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Title                   : Mission In Ramatahatta (MIR)
Filename                : mir.wad
File Size               : mir.wad - 677 KB (approx.)
                          mir.zip - 209 KB (approx.)
Date Finished           : 8.01.1998
Author                  : Mario
Email Address           : mpulver@psych.ut.ee
Other Files By Author   : the award winning jacoh.wad, several DM maps
Misc. Author Info       : nuthin' to put here...

Description             : This is my BEST, LARGEST and most DETAILED
                          map EVER! It is also the first to have a proper
                          background story...

                          See below for the story and "Fun Things To Do In
                          Ramatahatta"!

Statistics              : just some interesting stuff

                               MIR      Doom 2 Map 04      Doom2 Map 29
                             ______________________________________________
              linedefs      |  2807     591                1152
              sidedefs      |  4623     780                1653
              monsters (UV) |    97      55                 107

Background Story        : it is recommended you read this, because it explains
                          quite a few things.

                          <start>

You stand in front of General Shprotznog.

"Now listen up, 006, this is a very important mission. We have found out that
on the Ramatahatta islands in the Pacific Ocean, a very dangerous and very mad
group of scientists have created a new type of liquid, called the Mutator.
It is a green, thick, highly flammable liquid that, when applied onto a being,
allows scientist to mutate the being according to their will. They have
started creating horrible, but efficient mutants and are planning to sell
them to terrorist organizations. This must be stopped. You are to go there
and find out what their exact plans are, who they want to sell these mutants
to and how to stop them."

You think about it for a moment.

"Ok, but... what about weapons?" you ask.

General smiles.

"This will be your easiest mission yet. You need only a pistol, for
self-defence. We will smuggle you in as a member of a terrorist group. You
will be completely out of danger. All you have to do is speak with an accent."

You sigh. "Alright, I'm in."

After a few days of preparations, you finally embark on the plane. Some hours
of flying and you then land on the beach with a parachute. Expecting a warm
welcome, you walk briskly towards the huge complex. However, something is
very wrong. Everything is quiet. You walk to the gates, mumbling to yourself
worriedly. Hearing a sharp crack, you turn around only to spot two huge
monsters running towards you. They look like shaved gorillas with humongous
teeth, but you have no time to observe them closely.

You run up and down the corridors, spotting new horrors. Finally, you arrive
in a small room. Hiding, you hear the brutes storming by. Excellent, they
have lost you.

After thinking about the weird things for a moment, you suddenly come to
the conclusion: the monsters have taken over this lab. The scientists made
the fatal mistake of giving them intelligence... Now your objective is to
kill these hellish monstrosities and get outta here. However, the question
is: how? It seems like the only way out is to get to the chopper platform on
top of the building to call for help, because your radio transmitter doesn't
work inside the building, for the place is 100% everything-proof.

                          <end>

Fun Guide               : Here are some fun things to do in Ramatahatta!

                        * fiddle with the 'controls' in The Lab Rooms (red
                          key area) and The Factory (blue key area), you
                          can get some of the machines to work
                        * check out the posters on the walls of the sleeping
                          rooms in The Staff Area (blue corridors)
                        * visit the ship and The Smoking Room (the one with
                          the barred windows) :)
                        * if your marine feels dirty or needs to pee, take
                          the door from The Loading Area to get to the toilets
                          and showers
                        * feed the mutants in the cages by 'pulling' the
                          silver levers by their cages
                     
Additional Credits to   : id
                          DeeP crew (you guyz just rule)
                          Tanel
===========================================================================
* Play Information *

Map #                   : Map 01
Single Player           : Yes!
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (haven't tested though...)
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes (mine, called "Whiteleg: The Arctic Ripper" :)
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : you wouldn't believe me anyway (4.01. - 8.01.1998)
                          pics took 10 minutes, music was created in 1997  
Editor(s) used          : DeeP, WinTex
Known Bugs              : none and I mean it
Notes                   : this level was created on a P200 MMX, so it may
                          slow down on your computer, beware, the level is
                          huge!

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. Please.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

BBS numbers: naah

Other: I don't think so
