Spock IV Wad for DOOM ][
=-=-=-=-=-=-=-=-=-=-=-=-

   Well, after a long delay HERE IT IS!  Wad IV in the Spock-DOOM series.
This one starts a new trilogy of wads called "Death Sanitarium."  Each
wad is designed for the ultimate experience in pure violence.  This level
contains a few more tricks than the wads of the first trilogy, but that's
what they're for! :)

   Enjoy this one, while I'm typing this I can point out the KNOWN bugs...

1 -   The door that requires the red key (I think) won't always open
on the second attempt.  So if you open it, go ahead!  Don't wait around
or you could be lost forever... (unless you cheat...YOU WOULDN'T DARE!)

2 -   The three monsters guarding the back hall and the final door won't
move until one of their friends is killed.

3 -   No deathmatch starting points!  (See final paragraph in this file)
      (this bug is, as usual, a credit to my supreme laziness)

4 -   I didn't ever get around to decorating the walls, so most of them
will be your standard plain walls.  Sorry!

5 -   The Spider Mastermind in the dual towers room won't budge.


   That's about all I can think of.  I think those are the only ones.


   Enjoy!

   (psst.  hey spock, wasn't there a final note to be added down here?)

   (oh yea that's right.. ahem)

   As I said, the first trilogy is over.  Wads 1-3 are a part of the
"house party" wads that I made.  They are all DOOM makeovers of people's
homes that I know of.  (One of them is mine!)  As I said before, this
new trilogy is called "Death Sanitarium", and will consist of two more
wads that have yet to be made at this point.  The next two wads will
definately be geared for deathmatching and will have PLENTY of tricks.
So be on your toes!

   _
 _/pock

