August 15, 1999 ......... Brooklyn, NYC
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FILE TITLE: sqwalkr.WAD
MAP NAME: SquonkWalker
AUTHOR: Tom "Mr.DooM" Sanner
MODIFIED BY: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://aqua.macquakeinfinity.com
MQI Public Hotline Server: 208.132.136.220:5555
AquaQuake QuakeWorld Server: 208.132.138.99:27515

DESCRIPTION: Mr.DooM's "NukeWalk.WAD" for DOOM2 deathmatch, represented as a
spawnSQwad - your goal is to achieve the highest "KILLS %" possible and exit
alive. The map has lots of nukeslime ... I like slime :-]-~
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GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: heavens no
NEW TEXTURES: none
NEW SOUNDS: not any more - sorry!!*
NEW DEMO: no
KNOWN BUGS: notta
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EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: 10pak2-01.WAD ["NukeWalk"] by Tom Sanner aka Mr.DooM --> used with consent
MODIFICATION DURATION: 6 hrs including one old version that crashed [sorry all]
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NOTES: If you are familiar with my other DOOM2 spawnWADs you know what to expect
from this: a World of Shit. Think you're tough? Think you can kick any DOOM map
out there? Well try to last ten minutes in this sucker before fleeing in abject
terror .... this is essentially an impeccibly balanced deathmatch map that
I have re-defined for single player use by sticking one of those monster spitting
heads of John Romero in the middle of everything, and is more or less meant to
simulate a DM/FFA experience against a bunch of badass mofos who just happened to
be skinned and armed like D2 monsters ... This version is also sort of an attempt
to redeem myself for making a previous edit that had a crash bug in it and was
stupidly used to start off a whole 32 map replacement WAD I got a bunch of
nasty emails about .... just goes to show ya that it pays to have someone else 
playtest your work before you release it. *Also, there WERE "new" sound patches
included with the original WAD, but HellMaker would not retain them once the
original map has been altered ... oh well, enjoy!!

THANX TO: Mr.DooM for his original work; Opulent for all his help and
encouragement; DogStar for hiring me [yay!!]; the cdrom.com dudes for posting my
work; numb for not killing me during the QW server nonsense; Ricardo Sheets for
letting me play Q2 DM's on his sys; Lucid for forgetting about that $20 I
borrowed; TheOverlord, Nail and ME for being cool on our HL server; Zorak for
being Zorak; Lee Marvin and filmmaker John Boorman for their "Walker" character
from "Point Blank"[1967]; and idSoftware for making the games that have brought
us all together .... kinda makes you proud to be a part of it all ...

AUTHORS may use this as a base for new work so long as MrDooM gets credit for his
original work and you mail ME a copy of your results ... please do NOT place this
or ANY of my game levels on hard storage format media for redistribution for
profit - NO MONEY!!
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OTHER SQUONKERMAPS FOR YOUR CONSUMPTION:

squd1  [DOOM1/Ultimate DOOM sp/dm/coop]
squd2  [DOOM1/Ultimate DOOM sp/dm/coop]

squonk  [DOOM2 sp/dm/coop, 6 levs]
SQ2  [DOOM2 sp/dm/coop, 32 levs]
spawnSQ2  [DOOM2 sp/dm/coop, 32 levs]
thePits  [Quake2DM5 for DOOM2 sp/dm/coop] [well, sort of :-]-~
klendathu  [DOOM2 sp/dm/coop]
cesspool  [DOOM2 sp/dm/coop]
Life'sA_ : An Homage to DAJAN  [DOOM2 sp/dm/coop]
SQabala the 13th  [DOOM2 sp/dm/coop]

aquaq2  [Quake1 sp/dm, 12 levs, including those below]
deadsq2  [DOOM2 Map07 for AquaQuake1]
swamp  [Quake1, sp/dm]
marsh  [Quake1 sp/dm]
bog  [Quake1 sp/dm]
pond  [Quake1 sp/dm]
isthmus  [Quake1 sp/dm]
tarawa  [Quake1 sp/dm]
deepend  [Quake1 sp/dm]
squonkertank  [Quake1 sp/dm]

All are availible from cdrom.com, my website, our HL sever, or by emailing me.
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Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

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SQ081599
