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Primary purpose         : Single+Coop play / Deathmatch
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Title                   : HURTLAND
Filename                : HURTLND2.WAD
Release date            : 24.12.1994 (Timestamp of the files in the zip)
Author                  : Glenn Geiss
Email Address           : geissg@355CS.dm.af.mil
Other Files By Author   : SANCTUM.WAD , SANCTUM2.WAD
Description             : Replacement level for DOOM II

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Files Included          : HURTLND2.WAD, HURTLND2.TXT
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approximately 30 hours (designed and playtested)
Editor(s) used          : DOOM CAD ver 5.0
Known Bugs              : Slight HOM in a few areas, due to
                          DOOM limitations, doesn't affect
                          gameplay.


* Copyright / Permissions *

THIS FILE IS FREEWARE!
You may take these files and distribute them freely.  You may not,
however, alter or change any of the included files (this file and
HURTLND2.WAD with out the express written permission of the author. 
In addition, if you do distribute this wad, you must include the
aforementioned files as a complete package.  Although this level has
been playtested fairly heavily, I can not assume responsibility for
any damage that might result from use of this file.  Although Virus
free when it left my computer, I can't guarantee these files remained
that way.  Blah Blah Blah.

* Additional Information *

This is my second attempt at designing a new DOOM deathmatch level (third
level designed overall).  I personnally feel this is my finest level yet.
I attempted to pay much more attention to wall textures and room design, and
learned how to make some things that are missing from the first two levels
I made.  At least two of the traps I have incorporated in this level are
particularly nasty, but can be beat rather easily if you pay attention.  Let
me know what you think of this level, by sending me mail at the above E-Mail
address.  Enjoy!  


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/
or http://ftp.sunet.se/pub/pc/games/idgames/
PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/
NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/
Gamers.org - http://www.gamers.org/pub/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/
http://ftp.au.xemacs.org/pub/idgames/
ftp://ftp.au.xemacs.org/pub/idgames/
http://mrtg.planetmirror.com/pub/idgames/
http://www.au.horde.org/pub/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com