Project X|

Version you have: 1.8
==========================================================================

Intro: This is a simple manual for Project X for Doom][.  It will cover 
troubleshooting problems with Project X as well as tell the story behind 
the levels and tell certain things about each level.  Please, if you run 
into a problem with this PWAD, look in here before you mail me.  If you 
can't find the awnser here, THEN drop me a line.  I really don't like 
getting stupid mail.  Thanks.

==========================================================================

The Story:

This takes place directly after Doom][.  After defeating the Master Demon, 
you fall from the lift and land in the nuke, nearly dead.  By some miracle 
you survive.  About an hour later you wake up.  With a groan you get up and 
look around.  You are surrounded by the dead.  Dead Demons, Imps, Barrons, 
Knights and more surround you.  In the center of the rubble is the Master 
Demon, a pile of flesh and stone.  You stand over it for a few minutes and 
admire your work.  It appears the reign of Hell and its forces is over.

A few days later the population of Earth returns, and the rebuilding begins.  
Everything seems to be going fine until you hear of some strange deaths that 
have occured on the man-made earth moon, code named Project X.  

Project X's purpose was to make more room for the ever growing population of 
Earth.  About seven million people inhabit the small orb, with around three 
million more on the way.  The UAC(who has built Project X)sends a team of 
scientists and a few marines to check it out.  One of the marines is, of all 
people, you.

When you get there you are amazed at what you see.  Seven people, completly 
burned, head to toe, and then ripped apart like paper.  At first you wonder 
what did this.  Then it slowly dawns on you.  These people were killed by an 
Arch-Vile.  But that's impossible, you killed them all, didn't you?  

You inform the scientists of this immediatly.  A few hours later the team is 
searching for awnsers.  After a study of the moon's docking area, a pod with 
deep claw marks in the side is discovered.  Apparently the Vile hitched a ride 
through space.  It has to be hunted down at once and killed.  The scientists 
and other marines leave the area while you stay to check the other pods.  Then 
from outside you hear massive screams of pain and terror.  You quickly run  
out of the docking area.  Three dead marines and six slaughtered scientists.  
You look around for the cause.  Then you see it.  A Reverant lies dead next 
to one of the marines.  They're re-spawning.

You grab your pistol and walk twords the sound of the growling.  It appears 
you're unlucky ass is the only hope for these people.  


============================================================================

Levels:  The levels in Project X range from painfully easy to almost impossible.  
Some levels will be straight foward levels with only monsters to kill, while 
others will have you searching for keys(or other things).  The levels can 
also be small with a few big monsters or large with many imps and chaingunners.  
In early levels ammo and health is in surplus, but later on you'll be begging 
for a few health bonuses and a clip or two.  Also, a big part of the enviornment 
involves large holes filled with poison materials with no way out.  I'm not 
being mean, it's just my way of saying 'save often'.  Also, the automap will 
be a great resource to you.  Trust me on that one.
============================================================================
Included in this package:

proj-x.wad  -  The PWAD 
proj-x.bat  -  The batch file to run the PWAD easily
proj-x.txt  _  The smaller text file
p-xman.txt  -  The thing you're staring at right now.

============================================================================
* indicates a demo is included for this level.

Level 1, Headquarters
This levels is very simple and straight foward.  Find the exit and you'll 
be okay.  This level also shows my love af falling and pits you can't get out of.

Level 2, Poison River
Could also be called 'Stairway to Heaven', and you'll see why.  Basicly, this 
level has few tricks to it, or ways to get lost, but it can take a while 
to get through.

Level 3, The Jail
This level shows off many new graphics.  Other then that it's simple enough.  
Find the blue key and watch who appears in front of you.

Level 4, The Nuke Pits
Four large holes with no way out hold your death if you're not careful.  
Also the first time you'll meet the Cyberdemon in the game, so hold on to 
your space suit.

Level 5, Forrest of Darkness
Starts off as pure chaos, and pretty much stays that way.  You might have to search 
for the red key.  Don't even think of IDBEHOLDL either, it takes away from 
the level.

Level 6, Dark Square
I love the face that BJ makes when he starts the level off in lava.  If you 
don't get the light visors, you could run into problems early on.

Level 7, The Hunt
Search out and destroy the Mancubus, THEN you can exit the level.

Level 8, Killing Grounds
The beginning might confuse you a bit, and if it dosen't the four Mancubi 
will set you straight.  If that dosen't convince you, hope you don't mind 
eating a few rockets.

