===================
  Castle.wad
  by Mark Aburrow
===================

I used to have a witty intro here by youngin' standards, but I
chopped it up a bit. My first real Doom2 map, but with a couple of
big problems:

1)	It will bugger up if you go into the corner of the graveyard and
	turn around. I think this is because there may be too many sectors 
	on the screen for Doom2 to handle.

2)	DO NOT SAVE YOUR GAME! I know this sounds like bullsh*t, but if
	you do, you must pay the consequences! (go ahead, but you'll go
	ape when you find out why I told you not to...)

============================
  Crappy little info stuff
============================

Date:			15 October 1997
Editor:		DCK (its the best Doom2 level editor, except when it crashes)
Time taken:		Stuffed if I know
Node time:		I think about 30 seconds
Players:		Single Only

Difficulty settings: Yes

Bugs:			Yes (see above)

Description:	This is a massive castle. It has been taken over by big, bad
			mutant things. Kill 'em all and exit. (how original)

Note:	After a while of making little additions, DCK would no longer
	build nodes. So I had to make my own node-building batch file
	(i just copied what was written on the screen when DCK tried to
	build nodes). I'm not sure if this is the reason for problem
	number two...  Oh, well. I guess you could use cheats if you
	can't do it without saving (just to see the level, of course).

==========
  PLEASE
==========
I don't want you to use this level as a base for other levels.
Also, please do not distribute this level without this text file.
In other words, this map and text file are copyright (c) Mark Aburrow, 1997
Thank you,
          Mark