For Doom 2 with any source port
================================================================
Title                   : The Moshpit
Filename                : moshpit.wad
Author                  : Mike Fredericks (aka Gokuma)
Email Address           : shingokuma@hotmail.com
Misc. Author Info       : Doom page at doomnation.com/tf
                          other page at www.geocities.com/Tokyo/Island/6139

Description             : Replaces Level 9 (The Pit)
                          Deathmatch level inspired by the Lenny Kravitz's
                          "Are you gonna go my way?" music video.
                          The switch that doesn't have an exit sign removes
                          access to the BFG9000s.

Additional Credits to   : Much credit to Mike Tawney (mtawney@mailexcite.com)
                          I made the lights but he implemented the cool
                          lighting sequence.  This level was originally going
                          to be in his Rage DM but he decided to go full
                          techno so I'm releasing this level by itself.  He
                          also gave me some advice on textures and redid the
                          item placement.
                          Id Software
                          Creators of editors I used
================================================================

* Play Information *

Episode and Level #     : MAP09
Single Player           : To look around
Cooperative 2-4 Player  : The starts are there for some stupid reason
Deathmatch 2-8 Player   : Yes
Difficulty Settings     : Yes
			  Skill 1 and 2: Deathmatch 1 mode
			  Skill 3:	 Deathmatch 2 and 3 modes, lower fire power
			  Skill 4 and 5: Deathmatch 1, 2, or 3, heavy fire power (plasma, bfg, etc.)
New Sounds              : No
New Graphics            : Yes, just a modified wall texture
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH, WARM, dmgraph, NWT, dshrink, windows paint,
                          Spry ImageView
Known Bugs              : Some stupid slime trails because of Doom's slightly
                          inaccurate level format.  The source port MBF
                          reduces slime trails.  There's HOM when used with
                          the ordinary doom2.exe but why not use a source
                          port?

* Copyright / Permissions *

Authors can't use this level as a base to build additional
levels because I used dshrink.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/m-o

Other: doomnation.com/tf
