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Title                   : ninevah.wad
Author                  : Dan Proietti
Email Address           : dannyp@wpi.edu
Misc. Author Info       : i definitely plan on making a Quake level based
                          on this wad once i receive the registered version
                          and get my hands on the editor...

Description             : defies it...no, it's a tight level good for any 
                          number of players in deathmatch.  original and
                          altdeath are supported, and if you enjoy
                          large rocket-launcher-wielding beasts in your
                          way you can play with monsters [just a cyber-
                          demon and a sizzle-crack].

Additional Credits to   : Ola Bjorling for inspiring me to build this,
                          Adam Gerlach for play-testing [or trying at 
                          least] and giving feedback, and to Jeff Bedard
                          for letting me wreck him in deathmatch and for
                          his sick sense of humor which spawned the 
                          tortured guy and blood trail idea [you'll see 
                          what i mean].
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* Play Information *

Episode and Level #     : MAP01
Single Player           : very boring
Cooperative 2-4 Player  : two on two teams anybody?
Deathmatch 2-4 Player   : it's a way of life
Difficulty Settings     : yes -- 1,2 for old deathmatch, 3,[4,5] for
                          altdeath [with two monsters to spice it up].
New Graphics            : a waterfall wall texture and a new sky...
New Sounds              : nope
New Music               : there's music in this game?

* Construction *

Base                    : this is new
Build Time              : a couple months of finding a computer to work on
                          while not at school [my whopping 80386 at home
                          just doesn't cut it -- 78 minutes to build this
                          baby using Zennode...].
Editors used            : Deth 3.92, WinDeu 5.2, WinTex 4.1, Zennode 0.98
Known Bugs              : there is one little graphical bug you will 
                          probably notice when down in the water if you 
                          look towards the center of the level [i think
                          this is due to the amount of animated textures in 
                          view at one time but couldn't fix this without
                          compromising the level aesthetically].

* Copyrights / Permissions *

        distribute this to anyone you'd like, just use the original zip 
including this text file.  other than that, have fun with it...
