===========================================================================
Uploaded by             : Graham Burgess (gkburgess-at_compuserve_dot-com)
Advanced engine needed  : None
Primary purpose         : Single+Coop play / Deathmatch
===========================================================================
Title                   : Gogomap
Filename                : gogomap.wad
Release date            : 21-January-1995
Author                  : Kurt Dillard
Email Address           : kurt@dillard.com, 76177.603@compuserve.com
Other Files By Author   : SQUALOR.WAD, CASTLE.WAD & KEEP.WAD
Misc. Author Info       : Second best deathmatch master of Austin

Description             : My recreation of 'Go-Go Studios' offices and the 
			  Mexican restaurant accross the street from us.
Additional Credits to   : The authors of DOOM II, DEU, DEU II, and BSP!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch 
Build Time              : 50 hours
Editor(s) used          : DEU II and BSP
Known Bugs              : Well, there are two places where you might see the 
			  hall of mirrors effect in the distance. I made 
			  compromises in detail to minimize this but in 
			  order to retain convincing realism in portraying 
			  the building's exterior I decided to post this map 
			  with the slight problem. It won't affect gameplay 
			  as the HOM effect is minor and it only appears 
			  when you are standing far from the building.
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Just give me a little credit!

You may do whatever you want with this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

===========================================================================
The author's original text-file now follows.
===========================================================================

So I decided to make a new map for DOOM II. I tried a coupld of different 
ideas and finally settled on this, the place where I work: 'Go-Go Studios in 
Austin, Texas. The basic floorplan is quite accurate, however, for dramatic 
purposes I embellished it with some significant modifications (be sure to 
check out the 'port-a-potty'). When I finished our building and playtested 
it with my coworkers we all agreed it was tremendous fun, but a bit too 
small. Initially I had decided to make the building about 1.5 times its 
actual size, so that the players and monsters could more easily manuever. 
Well, it was still a little too small for deathmatch, so I added the cheesy 
Mexican restaurant across the street: Pato's. (Both the interior and 
exterior are REALLY that odd looking and mismatched) Now the level is rather 
big, it makes for an extremely challenging single player map. I tried to 
focus deathmatch in the two buildings by placing nearly all of the weapons 
within either our offices or the restaurant. I tried to make it enjoyable 
for either version of deathmatch. I encourage you to play deathmatch at 
level 1 or 2 of difficulty, things slow down dramatically in multiplayer 
games at levels 3, 4, or 5 because there are a lot of monsters. 

That brings us to the next issue, you'll need a really fast machine to play 
this at the higher difficulty levels. You will also need a bunch of fast 
machines to play it in one of the multiplayer modes. I suggest DX2's with 8 
megs of RAM and local bus video. 

I spent a lot of time trying to make the buildings look and feel like the 
real thing. I included red and blue wall switches in several rooms for 
turning the lights on and off, this feature is also useful for setting up 
ambushes in deathmatch. I included as much detail in the offices as I could, 
desks, computers, keyboards and the like. However, I decided to leave out a 
lot of furniture so that players could easily move within each room. I've 
found that rooms full of furniture are extremely difficult to run through 
(e.g. KEEP.WAD).

I also tried to make the level accessible to all kinds of players. Even at 
the easiest level of difficulty it might be a little tough for brand new 
players. But anyone who's finished the first seven levels of DOOM II should b
e able to finish this map at the "please don't hurt me" difficulty setting. 
At difficulty level three things become quite challenging, even getting into 
one of the buildings alive is tough. At difficulty level four your situation 
becomes extreme. It is possible to kill most of the monsters out in the 
street with the chaingun and shotgun, but you will have to get inside Pato's 
for bigger guns and more ammo. Within Pato's you must find a couple of keys, 
one of which will give you access to 'Go-Go Studios. Well, enough hints!

If anyone finishes this in "Nightmare" mode please let me know! If you finish this level 
at difficulty level four without cheating or saving the game I'd also like 
to meet you! Even I, the creator of the map, had a really hard time 
finishing it without saving it. For those of you who need some motivation 
for killing and maiming every creature you see, here's a storyline:

THE STORY:
So you got fired last month. The Employment Commision turned down your claim. 
Your ex-boss is telling everyone in the industry that you're an impossible 
employee. You'll never get hired. You drink yourself into oblivian and wake 
up outside your old place of employement. My God! What did you do while you 
were drunk this time? You've got a couple policemen as hostages and the 
street is filled with heavily armed officers bent on your destruction. They 
open fire, you turn towards the street and return fire with your Glock 19. 
You grab a shotgun from a dead cop and look up to see a SWAT team moving 
towards you. 

Your hostages are shooting at you too! What a lousy day! What a lousy year! 
But you'll get your boss yet! Mowing down the police with your shotgun, you 
grab one of their MAC 10's and head across the street where you know some of 
your ex-coworkers always grab lunch. The massacre has begun. . .

Title                   : GOGOMAP.WAD
Date Finished           : 1-21-95
Author                  : Kurt Dillard
Email Address           : kurt@dillard.com, 76177.603@compuserve.com
Other Files By Author   : SQUALOR.WAD, CASTLE.WAD & KEEP.WAD
Misc. Author Info       : Second best deathmatch master of Austin

Description             : My recreation of 'Go-Go Studios' offices and the 
			  Mexican restaurant accross the street from us.
Additional Credits to   : The authors of DOOM II, DEU, DEU II, and BSP!
===========================================================================
* Type of DOOM or DOOM II file*

(Choose One)
New level WAD           : Yes 
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Required To Have In Dir :n/a 

* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : You bet 
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch 
Build Time              : 50 hours
Editor(s) used          : DEU II and BSP
Known Bugs              : Well, there are two places where you might see the 
			  hall of mirrors effect in the distance. I made 
			  compromises in detail to minimize this but in 
			  order to retain convincing realism in portraying 
			  the building's exterior I decided to post this map 
			  with the slight problem. It won't effect gameplay 
			  as the HOM effect is minor and it only appears 
			  when you are standing far from the building.
May Not Run With...     : ?

* Copyright / Permissions *

Authors (MAYuse this level as a base to build additional
levels. Just give me a little credit! 

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

You may do whatever you want with this file.


* Where to get this WAD *
Compuserve Gamers Forum and Modem Gamers Forum

FTP sites:
ftp.cdrom.com
ftp.orst.edu

BBS numbers:

Other:
