Uploaded by:            Graham Burgess (GKBurgess@compuserve.com)
Advanced engine needed: None required.
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There follows the text of the author's original text-file, which
is included in roadkill.zip.
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File:                   Roadkill.WAD
Title:                  Road Kill
Author:                 Kurt Schulenburg
Email Address:          76360,3125

Misc. Author Info:      Author of several dozen wads, specializing in
			Deathmatch for Two. Complex buildings and careful
			attention to detail are part of every wad!

Description :           This wad is designed for SINGLE PLAY--and it's
			BIG! Lots of room to run--lots of intricate
			scenery. And, of course, lots of monsters. It
			includes many buildings--including my entire
			file, "Building" [Dmbld.wad] (modified of course).
			A long and winding road runs through this
			urban scenario, shops and factories on all
			sides.  It's a human city--sickened with
			alien invaders.
 
Additional Credits to:  My wife, Carolyn, for patience and some good
			ideas. Also, I stole and modified some Trinity
			textures (from the famous Trinity.Wad) and I
			grabbed the sky and a few walls from the new
			ID game, "Hexen". And a last minute addition,
			the pistol sound, from Jason Bilka and his
			Head-to-head Deathmatches. (CompuServe 
			DM2H-H1.ZIP--contains three good DeathMatch
			Wads--Get it!) Thanks to Carolyn, Mega Death
			Marty Magnini and Ray Cook for their play-
			testing and comments!  Thanks to all. 
==================================================================

* Play Information *

Episode and Level # :   DOOM 2, Map 01
Single Player:          Yes, that was the main idea with this one.
Cooperative 2-4 Player: Could be...the starts are there...
Deathmatch 2-4 Player:  Hmmm, maybe for network play--it's kinda big...
Difficulty Settings:    Yes, the lazy way. Monsters are lessened for the
			easier settings.
New Sounds:             Yes, the BFG and the pistol.  I could have used 
			some more, but this wad's big enough already.
New Music:              Yes, another original by me.
New Graphics:           Yes, mostly mine--see the note above.
Demos Replaced:         None


* Construction *

Base:                   New work, old work, all original

Build Time:             Coupla' weeks.  The original was a wad I had laying
			around for over a year and I finally got around to
			finishing it up.

Editor(s) used:         DEEP! WinTex! Paint Shop Pro! CakeWalk Pro!

Known Bugs:             None known (write if you find any!) This wad had
			a few visplane errors, but I think they're gone.
			The single line bitmap error from the
			Doom engine appears now and again--right near the
			Player One Start. It's harmless...

Graffiti:		The grafitti message in the alley was at one time
			perceived to be something it was not--for the record
			it says (and, I hope clearly) "MEGA"--as noted
			above, this is Mega-Death Marty and, since he spends
			so much time splattered on the walls of my wads,
			I figured he might as well get credit.  The symbol
			in green is one of my own devising and means...
			nothing--I thought the contrast of color looked
			good.  Any other interpretation of these messages
			was and is in error and I apologize for any offense
			or inconvience this may have caused.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Just give me credit, a cut of the take, some token of your
esteem...SEND ME YOUR FINISHED WORK!  Also, give credit for any
pictures or sounds--either to me or the original authors.  

You MAY distribute this WAD.  Please include this text file. Anybody
out there wanting to include this on a collection CD had better give
ID Games their cut or I'll be glad to be part of a class action suit.
Written permission is required for all use if you're going to turn a
profit...and you won't get it unless ID is right in there!

* Where to get this WAD *

CompuServe.
