=============================================================================
Title                  : Hell Arena:  Hell in a huge demon pit.

Filename               : HELLAREN.WAD and ARENA-DM.WAD

Author                 : Jesse Roberge

Email Address          : Nebraska@mhv.net

Description            : ****HELLAREN.WAD:  A level 30 DOOM 2 WAD*****
                         It is another representation of true biblical
                         hell for DOOM II, but it is over 64x bigger
                         than HELL2.  No imp-shotgun fodder here.  No
                         mortal will survive, eternal suffering is
                         gaurenteed. YOU WILL TRUELY BURN IN HELL (GOD
                         mode is a must--and you can still die, and
                         happy ammo is highly recommended).  4 player
                         starts, 21 deathmatch starts, difficulty
                         levels used.  Includes a Dehacked 3.0a patch
                         to make the level even better.  Created with
                         DCK 3.61 & ZenNode. Tested with DOOM II 1.9
                         WAD/Ultimate DOOM EXE.  Also includes
                         ARENHELL.WAD:  A version of HELLAREN that
                         doesn't have the graphics, sound, and music,
                         but is about 10x smaller (filesize) than the
                         main version.

Additional Credits to  : id-software & Ben, the author of DCK.
                         The authors of School and Aliens DOOM because I
                         ripped some graphics from the two total patch-kits.
=============================================================================

******************
*Play Information*
******************

Game                   : DOOM II

Episode and Level #    : MAP30

Single Player          : Yes

Cooperative 2-4 Player : Yes

Deathmatch 2-4 Player  : Yes:  There is a more deathmatch suitable version
                               of the level in level 29 in both the graphics
                               nad the non-graphics WAD files, though both
                               support deathmatch play.

Difficulty Settings    : Yes

New Sounds             : Yes:  Plasma, Punch, and the cube laucher's talking
                               message.

New Graphics           : Yes:  New status bar, DOOM I episode 3 sky, a few
                               custom and DOOM 1 textures, and a new help
                               screen.

New Music              : Yes:  Title, Level 30 (the level), and a special
                               song in level 32 (Use IDMUS 32 in any other
                               level).  It doesn't loop back to beginning
                               when it finishes though.

Demos Replaced         : No

**************
*Construction*
**************

Base                   : From scratch; based on same concept as Hell2.

Editor(s) used         : DCK (Doom Cunstruction Kit) 3.61 for the level,
                         WinTex for the graphics and textures, and NewWad
                         Tools for the sounds and the music.

Known Bugs             : None

*************************
*Copyright / Permissions*
*************************

Authors MAY use this level as a base to build additional levels.
Just credit me for the original level and for things left unchanged,
if significant.

Distribute the WAD/patch in endless proportions.  I want everbody to have it.
If you've modified it, please say you modified it in your/my documentation.
If you are distributing unmodified, please don't strip the suplemental files.

If you have ideas for improvements send me some EMAIL.
If you make something better, could you send me a copy?

************
*Warranties*
************

Zip nope none.

*****************************************************************************

=============================================================================
Title                   : DOOM, my way.

Filename                : MEGA2.DEH

Author                  : Jesse Roberge

Email Address           : Nebraska@mhv.net

Description             : It speeds up the shotguns and the pistol a little,
                          and the chaingun, and the plasma gun a lot.
                          The chainsaw does more damage.  The Rocket Launcher
                          and the BFG 9000 are slower, but more powerful.
                          The monsters all become faster and I tweaked all the
                          damages, weights, and hit points a little.  The
                          Cyberdemon, and revenant shot more powerful missiles
                          much faster, and the spider boss shoots blindingly
                          fast.  Dead monsters burn up into flames soon after
                          death.

Additional Credits to   : Greg, for Dehacked itself, ID Software for DOOM.
                        : Patrick martin for the burning up monsters and for
                          a whole buch of dehacked tips and the list of code
                          pointers.
=============================================================================

**************
*Construction*
**************

Base                    : Most from scratch, Dead monsters burning up are from
                          Patrick Martin.

Editor(s) used          : Dehacked 3.0a

Known Bugs              : None

*************************
*Copyright / Permissions*
*************************

Authors MAY use this patch as a base to build additional patches.
Just credit me for the original patch and for things left unchanged,
if significant.

Distribute the patch/WAD to endless proportions.  I want everbody to have it.
If you've modified it, please say you modified it in your/my documentation.
You may distribute it independantly of the WAD if you wish.  If you do,
distribute it with this file.  Otherwise, if you are distributing unmodified,
leave the suplemental files alone.

If you have ideas for improvements send me some EMAIL.
If you make a better patch of the same style/concept, can you send me a copy?

* Warranties *

Zip nope none.

*****************************************************************************

Contacts:


Email:    Nebraska@mhv.net; Answered between every day and twice a week.

Phone:    914-344-5604; Not reliable since it is used for Net surfing and BBSing

Snailmail:  Jesse Roberge             Will read, but most likely no reply.
            30 Henry Street
            Middletown, NY  10940


Good 'till Setember, 1997.
Transfering to SUNY Tech at Utica/Rome at that time.
~10% chance that I will be going to peru for 2-4 weeks in june-august, 1997


Personal Profile on me:

Profile:   5'6" 165 LBS, 21 (7/14/75), White male, single
MBTI type: InT*p, Enneagram Type: 5 (Observer), DISC type: S/C-Reflective
Interests: Computers (Playing+Hacking Games,Operating systems,Jury-rigging),
           Roleplaying games (AD&D,GURPS,Star Wars,Mythus),Soccer
           (KC WIZ/Brazil),Astronomy/Astrophysics,Peru/Incas/Machu Picchu,
           Jesus/Bible,and Psychology/Personality (MBTI/Enneagram/others)
Full time student at Orange County Community College,
majoring in Computer Information Systems.
Transfering to SUNY Tech at Utica/Rome in Fall '97
