================================================================
Title                   : The Junkyard
Filename                : junkyard.wad
Author                  : Brian Hess aka Wendigo
Email Address           : bhess@widomaker.com or jhess2@gmu.edu
Misc. Author Info       : I've also written MARINA.WAD, DESTROYR.WAD
                          and FLIGHT57.WAD as well as a few levels
                          for H!Zone (if it ever gets released) and
                          a level for DOOMGODS.WAD (see above parenthesis)
                          Find me on IRC (in #doom or #quake) and harass me
                          or whatever.  My homepage can be accessed at
                          http://osf1.gmu.edu/~jhess2
Description             : Tight DM level set in a junkyard.  The plasma
                          rifle is held up by an electromagnetic crane.
                          To get it down, go into the crane and turn off
                          the magnet. A coupla secrets thrown in this wall
                          and that one with some goodies, but nothing game-
                          unbalancing.
Additional Credits to   : Avatar (fsm3m@virginia.edu) and Krusty                             
                          for playtesting via iFRAG using my new super
                          smooth ethernet connect.
                          Arcademan for utterly destroying me via
                          LD phone call thus reaffirming that this is
                          "a shotgun wad" as Avatar so eloquiently put it.
================================================================

* Play Information *

Map#                   : Map 01 - DOOM ][
Single Player          : NO
Cooperative 2-4 Player : I can't believe people make and play coop wads. ugh
Deathmatch 2-4 Player  : YES
Difficulty Settings    : Not implemented
New Sounds             : The usual WendiWeapons (TM) sounds
New Graphics           : The everpresent vgrad sky!
New Music              : Super hip tunes you wish you wrote yourself
Demos Replaced         : NO

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH 2.67 and ZenNode 0.whatever
Known Bugs              : Why is it every wad I make maxes out
                          the linedefs and gives me HOM?  I tried
                          to get em all but I don't want any snotty
                          email about it, eh? :)
                          Also there are a few rocket eating walls.
                          It sucks but I gave up trying to fix them.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels if you email me before you do and ask permission.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

I'll upload it to CDROM.COM.
DCC it from me on IRC, you can find me in #doom or #quake.
Get it off my homepage:  http://osf1.gmu.edu/~jhess2

* Misc Notes *

It's hip, it's got a funky beat, and I can get down to it.
