================================================================
Title                   : The Great Outdoors   
Filename                : VAL007.WAD
Author                  : Valentyn
Email Address           : valentyn@gte.net

Description             : A large, open-air Deathmatch arena for 
                          Doom II.
                          
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : No (Unless you're just doing laps.)
Cooperative 2-4 Player  : Boring as hell
Deathmatch 2-4 Player   : Exactly (best with 3 or 4)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Awesome Doom Editor (ADE2)
Construction time       : Eight hours
Known Bugs              : 


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels as long as credit is given to myself for the original.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:   ftp.cdrom.com

Other:

================================================================

Special: Big, open spaces.  Lots of them.  Platforms.  Woo-hoo!
         No secrets here; just loads of weapons and some large
         spaces.  From a distance it's actually quite useful
         to strafe with the rocket launcher...

         One playing note -- the two teleporters on the lowest
         level are special.  Each one teleports to *four* 
         different locations, depending on which side of the 
         teleporter you enter.

         Some interesting things I learned in this one:

         The BFG has a fairly limited range.  If you fire it 
         from one side of this arena to the other, you won't 
         get a great strike with it.

         When I was first writing this, I put three or four
         rising blast shields on each of the four outer 
         platforms.  These shields would raise and lower 
         according to switches on the bottom platforms.  When
         I tried it, however, Doom2 crashed with a Visiplane
         Overflow error.  Apparently there were just *too* 
         many surfaces visible at any one time.  

         Please email me with any suggestions, critiques, or advice.  
         Thanks!

