                              Invasion II v.1.0b 
                        Paul Fleschute/Moe 541@aol.com
                   http://members.aol.com/moe541/index.html
                        Rick Lipsey/Rick100974@aol.com
                  http://members.aol.com/rick100974/main.html

This is sorta a BETA version of Invasion II, the next version will be called
Invasion 98 (for TeamTNT's BOOM engine).  And I will make a full attempt to 
kill ALL the bugs. Which should't be that hard, anyway.
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Authors

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Author: Paul Fleschute
Address: Moe541@aol.com
Home Page: http://members.aol.com/moe541/index.html
Editors Used: Wintex, DoomEd 4.2, DETH 3.92 WinDEU, WAD Author (for some reason,
              i cant stick with just one), Paint Shop Pro 4.12,
              Simply 3D. 
Work: Map 1-11, 13-18 20-24,26-32, the sprites and alot of the
      textures.
Started: Way back in January '97
Previous DOOM  Work: PSFDooM, Hell, Trek, Hell2, Episode Hell, The Invasion (1.0, 1.7, 1.9)
Previous DOOM 2 work: Megahard, Hell2               
Greetings:  Simon Z., Paul Maurone, 
            Nick Baker, Roger Ritenour, Paul De 
            Bruyne, Paul Zimmerman, Team Paradox, TeamTNT, Billy Daniel,
            Ty Halderman, Mark Klem, Rick Lipsey, Jeff Byerley, bla bla bla
            yada yada yada
Additional credits: Authors of DoomEd, DETH, WinDEU, Wad Author,
                    WinTex, BSP, RMB, Paint Shop Pro, simply 3d2.

                    Jens Hykkelbjerg, author of the Special 12.

                    Jeff Byerly, Made some of Map17, basically the left side,
                    I did the right side, and the top area
                    Adress-hoosierjb@aol.com
                    homepage-http://members.aol.com/hoosierjb/

                    Team Paradox, for quite a few textures.

                    Person in TeamTNT who did the Icarus level "War Temple",
                    which gave me an excellent idea...

                    Ty Halderman, made an attempt to figure out what was
                    wrong with level 2.

                    id Software, though has made more realistic games,
                    DOOM forever!  After all, this game's cool! 
                    
                    
Misc. Info:         TeamTNT, Team DTD, Team Paradox member.
                    Favorite comedy show is Seinfeld
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Author: Rick Lipsey
Address: Rick100974@aol.com
Home Page: http://members.aol.com/rick100974/main.html
Editors Used: DCK 3.61, WinTex, Paint Shop Pro.
Work: Map 12, 19, 25 some of the textures, titlepic, and the skies.
Started: March
Previous DooM2 Work: The Final Geometry, Polygon Base, Talon, Tangent to
                    Reality.

Additional Credits:

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Composer: Mark Klem
Address: mklem@c-gate.net
Home Page: http://elguapo.c-gate.net/~mklem
Work: All the new songs, except 25,and 29
Started: July
Previous Music Work: Momento Mori , Momento Mori 2 , Requiem, STRAIN,
All Hell Is Breaking Loose ,+Gothic DM+ 
Previous Level and Music work: Cringe, MKMines, MKBlue Hell
Momento Mori 2 levels 9 and 26.
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Other Info.

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Levels:  All 32 of 'em, realistic, good quality.
Graphics:  Two words: 'Total Conversion'   There are over 250 new textures,
           and 90 new flats.
Music:  Yup
Sounds:  Nope, wait till next version
New Enemies:  Nope, wait til next version
Known Bugs:  Some HOMs due to complexity on the far edges of maps 6, and
             7.  When you see these levels, you'll see why I was hesitant
             to get rid of some of those linedefs.  
Build Time:  A very very long time!  
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Copyright

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I (Paul) don't give a damn, but the other authors might...

If you want to use this on one of those CD's, you must send all the authors
a free copy:). (hehe)  Put our names in the cd's readme file under additional
credits :) (hehe) put "Invasion 2 included!" on the CD's cover (hehe).  

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Where to get this wad

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Uh (I always have to be a smart ass about this:)).

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Future

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The next version will add a DeHackEd patch, and use the upcoming BOOM engine.
The Version after that will add enemies.

Invasion 3, in progress by the follwing (in order in which they joined
the project)

Paul Fleschute (coordinator)
Paul De Bruyne (levels)
Roger Ritenour (textures, levels)
Paul Maurone   (textures, levels)
Nick Baker     (textures, levels)
Simon Z.       (levels)
Paul Zimmerman (levels)

If another Paul joins the team, I'll freak out!:)

Perhaps, Ultimate Invasion - Fixing those "mediocre" levels and adding
a 5th episode..
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