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Title                   : Arena Of Pillars (Deathmatch WAD)
Author                  : David Harvey (alias Kenobi)
E-mail Address          : d.harvey@uea.ac.uk

Additional Credits      : RBH (alias Dragonslayer) for beta testing the level.
                          Authors of iFrag.
                          id Software.

Description             : The main arena is a large round room with several
                          large pillars. Light streams in from an opening at
                          one end, and the whistling of wind can be heard
                          coming through the bars over the opening. At the
                          other end, there is a large puddle, and the constant
                          sound of dripping echos round the room.

Instructions            : When the game starts, you will be in a tunnel,
                          this is the "entrance tunnel" where you collect your
                          weapon, by running forward. You will then drop
                          into the main level.
                          (If there are 3+ players, its recommended that you
                          use "dm" rather than "alt")

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* Play Information *

Map #                   : 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : Yes (new music, atmospheric sound effects)
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Couple of weeks
Editor(s) used          : DETH and WinTex
Known Bugs              : when viewed from certain angles, some of the
                          pillars have pale vertical lines on them, rather
                          than their texture. This does not affect play, and
                          is part of the doom engine (I think)

* Sounds *

This wad contains some new sound effects. Two of these mearly add to the
atmosphere of the level. In order to get these, you need to play the level
with monsters. The third is a splashing sound which is caused when you run
through the pool of water on one side of the level. This can be very useful
as you can hear if someone is following you.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, just send
me a copy!

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

If you wish to sell a CD or collection, you might want to remove the
music, because I ripped it from Ultima Underworld...


* Where to get this WAD *

FTP.CDROM.COM. It also depends where it gets uploaded really.

* Stuff *
If you like this WAD, mail me. Cheers (if you don't, don't flame me :)
