DEMONS BattleField[Ver1.2] Read me

First update            :01-Jan-2005
Second update           :14-Jan-2005
Third update[Now]       :23-Feb-2005

*Please update it if you have an old version.* 
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Title                   :DEMONS BattleField
File name               :DEMONS_BF.wad
Release date            :23-Feb-2005
Engine                  :Doesn't specify
Author                  :Cacocacodemon
Description             :DEMONS BattleField has three elements.
                         "Skill restricts weapons.""The weapons of 
                         a high rank are made hard to take."
                         "Monsters which interferes with a battle is arranged."
                         Please change these settings by your favor.
                         The width of fighting extends.
                         A good struggle is expected!!                           
E-mail                  :tatsurd@yahoo.co.jp 
Author info             :http://cacocacodemon.hp.infoseek.co.jp/
Build time              :Eight months
Editor(s) used          :Deepsea,Wintex
Additional Credits to   :id Software, TeamTNT

This file permits freely distributing it as long as the change doesn't do the 
content. 

===================================================================================

* Play Information *

Game            :DOOM II
Level           :MAPs1-32
WAD type        :Deathmatch
New Sounds      :No
New Graphics    :Yes 
New Music       :No 
Demos Replaced  :None

===================================================================================

* Attention *

I am not too good at English. Therefore, 
my sentence will not be understood easily. 
Moreover, there is a possibility to give rise to a misunderstanding, 
too. 



** DEMONS BattleField Details **

DEMONS BattleField Three elements

(1)Skill restricts weapons.
(2)The weapons of a high rank are made hard to take.
(3)Monsters which interferes with a battle is arranged. 



1.Skill restricts weapons.

[I'm Too Young to Die]
[Hey,Not Too Rough] 
*Plasma and BFG do not exist. 

[Hurt Me Plenty]
*BFG does not exist. 

[Ultra-Violence]
[Nightmare!]
All weapons exist. 



2.The weapons of a high rank are made hard to take.

By each skill, the weapons of most a high rank are put 
on the place which is hard to take fundamentally.



3.Monsters which interferes with a battle is arranged. 

Monsters are stationed on the point with which a 
confused fight is expected on each stage.It changes 
into the state where monsters exist, and a rule is 
changed so that it may revive further.[Monsters respawn]
 By doing so, I think that the variation of the rule of death match 
increases.


*** From the author ***

For me, having strongly considered it besides three features written up 
when this file is made is "Comprehensible stage. "
The object not taken easily in my making the stage exists. 
It is one of the elements that fight being interested. 
However, how if the concealment door etc. are made?
It doesn't understand for the first time in the player that plays the stage. 
But, it might know the player that is accustomed to the stage. 
The advantage and the disadvantage attach only by this. 
To understand the structure of the stage to the player
played for the first time at once,
a concealment door and a confusing door were abolished. 
And, beginning that operated with the switch was made comprehensible. 







