Dunee); 
                          Raphael Quinet and Brendon Wyber; id Software; 
                          Bill Neisius; my father Geoffrey; and Terry 
                          Pratchett (author of the Discworld novels).
Silly thought           : If you use DEU II to edit DOOM II's secret levels,
                          are you DEUing the Reich thing? :)

================================================================

* Level Stuff *

Episode and Level #     : E1M1
Single Player           : Er, there's a Player One starting point.
Cooperative 2-4 Player  : You can shoot each other... Starts are placed away 
                          from each other for this purpose.
Deathmatch 2-4 Player   : Oh YES! Kick your friends back to whatever black 
                          pit they crawled out of! Best with four players.
Difficulty Settings     : Nope
New Sounds              : Yes. Replaces most weapon and player noises. 
New Graphics            : No. Sorry. Maybe next time.
New Music               : Yes. Queen's "Another One Bites The Dust". Rather 
                          appropriate, I thought.
Demos Replaced          : None 

* Useless info on building *

Base                    : New level from scratch. Why do otherwise?
Build Time              : Probably about 20 or 30 hours in front of DEU, 
                          and that includes the learning curve. Took me a
                          while to translate from DOOM II to DOOM, as there
                          are no utils to do so.
Editors used            : DEU 5.21, DMMUSIC 1.0 and DMAUD 1.1.
Built on                : 486 DX/33 VESA, 8Mb RAM, 1Mb VRAM, SB Pro
                          Pentium 75 PCI, 8Mb RAM, 1Mb VRAM, SB Pro compat.
Known bugs              : Ant, Mosquito, Cockroach, Housefly.
Less-known bugs         : The Himalayan Abominable Snowbug, and my sister.
Known bugs in level     : None. I'm perfect. 
I'm not only perfect... : I'm literate, too. You try to find a spelling 
                          mistake or grammatical error in this text file!

* Tactics * 

 WATCH YOUR BUTT! There are no rooms where you can't be snuck up on! You can 
easily, especially in three or four-player games, be ambushed, chased, 
cornered, and turned into a bloody mess on the floor. There are some tricks 
to surviving, though. Here they are. 

 The northern-most transporter pad on the pillar in the main courtyard is an 
escape route. Take a flying leap, and you're gone. 
 
 Jail: If you get your opponent to chase you down the a certain passage (the
one with the red torches), you will end up outside the jail, with him in it!
He can't either see or get out, but you can see in. Now you can shoot him at 
leisure. Grin. If someone in the main courtyard activates a lift, the jail
opens for a few seconds, allowing anyone inside to escape.
 
 Hiding place in the room with the jail: Hide behind the dead cacodemon in 
the corner, or behind one of the impaled humans.

* Just thought you'd like to know *

I hate text files that don't have any detail to them (I could have said: 
"Deathmatch level, really cool, replaces E1M1, enjoy, bye"). I prefer ones 
with a bit of personality, humour, and stuff like that. That's why this one 
is so long. And I keep deleting pages of it at a time.

* Copyright stuff *

You may use this level as a base to build others. Why you would want to is 
beyond me, though. If you do build and release a level based on this one, all 
that I ask is that you mention me in your text file that goes with the level.

Do whatever you want with the sounds and music. Stick them in your own 
levels, stick them in other people's, stick them in your main DOOM.WAD,
you can even stick them up your nose if you like (don't, it's uncomfortable).

Distribute this WAD like crazy. If you do distribute it, please distribute 
it with this file intact. You may also put this WAD on a BBS, Diskette, 
or CD (or whatever else). I need to know that the world is playing my level. 
In whatever way you choose to distribute it, please include this text file. 

Thanks, and until next level release,
Martin Cox

* Where to get this WAD * 

If you're reading this, you've already got this WAD (distributing this text 
file without the level sounds stoopid). So WHY do you need to know where to 
get it??? Also, why has no-one yet thought of the stupidity of telling
people who download the level where they can get it?

* By Same Author *
Space Death: The Final Frontier (SPACEDTH.ZIP).
DOOM II Kill 'em!: The Doom 2 conversion of this level (D2_KILL.ZIP).
Frag 'em! Deathmatch episode, the most fun you can have while playing DOOM. 
          (FRAG_EM.ZIP)
Punch 'em!: For DOOM II, a (nearly) fist-only Deathmatch level. (PUNCH_EM.ZIP)
MegaWad: 30 Deathmatch levels for DOOM II, a must for deathmatch! 
         (MEGA2_1.ZIP)

** COMING SOON **

Just about anything, really. A Deathmatch level will take about five hours
to build, so just hold on, watch the INCOMING directory, and see what comes 
out next. 