Level 9, Central Mines *
Go far away, get a key, go back, open a door, go far away, get a key, go back, 
open a door, hit a switch, exit.  Oh yeah, don't get fried.

Level 10, Marble Yards
Do you remember that level in Doom with the Cyberdemon?  Well, he's in a smaller 
area and more pissed off at you.  Who says boss boards are dead?

Level 11, nima
All I have to say is TOOL kicks ass, and this level will kick yours if you're not careful.  
That area down there, that's for DM just to let you know.

Level 12, Rocket Man *
I hope you know how to rocket jump, cuase you're gonna do it a lot here.

Level 13, Demon Night
Demons, demons everywhere and all you get is a shotgun.  Oh boy!

Level 14, Ghost Town *
This level showcases the most popular bug in Doom][, the Arch-Vile bug.  
Only this time, there won't just be imp gods.  Can you say 'Invincible Barron'?

Level 15, Waste Treatment Plant
One of the biggest levels, and if I do say so myself the best looking.  In the 
beginning you will have to be very careful, and later on also.  Also, this is where 
you get to the secret exit.

Level 16, Stronghold
A pretty tough level.  Has a Cyberdemon, has a Spider Mastermind, and that's 
not all!  Hope you have good aim.  Dodging fireballs and shooting at once can 
be tough.

Level 17, The Dungeon
Just be careful where you step and you'll do alright.

Level 18, Pretty Hate Machine
This looks mighty familiar dosen't it?  It's much different.  For one thing 
I can't remember that Barron of Hell being there.

Level 19, Skywalk
Are you affriad of heights?  Heh, there's a slight trick to this level too.  
It will seem painfully easy, but you'll realize that it isn't.

Level 20, Storage House
The biggest and most in depth level in the game.  You'll have to spend ten minutes 
getting the blue key.  Trust me, check the automap, if the walls could talk, 
they'd say: "Hey!  We're clogged with stuff!"

Level 21, Kill the Keen
Search out and destroy all the Keens.  More of a 'have fun and relax' level.  

Level 22, Lakeside
There is an exit.  One tip, find the switch that will raise the stairs that 
will lead to the exit.

Level 23, Caged
The first level I've ever seen with TWO Cyberdemons.  Yes, that's two.  1, 2.  
But don't worry, it's called 'Caged' for a reason.

Level 24, Death Wish
It's big, it's bad, it will rip you to shreds.  No tricks here.  Just nukage, 
big monsters and little health.

Level 25, The Corridor
Go room to room to open each exit door.  Oh yeah, the rooms aren't empty, so 
don't expect a walk in the park

Level 26, Darkness Will Come
A very small level.  However, it is not at all easy.  Also, a word of advice: 
Collect as many weapons as you can, they are few and far between from now on.  
Oh yeah, you'll find out why exactly it's called what it is.

Level 27, Bleeding Demon
Hey, that looks familiar!  This levels has a lot of pointless places to go.  
They are secret areas though.  Also, there is only one weapon on this level,
and it ain't a Plasma Rifle(or BFG, or rocket launcher, or chaingun)

Level 28, Gateway to Hell
A tough level, right from the start you're gonna have problems.  This is 
the level where I put in a few pseudo walls.  Some hide monsters, some hide 
weapons, some hide a vital part of the level.  Remember that automap tip I 
gave you before?

Level 29, The Final Chapter
Possibly the toughest level in the game.  I applied both a few puzzles, and 
a bunch of monsters.  For instance, the second you move you'll be surrounded 
by Cacos.  Just a warning.

Level 30, The Source
Killing the Master Demon is easy.  Getting 
him to show up will take a few tries.

Secret Levels:

If I told you, they wouldn't be secret, now would they?
BUT...level 31 was inspired by Doom(the first game)...and map 32 will make you wish you haden't
found the super secret exit.

Demos:

Demo 1: My dad playing level 9.  Pretty good for his first try.  Like me, he 
dosen't use the strafe keys at all.  He killed the cacodemon at the end, but 
didn't dodge the fireball, so now they're both dead.

Demo 2: Me playing level 14.  This is a 7 minute demo.  I originally 
planned on showing off the Barron Ghost created by the Arch-Vile.  Of course 
when I finally killed him he went back into the chamber with the Arch-Vile 
again, so I had to kill him AGAIN.  Then I kill four Demon Ghosts, a shotgunner 
and zombie man ghost, run out of rockets and get taken out by the lousy chain-
gunner.  Damn.

Demo 3: Well, here's a hint for level 12.  You gotta sit through demo 2 to see 
it(nothing's for free)but it shows how to get past level 12.  As you can 
see, I'm an expert rocket jumper.  Hmmm, I wonder what's behind that door 
though?

====================================
Additional credits for each level:
Well, obviously, I made each level, but the ideas didn't all flow into my head.

Level
 1: None
 2: None
 3: Deep Attack (deepatak.wad) by whoever programed DEEP
 4: None
 5: None
 6: None
 7: The center tower inspired by Map 7 pf Doom][
 8: Some inspired by E3M3 od Doom
 9: None
10: Looks like map 01 of Doom][.  Believe it or not, 
    I drew it all.  Also inspired by E2M8 of Doom
11: Inspired by TOOL, the most ass kickin' band there is
12: None(although Elton John's tune was used for the name)
13: None
14: None, but the Arch-Vile bug is utilized to the fullest.  Got that idea
    from Tom Sanner, author of archie.wad
15: None
16: The fountain comes from Gene Spinks' quake.wad, everything else is my idea
17: None
18: Also drew it myself(Doom][ map 3), inspired by NIN(what I was listening to at 
    the time)
19: None
20: None
21: None
22: None 
23: None
24: None, but it looks kinda like Doom][ map 7, don'tcha think?
25: None
26: None
27: Inspired by map 19 of Doom][
28: None
29: Some inspired by level 17 of Doom][, and one idea from level 1 of Icarus.
30: Inspired by map 30 of Icarus
31: Inspired by E3M9 of Doom(only the idea of it though)
32: None
================================================
All these levels were made with Waded v1.83, and all new graphics were 
made with PSP.  If you're curious, the title pic is a screenshot from level 
27.  The two lost soul type things on the intermission pic are lost souls from 
the 'pre-beta' press release version of Doom, which you can get at 
ftp.cdrom.com/pub/idgames/historic.  The demos were recorded on v1.9 so if 
you get a message 'Demo is from different game version!' that means you need 
to upgrade.  Patches to get to 1.9 are at ftp.cdrom.com and mirrors.

Any similaritie to a level made by you is strictly coicidence, unless stated 
above.  If you're still pissed off, all I can say is that Project X is free, 
so I'm not making profit from this.

Like I just said, Project X is freeware, so don't try to sell it.  If you're 
reading this right now, and you paid for Project X, please notify me at once 
at cyberdemon101@geocities.com with the e-mail or snail mail address of whoever 
sold it to you.

Please do not modify this wad in any way unless you are going to make a new one
(in other words, changing all graphics but not the levels is wrong, or vice versa)
You can use these levels as a base for additional levels, but contact me first 
at cyberdemon101@geocities.com and ask.  Also, I'd like credit in your text 
file.

You may distribute the PWAD in any format(or any place)as long as you include 
this text file.  In fact, please distrubute it.  If you don't like it, give it 
to one of your friends!  Put it on the BBS, or the internet, mail it to someone.  
Spread it around.  It's sharewear(as in, SHARE it, not pay me, unless you 
really want to).
==============================================
Trouble shooting:

Q: I can't get Project X to start!
A: Make sure everything's in your Doom][ directory and type proj-x.  Also, make 
sure you unzipped the file into your Doom][ directory.  If it still isn't 
working, check your spelling.  It's only one PWAD, so it should work.

Q: I can't get past level __!
A: There's a way, trust me(eventually I'll have a compilation of lmps showing 
how to get past each level)

Q: What's with that big area I can't get to in map 11?
A: That's for DM only.

Q: Is Project X good from multiplayer?
A: It depends on the level.  All levels can be played co-op, and all can be DMed, 
but some levels are too big for DM or have too many switches to be accesed.  See 
the next section for more on this.

Q: How do I view the demos? 
A: When you see the title screen, wait.

Q: I found a bug in Project X!
A: Please mail me with a description of the bug at cyberdemon101@geocities.com

Q: I keep falling into this pit and can't get out...what the hell??
A: Life sucks, and sometimes you fall into holes.  Save often and watch 
where you're going.  A few holes have a way out, but most don't.  Those ones 
are always filled with nukage for blood or slime.  You'll be dead shortly 
anyway.

Q: I can't find too many weapons on some levels
A: Check automap often, trust me on this one.

Q: How come the names on automap and the screens(like between level 6 and 7)
with all the writing don't make sense?
A: Those are stored in doom2.exe, which I didn't alter(mainly 'cause I don't 
know how)

Any other questions?  Mail me at cyberdemon101@geocities.com
===============================
Death Matching in Project X
===============================
Some of the levels in Project X are terrible fro DM, while others are good.  
All levels have 8 DM spots(so it's compatible with Doom Legacy)but many of the 
levels also have walls that drop with switches across the level.  Also, many 
of the walls that drop have one side(they side the solo palyer can't see)with-
out any texture, so you get the house of mirrors effect.  All in all, Project X 
shouldn't be used for DM, but, here is a list of all the levels.  On a scale of 
one to ten.  Ten is a great DM level, and 1 is a level that's only for solo or 
co-op.

Levels:
 1: 10+
 2: 7
 3: 9
 4: 4 
 5: 10
 6: 9
 7: 3
 8: 7
 9: 7
10: 10+
11: 9-10
12: 8-9
13: 8
14: 10
15: 10
16: 9
17: 5(only because of the traps)
18: 10
19: 8
20: 1
21: 6
22: 3
23: 8
24: 7
25: 7
26: 10+
27: 3
28: 3
29: 2
30: 8-9
31: 8
32: 4-5

Keep in mind that DM is untested, so these figures could be way off.  It also 
depends on what kind of DM you like.
=====================================
Other Things:

Okay, I am not a spectualr Doom player.  In fact, I pretty much suck(although 
I did beat Doom][ on HMP, but it took a while).  If you watch the demos you'll 
notice that I don't strafe.  I find it a hassel.  But anyway, if you'd like to 
make a full demo of this game, please do so.  Then after you do, mail me, 
'cause I'd like to watch it.  I still can't beat levels 28 and 29, and I made 
the damn things!  Thanks.  I also might include the demo with the next version 
of this.


What's changed from v1.0?

A few textures here and there.  Also, the railings in levle 29, well, you 
can now see over them.  I also changed the demos.  Also a bad vertex or 
something in level 10 was putting a hole in a the level, so I fixed that too.  
I also took the liberty of removing a few stimpacks here and there.

What in the next version?

I think version 1.5 will be the last version, unless someone finds a bug.  
The day after releasing v1.0 I found some textures that didn't match and 
a few linedefs I wasn't happy with.  So I fixed them.  Of course, I ran 
into trouble.  One linedef in level 29 kept squashing the whole level.  I 
had to find it, and fix it.  Then level 22 crashed the game because of a bad 
sector.  That's fixed.  Also, a door in level 27 was s1 instead of sr(which 
made it tougher to complete the level if you missed the door, impossible 
in fact).

What's changed from v1.5?

Nothing really.  I had to re-draw maps 7, 10, 18, and 21 so they don't have parts 
of original id maps in them.  Those drawings are done myself while looking at a 
printout of the corresponding map.  It was pretty tough to do, but I still 
got the dejavoo(or however you spell it)feeling I was looking for for maps 
10 and 18.  21 and 7 I just took out the sectors and re drew them, and found the 
Mancubus and Keen tag(666).  v1.8 should be the last version barring a bug.  

What in the next version?

Hopefully there won't be another version.  This is pissing me off.  But if you 
find a bug please tell me, thanks.
=====================================
Editors:

Well, just for the hell of it.

Levels: Waded
Graphics: PSP
Insertion of Graphics: NWT
End Screen: ENDOOMER
Merging of levels: Wadcat
Zipping: Vertisoft ZIP-IT
Text Files: DOS Editor and Windows Notepad

Wasn't that fun?
++++++++++++++++++++++++++++++++++++++++++++++

HINTS!

Well, just for reading this far, you get a prize, a few select hints!

-Watch Demo 3.  It proves that level 12 can be done.
-In a few levels(actually most of them)the exit is not hidden.  Getting it 
 to open, or getting to it is what you have to do.
-Check automap often.  MAny walls will fall if you push on them
-Just becuase there are two bosses in level 16 dosen't mean you have to kill 
 both of them.  Remember, 'He who fights and runs away, lives to fight another 
 day'.  Or, 'You can't beat the game if you're dead'
-Save often.  There are lots of holes to fall in with no way out.
-When in doubt, push on a wall.  It could reveal something.
-In level 27, remember that strafing sideways while running foward makes you 
 faster then running alone.
-Unless you enjoy getting killed a lot, I wouldn't go to level 32.

Well, what are you still reading for?  Go play Project X!  And, as they say 
in Star Wars: "Laugh it up fur-ball!"  whoops...I mean, "May the force be 
with you."

Mike Watson
cyberdemon101@geocities.com
http://members.xoom.com/Doom2

Also, look for 'Cyberdem' on #doom






