Title                   : In Satan's Lair
Filename                : ISL.WAD
Author                  : Neil Howie
Email Address           : Impending :-)
Misc. Author Info       : Too boring to mention...
Description             : After killing the big badass at the end of Doom2, 
                          you thought that was that, but although *most* of 
                          Hell was destroyed, the biggest badass - 
                          Satan himself - survived,
                          and has kidnapped John Romero. 
                          You must go into Satan's Lair - 
                          or Quake may never be released... 
                          
                          You start out in Satan's lair and make your way 
                          slowly through to confront SATAN HIMSELF
                          (who by a complete coincidence looks exactly like 
                          the Cyber-demon). 
                          After killing him with your rocket launcher, 
                          you find you can't see John Romero so you go on 
                          past a wierd Nazi cult and stumble into the Spider-
                           demon's nest, where it is protecting it's son and
                          one of it's eggs (which by another EXTREME
                          COINCIDENCE looks like a blue skull key).
                          You destroy Spidey with your BFG and go on to 
                          discover that you are too late...
                          John Romero has not only been decapitated and
                          his head put on a spike, but his mind has been
                          possessed by the demon Nekcihc - leaving him
                          in constant torment...
                          Now you have to put him out of his misery and
                          destroy Nekcihc to save humanity.
                          
                          or something like that.
Additional Information  : This level contains every single enemy (including
                          SS and the big boss shooter) and every weapon.
                          I have designed it in such a way that it can be
                          done two ways - either going for 100% kills
                          (although it will read as >100%) or just grabbing
                          the bezerk at the begining and legging it very 
                          quickly through the level - both are equally 
                          challenging & cool.
================================================================

* Play Information *

Game                    : DOOM II
Level#                  : Level 1
Single Player           : Yup - designed for
Cooperative 2-4 Player  : Yes - Although not tested
Deathmatch 2-4 Player   : Nope - sorry, the level is designed so that 
                          you can only go forwards 
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (title screen)
New Music               : No
Demos Replaced          : Nun (I recorded some, but for some reason when I
                          played them back, they didn't work properly)

* Construction *

Base                    : New level from scratch
Editor(s) used          : WinDeu V5.24, Dmgraph
Known Bugs              : switch behind Arch-vile in Satan's Lair doesn't
                          register when, er, it is switched
                          (as the wall in front of it is actually the switch)

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

Who cares - you've already got it, you fool :-)


