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||_-' ||  .|/    || ||    \|.  || `-_|| ||_-' ||  .|/    || ||   | \  / |-_.||
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||         .=='   \_|-_ `===. .==='   _|_   `===. .===' _-|/   `==  \/  |   ||
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||   .=='    _-'          `-__\._-'         `-_./__-'         `' |. /|  |   ||
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\   _-'                     -|.  |-       |  |  | |                    `-_   /
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=================================================================================

	Welcome back to hell.  Doom Jr. is 30 Doom][ levels mad by me*.  That's right
30.  They completly replace every Doom][ level.  And, let me tell you, just because I'm
15 it dosen't mean they're a picnic.  There are Cacodemons, demons, imps and more
Cyberdemon's than you can imagine.  There are 5 new boss boards, one includes you and
3 Cyberdemons.  It starts out insanely easy, a few zombiemen, a imp here and there, maybe a demon,
but before you know it you're up to your neck in lost souls, mancubi, arachnotrons,
and arch-viles.  Like I said, welcome back to hell.
==================================================================================
These levels are meant for solo play.  On some levels four players cannot be accesed.
*All of the levels in this game were designed by me, except for 26
which was an original idea by Mr. Doom (mrdoom@velocity.net) for deathmatch(http://www.velocity.net/~mrdoom)
I added a few sectors and a few enemies.
===================================================================================
To play type (at Doom 2 directory) doom2 -file doomjr.wad
To watch one of the three demos type (at the Doom2 directory) doom2 -playdemo lev## -warp same two numbers(there is 07, 29 and 17)
==================================================================================
There is slight breakup here and there, but it's nothing major.  You may have problems on 
levels with four sided teleporters, but remember that each side of a teleporter can lead to a different part.
I also swear to you that levels 28, 17, and 14 do have exits, you just have to look.  Another thing, some of the exits
are ordinary walls, like in level 10, you have to search.  There are also many pits in the game where there is no way out
but don't worry, I have supplied acid in them, so you won't have to use no clipping mode :)
=======================================================================================
Having trouble with Doom or Doom][?  Visit my Doom(][) web page at
http://www.geocities.com/SiliconValley/Heights/9022/doom2.html
=======================================================================================
Title                   : DOOMJR.WAD
Date Finished           : June 26, 1997
Author                  : Cyberdemon
Email Address           : cyberdemon101
Other Files By Author   : None right yet, but I'm working on some DM levels
Misc. Author Info       : A Doom addict for about two years now.

Additional Credits to   : id Software for making the greatest game ever.  And to
                          Matt Ayres for making the best damn editor on the planet.
			  Also to Mr. Doom for saying it's OKAY to screw around with his levels.
===========================================================================
New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No 
.LMP                    : Yes(3)
Other                   : No 
Required To Have In Dir : Just Doom][

* Play Information *

Map #                   : Map 1-30 (Yep, it replaces them all)
Single Player           : Yes
Cooperative 2-4 Player  : No(on some levels in can't be accesed)
Deathmatch 2-4 Player   : NO(can't be accesed on some levels)
Difficulty Settings     : Yep, all five(but no new monsters appear on Ultra-Violence then on I'm too Young..
New Sounds              : Nope, I like the current ones
New Music               : No
New Graphics            : No, don't know how to make 'em
Demos Replaced          : None, but three are included

* Construction *

Base                    : 30 new levels from scratch(except level 26, see above)
Build Time              : About ten months, I wasn't counting 
Editor(s) used          : WADED and WADCAT
Known Bugs              : Some graphic breakup here and there and the inpgod bug in
                          level 28.  I was playing level 9 and when the arch-vile reincarnated two 
 			  demons they were invincable, but I don't know how to do it.
May Not Run With...     : This was made for Doom][v1.7a, but it runs fine on v1.9a, I haven't tested
                          it on any other versions, but it should be fine(otherwise, UPGRADE! :)

* Copyright / Permissions *

Authors MAY use these levels as a base to build additional
levels.  And if you do, drop me a line!  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

*Were to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers: none

Other: http://www.cdrom.com, or e-mail(cyberdemon101@geocities.com)
============================================
For those who feel like reading more, here are the names of each level.
1-In the Beginning...
2-Painfully Stupid
3-The Third Installment
4-The Fourth Installment
5-Arch-Vile Land
6-The Barron's Lair(boss board)
7-Twist and Turn
8-The Nerve
9-Demon Night(you'll figure out why it's called that)
10-The River(boss board)
11-The Eleventh Installment
12-Teleport Tubes
13-The Cyberdemon Sleeps Tonight
14-Attention Shoppers
15-The Tick
16-Level 16
17-Puzzle Square
18-House of Pain
19-The Maze(watch out for invisible walls)
20-The Snake
21-Hallway(seriously, that's what it is)
22-Splat!(boss board)
23-Big Hole
24-Triplets(boss board)
25-The Courtyard
26-Mr. Doom's Dead Fall(boss board)
27-Gotta Have Keys
28-Look at All the Switches!
29-Darkness
30-Catwalk