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Primary purpose         : Single player
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Title                   : ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
Filename                : ITP1_V2C.WAD
Release date            : 10/21/94 MM/DD/YY (Timestamp of the files)
Author                  : Mikael Wiberg
Email Address           : mi9343@haddock.cd.chalmers.se

Description             : This version is for DOOM ][. Another version for
                          DOOM (1) can be found in the DOOM directory and 
                          is basically the same except for a couple of the 
                          new monsters from DOOM ][.
                          [Note by the uploader: The file, that Wiberg 
                          talks here about, is 
                          /levels/doom/g-i/itp1_v1b.zip in the /idgames 
                          ftp-archives.]
                          This WAD started out as a test for what a WAD-
                          editor can do since I recently found out you 
                          really can make your own WADs.
                          Tip: there are a lot of illusionary walls around 
                          this place that's for sure.
                          I should have replaced DEMO2 with an LMP but 
                          after 15 minutes the demo fucks up. So instead in
                          the ZIP-file I included the LMP of me completing 
                          the WAD getting as many percent as I could, of 
                          course on ultra violence. The LMP seems to work 
                          fine but not if I (with DoomEd 3,0 alpha 8) 
                          convert it to a demo.
                          Included in the WAD, at MAP02, is also an demo of
                          my next WAD, or the next after that. DEMO1 is 
                          also replaced with a quite astonishing LMP of me 
                          getting no damage at all on ultra violence and 
                          getting to the end of the WAD (it is not ready 
                          yet which you certainly will see). Hey maybe I 
                          will make a whole new episode, who knows (your 
                          hateful or whatever Email will decide that (good
                          thing it is'nt possible to send bombs via this 
                          type of mail (viruses are not welcome))).
                          
                          Hints:
                          In the lava-pit you should try to get on top of 
                          one of the pillars and then jump to the other, 
                          and then jump onto the ledge in the north wall 
                          long BEFORE this pillar reaches the ceiling. 
                          Watch DEMO1.
                          
                          The monsters in the "monster-conference"-room 
                          need not be attacked square on, there are other 
                          ways. This goes for the whole level.

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* What is included *

New levels              : 2 (One finished, one unfinished)
Sounds                  : No
                          Yes, your own! But do think of your neighbours.
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes (both for v. 1.666)
                          DEMO2 should have been replaced but the fucking 
                          shit doesn't work. So included in the ZIP-file is
                          an LMP with over 90 minutes of gorewar! (This 
                          seems to work just fine.)
                          DEMO1, 900 minute... just kidding. 4 minute demo-
                          sneak-preview of my next or whatever WAD.
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 (MAP02:sneak preview of my next WAD)
Single Player           : Designed for
Cooperative 2-4 Player  : ?, never tested, probably not.
Deathmatch 2-4 Player   : ?, never tested, probably not.
Other game styles       : No
Difficulty Settings     : Yes:
                          1/2:Easy, for checking the level out... WIMP!!!
                          3  :Normal play for me (devastatingly violent).
                          4/5:Let the gorewars commence.
See wadwhatoutput.txt for more information.


* Construction *

Base                    : New from scratch (ITP1_v1B.WAD for DooM v. 1.666,
                          later converted to DooM2 v. 1.666)
Build Time              : Time? Time flies.
Editor(s) used          : DoomEd 3,0 alpha, DoomEd 2,60 beta 4, 
                          IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap. 
                          DOS sucks!
                          Started out with DoomEd 2,60 beta 4,and after
                          crashing my WAD a dozen times or so I found out 
                          that there is a limit of 180 sectors! Grunt! Went
                          on to using DoomEd 3,0 alpha 8, and wondered why 
                          I had'nt started out with this from the 
                          beginning. After a short while I found out this 
                          version also has its limits, whether it is 216 
                          sectors or 1300something nodes or lines or 
                          whatever (might also be IdBSPwat and IdBSP that 
                          has these limits). So I had to severely reduce my
                          number of sectors (that's why you probably will 
                          wonder why some places seem to stop right after 
                          they have begun: elevator-room, nukeage-room, 
                          soldiers' quarters and the end(!)).
                          Please-please-please Geoff Allan try and make 
                          your DoomEd next-version "limitless", and 
                          available yesterday or last week or something and
                          of course DOOM ][ compatible (check out 
                          DOOMEDEX.ZIP where I have made additions to the 
                          file THINGS.DEF for DoomEd).
Hardware used           : Pentium 100MHz PCI (aaahh, a real computer at 
                          last), WinFast graphics card with a 3DBENCHmark 
                          of 52,6 frames/second (getting an new 64-bit card
                          soon this one is too slow), 870MB HDD, 
                          SoundBlaster PRO, and a puny 15" monitor.
Known Bugs              : Only a couple of spiders (quite small ones 
                          really).
                          Level is slow even on a 486DX2-66 VLB (at least 
                          the one I tested it on), but what could be 
                          expected from a shitty old computer like that. 
                          Buy a real computer!


* Copyright / Permissions *

What? No fucking way, just don't sell it without including my name.
Information wants to be free!


* Where to get the file that this text file describes *

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           http://ftp.ntua.gr/pub/vendors/idgames/
           ftp://ftp.chg.ru/pub/games/idgames/
           http://ftp.chg.ru/pub/games/idgames/
           ftp://ftp.mancubus.net/pub/idgames/
           http://ftp.mancubus.net/pub/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
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           But please use the above listed mirrors for your downloads.

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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com