TOON2B  -  32 single-player levels for Doom II v1.9

This is a slightly updated version of TOON2.ZIP

Original author:     David (Pepe) Hopkins 2     odd1@wport.com
Version 'B' Update:  Sparky of KISS Software    kelm@eisa.net.au

Mods made by Sparky of KISS Software:
- converted the DeHackEd patch to Patch Format 6 for compatability with
  many Doom Source Ports (the original used Doom2 v1.666 and DeHackEd
  v2.2).
- repaired the three textures which were causing the game to crash
  (aliens, bruce and dave).
- removed all the programs and files for use with 'Plain Vanilla'
  Doom2.  There's only 4 files now: toon2b.deh toon2b.wad toon2b.txt
  and manual.wri.  Note: this update is aimed at users of Doom Source
  Ports, but if you prefer to use 'Plain Vanilla' Doom2, see the
  instructions below.
- appended the text file for Tails Doom (tails.txt) to the end of this
  document.
- rebuilt the wad file - added the correct start/end markers, sorted
  the resources, and cleaned the wad of wasted space.
- fixed a few texture alignment problems on map01, added missing exit
  switch on map02, added door tracks to map03, rebuilt the nodes on
  all 32 maps to remove some HOM errors.
- removed the "finished" text from the end-of-level screen (it covered
  the stats due to the large level-name graphics).
- added a little lmp demo of MAP01 using 'Plain Vanilla' Doom2 v1.9
  The demo also tested okay with:
    Boom v2.02, PrBoom v2.02, MBF v2.03 and PrjDoom v0.1
  The demo did not work with:
    ZDoom v1.22 and Legacy v1.30


To play TOONS2 with 'Plain Vanilla' Doom2:
- create a replacement .exe file using toon2.deh and DeHackEd v3.1.
  For example:     dehacked -load toon2.deh
- add the extra sprite graphics to toon2.wad using a program such as
  DeuSF, WinTex, NWT, etc.
  For example:     deusf -as toon2.wad

A MUCH better option is to use a Doom Source Port that can import
DeHackEd patches and pwads containing sprite graphics, such as:
Boom, PrBoom, MBF, PrjDoom, ZDoom, Legacy, etc.  Patching is not
required with these ports, just load the files as-is.  For example:
  Boom/MBF/PrjDoom/ZDoom:    -deh toon2 -file toon2
  PrBoom:             -width 800 -height 600 -deh toon2 -file toon2
  Legacy:             -deh toon2.deh -file toon2.wad

Note, TOON2B will not work with:
  - SMMU v3.21 - the chainsaw causes a crash
  - Vavoom v1.3 - only partial DeHackEd support
  - ports that don't have DeHackEd support, such as:
    DosDoom v0.653b, Edge v1.24, JDoom v0.81, and many others.


The original text file follows:


=======================================================================


My hosey Friends,
Prepare for the most humorous excursion sence Duke Nuke'em tried to
convince us that he was better than Doom!!

=======================================================================
Title                 : TOONS FOR DOOM 2
Filename              : Toon2.WAD
Author                : David (Pepe) Hopkins 2
Email Address         : Odd1@WPORT.COM
Misc. Author Info     : Single and Jobless Cartoonist/Fartist with
                        an amazingly unschooled talent for kick ass
                        animal cartoons.
Description           : Sequel to TOONS FOR DOOM. More latter.
Additional Credits to : A long list accompanies the WRI document.
=======================================================================

* Play Information *

Game/ Level           : Doom2 (v1.666) / 1 - 32
Single Player         : Original intent.
Co-op 2 - 4 players   : What ever blows your skirt off. (Yes)
D-Match 2 - 4         : Sure Kid, Yeah.
Difficulty settings   : All are easy (Game is based on humor as opposed
                        to violence. There is a lot of cartoon violence
                        though).
New Sounds            : YES!!!!
New Graphics          : 4 movies, All new weapons, three new enemies to
                        poke fun at, and a SH*T load of others
New Music             : All 32+ songs changed
Demos Replaced        : ?


* Construction *

Base                  : Totally from scratch, except for the tails
                        enemy borrowed from Tails Doom.
Editors Used          : Oh, boy. WinTex, WinDeu, MicroGraphics,
                        Dehacked, Truespace, and my trusty Mustek
                        CG-8400 Hand Scanner.
Known Bugs            : Some HOM effects but no Sammy The White Sprite
                        like in Toon 1.


* Copyright *

Authors may by all means use this as a base to build additional levels.
You may distribute this WAD, provided you include this file (And the
tails text) with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, SloppyJoe, Wild Wild Sex,
Subliminal message, ect.) as long as you include this file (And the
tails text) intact. To install just unzip everything into your doom2
directory and type T2 (Note that I have only tried this with V1.666 and
I don't know if it will work with anything else. I have included an
illustrated Manual in manual.wri.


=======================================================================


TAILS.TXT
---------


 *                           Felix Ware '95                                *
 *                       Jaswin@freenet.fsu.edu                            *
                             
                            [ Tails-FW.EXE ]

þ Hey out there in computer-land
þ This is a quality (I hope) graphics patch for Doom I or Doom II, it 
  shouldn't jam your machine up, at least it didnt jam mine
þ This is a COMPLETE patch, no cheezy drawings i made with Paint for Windows, 
  I didnt do any of the art on this patch, actuall real-life-do-it-for-a-job
  type people did this, like the people from Sega in this case
þ The self-extracting-archive you just got should have the following files:
ù Tails-F.gif
ù Tails-L.gif
ú Tails-K.gif
ú Tails-W.gif
ú Tails-B.gif
ú Tails-WF.gif
ú Tails-WL.gif
ú Tails.BAT
ù UnTails.BAT
ù Readme.1st
  If any of these files are missing....oh well, look for Tails-fw.EXE 
  somewhere elce i guess

þ This patch will change the Imp's in Doom into Tails (That orange fox thing  
  from Sonic 2) Ah, but I hear all of you out there, "What if I want my 
  normal Imps back!?"
  Well all ya gotta do is type in the good 'ol "UnTails.BAT" and *POOF* no 
  more Tails, none, ziltch, nadda

þ I made this here patch using:
ù Dmgraph.EXE   (Nice little program by Bill Neisius, Bill@solaria.hac.com)
ù Computer EYEs (Digitizing program)
ù Sonic the HedgeHog (the Sega game....oh wheres the copywrite thingie key?)
ù Oodles of my time, well one evening, it WAS my second try at this

þ You can get this file:
ù From me...if i can figure how to send files via. E-mail
ù The Dragon's Den BBs (904) 878-0138
ù Any where on the 'net I can stick this thing

þ You can get the patch utilitys I used from:
ù DMgraph.exe : FTP.NETCOM.COM /pub/ne/neisius/dmgra11d.zip

                            [ Tails-FW.EXE ]
 
 *                           Felix Ware '95                                *
 *                       Jaswin@freenet.fsu.edu                            *
