ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* DooM2 * The Twin Brothers level by Helioth *                          Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

Title                   : The Twin Brothers
Filename                : TWINS.WAD
Author                  : Helioth
Email Address           : francois.coppex@buemplizer.ch
Misc. Author Info       : Author of The Spring Ballad (TNTSPRNG.ZIP)
			  Author of The Imp Fiesta (TNTFSTA.ZIP)
			  Author of Cleaning Of All Kind (COAK.ZIP)
			  Author of DoomsDay'95 (DOOMSDAY.ZIP)
			  Author of DoomsDay'95 One Player (DMDAYONE.ZIP)
Release Date		: 15 April 1995

Description		: ώ In the room with 'star', there is a guy
			    looking exactely the same as you. I know that
			    you're unique, but that's not a reason for
			    shooting him down! If you want to, try to kill
			    him; you will not survive to his death...
			    This guy is a genetical copy of yourself which
			    is locked up in a building so that the owners
			    have full-control over you. The problem is
			    that some people decided that you weren't of
			    any utility to the society. That's the reason
			    why they let the job of killing the copy to
			    plenty of ugly and starving monsters. In fact
			    they have two ways of successing in their
			    glorious mission: killing the copy or, even
			    better, the original.
			    You do not have the choice: you will have to
			    protect him from yourself and from the
			    monsters. If he looses 100 of health, even if
			    you still have 30 percent of your health,
			    you'll die.
			    But you'll have to be very careful because
			    places that were cleaned up could suddenly
			    become full of killers again.
			  
			  ώ Huge level and therefore very slow even on 486
			    66MHZ computers.
			  ώ 'Living' level (what a paradox...) because of a
			    lot of sectors tags (approximately 40)
			  ώ No BFG9000

Additional Credits to   : ώ ID Software, Brendon J Wyber, Rapha‰l Quinet,
			    Colin Reed.
 

ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* Play Information *                                                    Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

Level #                 : 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes (taken from Heretic)
New Graphics            : Yes
New Music               : Yes (Level1+Interlude)
Demos Replaced          : Yes


ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* Construction *                                                        Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

Base                    : New level from scratch
Build Time              : Approximately 40 hours
Wad. size               : 572'291 bytes 
			  (184k map+37k music+21k graphics+151k sounds
			   +179k demo)
Editor(s) used          : DEU2 5.21, DEEP 6.11, WADED 1.83α, BSP 1.2x,
			  NWT 1.2 
Known Bugs              : None
 

ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* Copyright / Permissions *                                             Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

You may distribute this WAD, provided you include this file, with no
modifications.

You may not use this level as a base to build additional levels unless a
special agreement exists with its author.

You may not use this file in any commercial purpose unless a special
agreement exists with its author.

If you need one of the copyright points to be modified or removed, let it
know to me by E-Mail and I'll consider it.


ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* Where to get this WAD *                                               Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

FTP sites: n/a
 
BBS numbers: Lycaeum: +41 41 76 29 89 (ZyXEL)
		      +41 41 76 32 89 (USR)
	     Dark Severity: +41 37 46 24 77


ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί* Comments *                                                            Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ

ώ Once more I am sorry to tell you that this level is huge and therefore
  very slow. It's the biggest map I ever made. I really wanted to make a
  small 100 kilobytes level but I suddenly reached the memory limit of
  DEU2 5.21... I had to finish it with DEEP 6.11 (which is really not
  good. It's only advantage is to be able to handle very big maps (up to
  300 kilobytes)). If you want to play this level on Ultra-Violence,
  forget it if you do not have a fast Pentium or a P6...

ώ I'm not very proud of this level. It is really too big, there is no real
  theme and it doesn't look very good. There is not this wellknown magic
  while dooming which can be found while playing ID's levels.

ώ I included a demo of myself finishing the level on Ultra-Violence with
  100% secret and kills. It was recorded with DooM2.exe v1.7 so it might
  not work if you do not have the same version.

ώ The music for level1 was made by EMF. It is a new version of the
  titlemusic of the great game Frontier/Elite2.

ώ If you do not know how to play this level, just type the following
  command line after you put TWINS.WAD in your DooM2 directory:
  DooM2 -file TWINS.WAD

