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Title             : *Grim Ripper* 15 new SP levels for Doom 2
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If you like my levels (or not) please mail me your impressions!!!!

Every feedback is most welcomed. One extra DM level included (also done by me).
 
Plays best with Doom2 Legacy Update (but its not required)

Filenames         : gr.bat             -works with Legacy
                    !jgrimripper!.txt  -info
                    1.wad a 15.wad    -levels 
                    (4a is ment for coop play, theres more weapons at the beginning,
                     in coop replace 4.wad with this file)
                    14.lmp             -demo (works with old doom2 version)                       
Author            : Jaromir Bergmann
Date              : map01 finished 27.6.2001 
                    map05           3.1.2002
                    map06          15.1.2002
                    map07    17.6.-18.6.2002
                    m. 08 mapping  26.7.  02 (then day or two for enemy/weapon placement)
                    m  09          15.8.  02
                    m  10 map.      1.9.  02
                    m  11     the end of october 02         
                    m  12           25.12.02
                    m  13 map.      12.12.02
                    m  14           30.12.02  stuff added 1.1.03 (uf, it was headache)
                    m  15            26.1.03
                    (maps02-04 are even older)

Email Address     : jardomir.b@seznam.cz 

Note!!!          : Hi doom player-the saviour of Earth, da Mastamind defeater!
=====              Simply place all files to your doom2 dir (or Legacy/samples), read
                   txt file :) and run gr.bat (works in legacy). First three levels look
                   terrible - its just a crap, but hey, everybody must start somehow 
                   (these are my first levels ive created in DEU). Best idea would be
                   to just skip them, but there is problem with "weapon arsenal/ammo   
                   continuity" within Grim Ripper epizode then (levels are ment to be 
                   played one after previous continuously). Other levels are fine
                   but its levels 6 to 15 im proud of (perfect texture alignment etc.
                   -ok, ive played better pieces of wads but...these are mine so...)
                   and they are worth to be made released public. Thats all...              

Misc. Author Info :     :-Q

                    Im from Czech Republic, born in 83, I like good music, 
                    good PC games and of course good joints.
                    
Description       : Fifteen new levs for Dooma 2 (lets call it new epizode)
                    Single play was in my mind mostly during maps creation 
                    map01-1st lap...(skill4 my best time 2:01)
                    map02-older, bigga level (ugly textures !!!)
                    map03-my first Doom2 wad (junk)
                    map04-dark, gray underground with acid zone,
                          cathedral at the end is inspired by map02 from gallery2
                    map05-fun to play (within Doomu2 possibilities) map 
                          (slightly city style a l original map13)
                    map06-good sp level (marble+darkness) 
                          hint: catwalk in the second square is to be reached
                          throgh somewhat hidden elevator to the left of the locked door                 vlevo od zamench dve
                    map07-simple, but not bad
                          map reminding doom1 levs(slime+crates+computers)
                    map08-architecture from orig. map10
                          i like this one and hopefully you will too
                          (looks pretty proffesional i guess) 
                    map09-nice one (blood&metal one way level)   
                    map10-looks good too 
                          hint:before you enter red door youd better pick up 
                          invulnerability sphere :)
                    map11-one room is inspired by orig. map 01 
                          + ideas from requiem map11
                    map12-enemy base with zombie bar, computer play hall, etc., 
                          again ideas mainly from requiem map11 and
                          cobra1 e3m3, stock room in traditional doom1 e2m2 style,
                          hint: once in computer center "use" kompjuta console to 
                          gain access to Virtual Reality Network, 
                          through VRN (new Wolfenstein v.2550 just running...enjoy)
                          reach the end of this mess
                    map13-based on my older unfinnished DM level which is now
                          more suitable for SP mode,
                          night, two squares, two buildings (a la cobra1 e3m3)
                          hint: door to the catwalk leading to yellow key is opened
                          by kompjuta console in the room one floor lower
                    map14-level reminding previous level 12,
                          private rooms design taken from jptr_v40.wad 
                          e2m4 (for doom1), exterior "cottages" similar to t-9.wad,
                          few things (telep., console) at the end of the level
                          were seen in orig. map 24
                          hint: in da first building press the button in
                          computer room and run quickly(!) down the staircase
                          and through the door to the left out...
                          (did you manage it on the first time?)
                    map15-final level-enough of that doom2 game
                          nearly every single centimeter (ok inch) is made according 
                          things seen in
                          Phobos: Relive the nightmare + medical room
                          from cobra1 e3m3 with the weird machine
                          from orig. map 24     
                          hint: kill da mastamind and QUIT DOOM                       
Additional Credits to   : nobody
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* Play Information *

Game                            : DOOM II
Levels replaced #               : map01 - map15                                 
Single Player                   : Yes (all levs designed for single p.)
Cooperative 2-4 Player          : yes! (but ammo seems to be unsufficient sometimes)
Deathmatch 2-4 Player           : map01, 05, 07, 08, 10, 11, 12  
                                  (there are starts, items X not tested)    
Difficulty Settings             : Yes (skill 4 best)
New Sounds                      : No
New Graphics                    : No 
New Music                       : No way man
Demos Replaced                  : 1

To run it under original doom2, just rewrite word "legacy" in gr.bat file with 
"doom2" and delete additional -ds3d parameter. But you alredy know how to run
new wads, dont you. Or is this one REALLY your first?

* Construction *

Base                    : New levelz from scratch
Editor(s) used          : Deu2
Known Bugs              : a) small HOMs (halls of mirrors)
                             map 08 at the end
                             map 13 at the beginnig
                             low memory -> i was not able to fix these
                          b) practically no new revolutional architecture
Built time              : about 20 h and more of my life/ 1 levl i guess  :(


* Copyright / Permissions *

Authors MAY use this level as a base to build their own additional
levelz.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file
intact.

* Where to get this WAD *
      
FTP sites: ...
BBS numbers:...
Other:...

- N - O - W - H - E - R - E - ! - ! - !


