================================================================

Title                   : The Seventh - Level 03: The Technology Base

Filename                : PRWRSV03.WAD

Loading Utils           : PRWRSV.EXE

Author                  : Michael "Prower" Reid

Gameplay Tweaking       : Adam Williamson (adam@scisoft.force9.co.uk)

Email Address           : prower@doomworld.com

Misc. Author Info       : The guy who's peeping at your from the otherside of

                          the street.

                          Co-Head News Reporter at http://www.doomworld.com/

                          C and DooM2 are his life; er, hobbies.



Description             :





                   The Seventh - Level 03: The Technology Base



    About nine hours after the transport started, the lift finally comes to a

halt.  To entertain yourself during those long hours, you've been spending time

on the internet, browsing about pages.  You've also been spending a lot of time

on IRC, just chatting 'til the cows come home.  All this accomplished through a

small laptop computer that you found between two Plutonium barrels.  You decide

to wait for the president of the Los Angeles Marine Corps to state your next

mission.



* Entering #marine_187p *

* LAMS_Pres has joined #marine_187p *

<LAMS_Pres> The mission objectives are being uploaded via X-Com.

* LAMS_Pres has quit #marine_187p *

* File tranmission started [][][][][][][][][][]  Transmission succesful!

                           |        |         |

                          10%      50%       100%



LOADING DOCUMENT IN MICRO CORP. WORD EXCELLENT



    Alright, Marine!  Your first land mass conquered!  Try to keep this up

until the hypergate!

    This sector, Marine, is a vital part of your success in this mission.  On

Pluto, there is a huge technology base that is a large factor in the survival

of enemy life on the planet.  Your main goal is to destroy the central reactor

in the tekbase.  This task is not easy at all, though.  You need all three

security cards to open up the self-destruct switch.  On the plus side, you can

obtain them in any order.  Otherwise, this mission isn't going to be pretty.

    There are three sections, each containing a key to the power core

self-destruct.  The red key is located in Sector Epsilon, the communications

center.  There are several computers here, all which control Pluto's contact

to outside life.  You will have to destroy the reactor before any

of this area's inhabitants can send out a message to Triton, your next

destination.

    The blue key is located in Sector Theta, an abandoned part.  This area was

recently attacked by an unknown nemesis of the enemy, so nothing can live

there.  There should be security, however, because of the key in this area.

    The yellow key is located in Sector Omega, the armour and weapon storage

facility.  Don't get your hopes up, Marine - most of the armour is located

behind bars, as well as the weapons.  Don't even waste your time trying to

get in the cages.

    We will inform you of your next goal after you've destroyed the reactor.



* LOGGING OFF *



    You get out your pistol and fifty bullets, which was all that the hyperlift

could carry, as well as put your knucklespike on your hand.  Sticking the

laptop computer in your backpack,  you get ready to open the door...





Beta - Testers          : Adam Williamson: adam@scisoft.force9.co.uk

                          Mike Watson (Cyberdem): cyberdemon101@geocities.com

Additional Credits to   : Adam Williamson, Richard J. Sham, Cyberdem, Rudy

                          Jurjako, Linguica, Aurican and Chrozoron for

                          recording demos for The Seventh 01 and 02.

                          All the fellows at #doom2 who encouraged me to

                          continue with The Seventh.  Except for about 1/8 of

                          the visitors, but they're deathmatch kinda peoples.

                          Also, Jesse Myers(njx9) and Scott Cover(Covaro)

                          were meant to be beta-testers, but I hadn't seen

                          njx9 in a while (and I didn't want to flood his

                          mailbox if he was on vacation), and Covaro was

                          visiting the bluegrass state, Kentucky.

================================================================



* Play Information *



Map#                    : MAP03

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes - sky, and a couple of lights, and a (crappy)

                          reactor pic.

New Music               : Yes

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : Waded 1.83, Warm 1.6, Deth 3.92 for level editing

                          PC Paintbrush 5.00 for graphics

Known Bugs              : Yeah, right.  Like I'd have errors in my work!





* Copyright / Permissions *



Authors MAY use this level as a base to build additional

levels.  



You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.



* Where to get this WAD *



FTP sites: ftp.cdrom.com



BBS numbers: BBSes... ha



Other: http://members.xoom.com/Prower/Doom/



* Notes *



We're finally out of the underground/brick theme!  We've moved up to a tekbase

style in this level.  I'm sure plenty of people are happy, heh.



This one is a *lot* longer than Seventh 01 and Seventh 02.  Okay, not longer;

harder.  I've included a demo: a 6:01 run by me (the best time at this

point).  Adam's original time was a 13:04 (!), so that should be your time

(or higher) on your first try.  If it's lower, congrats, you're better than

Adam on first tries :D



I haven't found any bugs in this level.  Thanks to Adam for using BSP; now

I know that it's WARM doesn't stick things on invisible sectors, not me.



Date Released: Friday, June 26, 1998, 7:00PM (or so)

Homepage: http://members.xoom.com/Prower/Doom/frames.htm

