=============================================================================
Title                  : HELL:  A taste of REAL HELL
Filename               : HELL2.WAD

Author                 : Jesse Roberge

Email Address          : Nebraska@mhv.net

Description            : ****HELL2.WAD:  A level 30 DOOM 2 WAD V1.2***
                         It is what I believe is the closest
                         representation of true biblical hell that I
                         can get DOOM 2 to simulate. No imp-shotgun
                         fodder here.  No mortal will survive,
                         eternal suffering is gaurenteed. YOU WILL
                         TRUELY BURN IN HELL (GOD mode is a must--and
                         you can still die, and happy ammo is highly
                         recommended).  4 player starts, 8 deathmatch
                         starts, difficulty levels used. Includes a
                         Dehacked 3.0a patch to make the level even
                         better.  Created with DCK 3.61 & ZenNode.
                         Tested with DOOM II 1.9WAD/Ultimate DOOM EXE
                         New version has minor inprovements and new
                         graphics, sounds, and music!

Additional Credits to  : ID-Software & Ben, the author of DCK.
                         The authors of School and Aliens DOOM because I
                         ripped some graphics from the two total patch-kits.
                         Patrick Martin for suggestions and ideas
=============================================================================

******************
*Play Information*
******************

Game                   : DOOM II

Episode and Level #    : MAP30

Single Player          : Yes

Cooperative 2-4 Player : Yes

Deathmatch 2-4 Player  : Yes:  Both the main and the small version support
                               deathmatch play, but the cube launchers prevent
                               it's practial application.  Also the level is too
                               small with not enough hiding spots.

Difficulty Settings    : Yes

New Sounds             : Yes:  Plasma, Punch, and the cube laucher's talking
                               message.

New Graphics           : Yes:  New status bar, DOOM I episode 3 sky, a few
                               custom and DOOM 1 textures, and a new help
                               screen.

New Music              : Yes:  Title, Level 30 (the level), and a special
                               song in level 32 (Use IDMUS 32 in any other
                               level).  It doesn't loop back to beginning
                               when it finishes though.

Demos Replaced         : No

**************
*Construction*
**************

Base                   : From scratch -- second update

Editor(s) used         : DCK (Doom Cunstruction Kit) 3.61 for the level,
                         WinTex for the graphics and textures, and NewWad
                         Tools for the sounds and the music.

Known Bugs             : None

*************************
*Copyright / Permissions*
*************************

Authors MAY use this level as a base to build additional levels.
Just credit me for the original level and for things left unchanged,
if significant.

Distribute the WAD/patch in endless proportions.  I want everbody to have it.
If you've modified it, please say you modified it in your/my documentation.
If you are distributing unmodified, please don't strip the suplemental files.

If you have ideas for improvements send me some EMAIL.
If you make something better, could you send me a copy?

************
*Warranties*
************

Zip nope none.

*****************************************************************************

=============================================================================
Title                   : DOOM, my way.

Filename                : MEGA2.DEH

Author                  : Jesse Roberge

Email Address           : Nebraska@mhv.net

Description             : It speeds up the shotguns and the pistol a little,
                          and the chaingun, and the plasma gun a lot.
                          The chainsaw does more damage.  The Rocket Launcher
                          and the BFG 9000 are slower, but more powerful.
                          The monsters all become faster and I tweaked all the
                          damages, weights, and hit points a little.  The
                          Cyberdemon, and revenant shot more powerful missiles
                          much faster, and the spider boss shoots blindingly
                          fast.  Dead monsters burn up into flames soon after
                          death.

Additional Credits to   : Greg, for Dehacked itself, ID Software for DOOM.
                        : Patrick martin for the burning up monsters and for
                          a whole buch of dehacked tips and the list of code
                          pointers.
=============================================================================

**************
*Construction*
**************

Base                    : Most from scratch, Dead monsters burning up are from
                          Patrick Martin.

Editor(s) used          : Dehacked 3.0a

Known Bugs              : None

*************************
*Copyright / Permissions*
*************************

Authors MAY use this patch as a base to build additional patches.
Just credit me for the original patch and for things left unchanged,
if significant.

Distribute the patch/WAD to endless proportions.  I want everbody to have it.
If you've modified it, please say you modified it in your/my documentation.
You may distribute it independantly of the WAD if you wish.  If you do,
distribute it with this file.  Otherwise, if you are distributing unmodified,
leave the suplemental files alone.

If you have ideas for improvements send me some EMAIL.
If you make a better patch of the same style/concept, can you send me a copy?

* Warranties *

Zip nope none.

*****************************************************************************

Contacts:


Email:    Nebraska@mhv.net; Answered between every day and twice a week.

Phone:    914-344-5604; Not reliable since it is used for Net surfing and BBSing

Snailmail:  Jesse Roberge             Will read, but most likely no reply.
            30 Henry Street
            Middletown, NY  10940


Good 'till Setember, 1997.
Transfering to SUNY Tech at Utica/Rome at that time.
~10% chance that I will be going to peru for 2-4 weeks in june-august, 1997


Personal Profile on me:

Profile:   5'6" 165 LBS, 21 (7/14/75), White male, single
MBTI type: InT*p, Enneagram Type: 5 (Observer), DISC type: S/C-Reflective
Interests: Computers (Playing+Hacking Games,Operating systems,Jury-rigging),
           Roleplaying games (AD&D,GURPS,Star Wars,Mythus),Soccer
           (KC WIZ/Brazil),Astronomy/Astrophysics,Peru/Incas/Machu Picchu,
           Jesus/Bible,and Psychology/Personality (MBTI/Enneagram/others)
Full time student at Orange County Community College,
majoring in Computer Information Systems.
Transfering to SUNY Tech at Utica/Rome in Fall '97
