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Title                   : RJANIM2.WAD (Rev 1)
Author                  : Robert Alto (_BadCRC_)
Email Address           : ralto@kendaco.telebyte.com

                          Email me your comments!

Misc. Author Info       : Computer Specialist and full time
                          student that plays Doom instead of
                          doing homework.
Description             : This is my third wad file, but the
                          first one I want to give out because
                          its a blast.
Additional Credits to   : The author of DCK 2.0 and Myles
                          Williams for the original NIMBLE.WAD.
                          John Mcgraw (QuickDraw) for testing :)
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* Play Information *

Episode and Level #     : 01
Single Player           : Yep
Cooperative 2-4 Player  : Yep (untested)
Deathmatch 2-4 Player   : Yep (Thoroughly tested, its awesome!)
Difficulty Settings     : Yep! 
New Sounds              : Nope
New Graphics            : Nope
Demos Replaced          : None (2 LMPs are included, watch them
                          to learn some strategies)

* Comments *

This wad is a blast in a healthy deathmatch game.  It has some
really good spots to ambush and get a birds-eye view of the
surrounding areas.  The critters have been strategically placed
so you may have a rough time if you just try to charge through
the level in solo mode.

DO NOT hit all the switches if you materialize in the switch room
in a deathmatch game.  This will slow down the game greatly.  You
will know the switch room when you get there.  The purpose of the
switch room is for people who play with monsters in deathmatch and
when the game gets a little boring, you can hit one switch when
to spice up the game.  Each switch will materialize critters from
the back room into various points in the level.

When you hit a switch, there is a hidden door in the switch room
to go to a lookout window and see the critters coming out.

There is a BFG in the level at certain skills.  If you hit the
switch in the exit room, a door opens up to the BFG.  After you
hit the exit room switch (not the exit switch), you can hit the
transporter pad in the exit room and get directly to the BFG.  You
can only do this TWICE.  After that, you will have to figure out
how to get the BFG.

* Hints *

Solo Play Hint: pick off the guys on the pedestals from the
ground.

Deathmatch Hint #1: The exit room transporter can be good or
bad.  Hit the right switch and you will be glad.

Deathmatch Hint #2: Dark floors mean nearby horrors.

Deathmatch Hint #3: Lots of switches mean nasty sons-of-bitches.
Hit them all and you will fall.

* Construction *

Base                    : Modified NIMBLE.WAD
Build Time              : Who knows, we thought of something and
                          then added as we went.
Editor(s) used          : DCK 2.0
Known Bugs              : None that I know of.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels,  
provided
a. credit is given to all authors in an accompanying text file and
b. no level derived from this WAD is distributed under the same
   title as the original.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

If you would like to include this WAD in a multi-level combo,
please contact the author by e-mail for information about bug fixes
or new additions.

