========================================================================
Title                  : Poly Wad
Filename               : poly.wad
Author                 : David Fontaine
Email Address          : davidf@faricy.net
Homepage               : http://www.faricy.net/~davidf/polywad/

Description            : New level for DOOM2. Huge level.
                         Moderately challenging. ;)

Additional Credits to  : Authors of WinDEU, one of few editors that
                         could handle the size of my level and maybe the
                         only one that actually gives you enough control
                         to use tricks like non-contiguous sectors.

                         Authors of BSP, the only decent node builder

                         Authors of NWT, which I used to manage
                         extranneous lumps

                         Myself, for writing WADstrip, to clean out
                         those 16,000 unused sectors created by a
                         corrupted sidedef and get rid of the 14 meg
                         REJECT that crashed DOOM
========================================================================
HOW TO USE: Copy the file "poly.wad" into your DOOM2 directory and type
            the following command:
                                  doom2 -file poly.wad  <ENTER>
========================================================================
SHORT PLOT: Kill all of the monsters and escape.
LONG  PLOT: Kill all of the monsters and escape. :)
========================================================================
**Play Information**

Episode and Level      : MAP01
Single Player          : Yes
Cooperative 2-4 Player : untested
Deathmatch  2-4 Player : untested
Difficulty Settings    : Yes
New Sounds             : No
New Graphics           : No
New Music              : Pasted in music from MAP09 (D_IN_CIT)
Demos Replaced         : Yes
========================================================================
**Construction**

Base                   : New level from scratch!
Build Time             : Base level created five years ago, suddenly
                         regained interested and piled more crap in, so
                         five years
Editor used            : WinDEU 5.24, WADstrip, BSP, NWT, and my trusty
                         hex editor (Hex Wizard 1.01)
Known Bugs             : Node artifacts? Sidedef overload? (Maze and
                         train depo have "hall of mirrors" effect when
                         looking across the etire length of the room.)
                         Nothing serious that crashes Doom.
========================================================================
**Copyright/Permissions**

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this text file intact
without modifications to this file or the WAD.

** Where to get this WAD **

WWW: http://davidf.faricy.net/doom2/doom2.html

This level cannot be placed on any CD-ROM collection without this
author's written consent.