==============================================================================
                          CODE NAME:  "GHOST"                
==============================================================================
Title                   : GHOST2.WAD   
Author                  : Guy Babin
Email Address           : gbabin@hotmail.com
Misc. Author Info       : Author of JERRY2, HERHOUSE (Heretic), HOMEWARD
                            [also referred as DUKE969] (Duke Nukem 3D), etc.

Contents:  INSTALL.BAT, DEUSF.EXE, DEHACKED.EXE, DEHACKED.INI, GHOST2.DEH,
               GHOST2.WAD, GSPRITES.WAD, GSOUNDS.WAD, GMUSIC.WAD, and
                               GHOST2.TXT [this file]


STORY
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Information regarding to code name:  "GHOST"......

The American Embassy was told by their informants that a new weapon has come-
up...  It seems that we cannot get enough threats from our old pals, the
Nazi.  They're mangling the world again....
  What they have been told is that the Nazi have somehow accessed a way to
another dimension---specifically, DOOM dimension from the future.  They have
brought (or shall I say invited) the creatures from DOOM dimension to join
forces with them in order to exercise their vision to populate the world with
only themselves as "super power beings."
  Remember, this is 1944.  The Americans would not tolerate any such action
that would disrupt the flow of our timeline and the future of our world.
Therefore, the Americans have opened their own dimension by asking you from
the future to come back to their period to stop this madness.  Obviously, you
did not refuse to this task since it is essentially to your future that could
become nonexistent.  That is something you don't even think to happen...
Therefore, you travel back in time to help them....
  As the Americans explain upon your arrival, the Nazi with the exception of
"GHOST" have also created two new monsters---Speed Demons and Time-Bombs.
Speed Demons are the equivalent to the pinkish gorilla-liked demon but much
faster and deadly.  They appear and move like spreading fire.  The Americans'
suggestion to avoid them:  run like hell and keep running.  Shoot them as
you're running away from them.  Believe me it helps...  Now, Time-Bombs....
They are Imps but grey in color.  These bastards have the power to destroy you
if you get too close to kill them...  Their bodies explode and harm anything
near them if they have been hit by you or other enemies.  Watch out for these
guys by staying far....  Now, "GHOST"...  Unfortunately, nothing is known for
the Americans to begin explaining for you.  They do not even know what shape
it's in...  And, the best they can tell you is that if it passes through the
wall then you would know....  Your job (and what you have sworn to do for your
own sakes!!) is to find it and eliminate it....   Good Luck......

Finally, you have landed...   in a forest.
In front of you....    is a fortress.....

You better run......  There was something else that they haven't told you
yet...  You weren't the first they've asked............

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Instructions:  Make sure all files are under the directory where DOOM2 is
  which includes the main DOOM2.WAD.  Type INSTALL.  This would modify the
  GSPRITES.WAD for permissible sprites (would NOT affect the main DOOM2.WAD).
  This would also create a GHOST2.EXE file (should NOT affect the main DOOM2.
  EXE either).  Type GHOST to play.  To restore the original GSPRITES.WAD,
  type RESTORE (only if you want to save it on a disk---You should!!)

  To start a new game on an easy level, restart game as you normally do by
  selecting a new level, etc.  Then type (without quotes) "idclev07", during
  the game process, which should warp you to the seventh level for "GHOST". 

  For cooperative/deathmatch play, don't forget to add wads (GSPRITES.WAD,
  GSOUNDS.WAD, GMUSIC.WAD, and GHOST2.WAD) and to set regular "GHOST" skill
  level on 4.

Credits:
  "GHOST" is played by Guy Babin.
  Level designed and constructed by Guy Babin.
  Music composed and programmed by Guy Babin.

  Other graphics (models) were built, painted, and photographed by Guy Babin.
  Models provided by AURORA.

Additional credits go to iD, of course, for making DOOM2 and SAM Publishing
  for making a neat book called "3D Game Alchemy for DOOM, DOOM II,
  HERETIC, and HEXEN" which consists utilities like DEUSF, DEHACKED, WAUTHOR,
  MIDI2MUS, and WINTEX for making this possible.  The author also wish to
  thank the makers of VPIC utility, Windows PAINT, SONY camcorder, SNAPPY
  video digitizer, COOL EDIT waveform editor, and CAKEWALK music software
  for providing these necessary tools.

=============================================================================

* Play Information *

Episode and Level #     : MAP07
Single Player           : Yes
Cooperative 2-4 Player  : Yes [not tested]
Deathmatch 2-4 Player   : Yes [partially tested]
Difficulty Settings     : Yes/All
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New base.
Build Time              : 6 months on and off. 
Editor(s) used          : WAUTHOR, DEUSF, DEHACKED, and WINTEX 4.1.

Known Bugs :  None I can find.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels as long as
they credit the original author.

You MAY distribute this WAD freely, provided you include this file, with
no modifications.  Sorry, you MAY NOT distribute this file in any electronic
format (BBS, Diskette, CD, etc) UNLESS you get PERMISSION from the AUTHOR
himself.


* Where to get this WAD *

FTP sites:  FTP@CDROM.COM 


                                   ---end---
