
================================================================
Title                   : WAREHOUSE DEATHMATCH for DOOM II   
Filename                : WAREHOUS.WAD
Completion              : December 31st 1999
Author                  : Gregory Dick
Email Address           : greg_br549@yahoo.com
Misc. Author Info       : Waiting for this whole "Y2K" garbage to end.

Other WADS by Author    : Hero.wad    	for Doom2
  			  Bermuda.wad 	for Doom2 (port required) 
			  Coal.wad	for Doom2
	

Description             : A bare-bones deathmatch level (my first DM wad) based 
			  at a warehouse.  Designed for "alt death".  Let me know
			  what you think.  

Cheesy Doom story	: Life as a shipping clerk is a drag.  Late after work you
			  and your fellow employees discover a crate full of weapons!
			  Let the fun begin!!!

Additional Credits to   : ID Software, the good folks at ftp.cdrom.com, 
                          Budweiser brewing company, Michael Niggel's 
			  ARMORYDM.WAD for the "reset score" switch idea,
			  My old shipping and receiving job at MagNif Inc., 
			  and of course wad authors and doomers everywhere.

================================================================
* Play Information *

Game			: Doom2 
Level #     	        : Map 01
Single Player           : Yes, for shooting at walls. 
Cooperative 2-4 Player  : No
Deathmatch 2-8 Player   : Yes, Yes! 8 starts exist. 2 player played pretty smooth over modem
Difficulty Settings     : No
New Sounds              : Just one
New Graphics            : Yes, night sky from hero.wad
New Music               : Yes...James Bondish type tune
Demos Replaced          : None...Would love to see some!! 

================================================================
* Construction *

Base                    : New level from thin air
Editor(s) used          : Various map editing utilities
			  Wintex 4.3 (Olivier Montanuy)
			  Rmb 2.1 (Jens Hykkelbjerg)
			  Adobe Photoshop 4.1
                          
Build time		: About 12 hours 
Known Bugs              : You tell me.
Additional note		: Exit switch allows players to view DM score...
			  then resets score and starts level over...players retain
			  weapons, ammo, and health status.  Provides a nice 
			  break in the action.

================================================================
* Gameplay Hints * 

Getting the BFG is a bit of a tight squeeze (as it should be)...let some
other sucker hit the switch.  Health and armor are scarce (keeps deathmatch 
experts on their toes)...plan accordingly.  Also, a beautiful telefrag opportunity
exists...look for the signaling lift!
================================================================
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels without the permission of it's author.  

Authors MAY extract original graphics ONLY for use in game levels that 
are distributed freely on the internet provided credit is given to this
WAD and it's author.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 
intact.




* Where to get this WAD *

FTP sites:  ftp.cdrom.com ...you buffoon!! 

BBS numbers:   what the...???

Other:
