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Title                   : Pits and Secrets   
Filename                : VAL003.WAD
Author                  : Valentyn
Email Address           : valentyn@gte.net

Description             : Mid-size strategic Deathmatch arena 
                          for Doom II.
                          
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* Play Information *

Episode and Level #     : E1M1 
Single Player           : No (Unless you're just doing laps.)
Cooperative 2-4 Player  : Boring as hell
Deathmatch 2-4 Player   : Exactly
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Awesome Doom Editor (ADE2)
Known Bugs              : 


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels as long as credit is given to myself for the original.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers: Originally uploaded to the Gaming Connection on cris.com.

Other:

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Special: (This is the part where you find it pays to read the docs!)
         This .wad should be played in a highly strategic manner.
         First of all, the number of weapons is rather lacking --
         you'll have to rely mainly on chainguns and combat shots.
         There ARE a couple of rocket launchers in there, but not
         many.  This .wad contains a plethora of strategic hiding
         places, including:
            a) Two secret rooms in which the lights go out as 
               soon as someone passes by outside.
            b) Illusionary walls in many corners allowing you
               to blast your opponent unaware as he rounds the
               corners.
            c) A master console which lowers the floors in five
               rooms with acidic floors, forcing your opponent
               to find the switch to raise the floor and get out
               before frying to death.
         The majority of the secrets are indicated only by a 
         slight texture change in the walls.  A few have depth
         changes, and a few have no indication at all.  Enjoy!

         Please email me with any suggestions, critiques, or advice.  
         Thanks!

