================================================================
Title                   : Tread Softly!
Filename                : TREDSOFT.WAD
Author                  : Brandon Bannerman
Email Address           : backtrak@shadowplay.com
                          Possibly to change soon. When in doubt
                          refer to my surface mail address or
                          BBS number.
Misc. Author Info       : 21yo ex-shareware programmer whose
                          free time is wholly occupied by
                          deathmatching in Doom, Doom2, or
                          Heretic.
Description             : I built this level primarily to test
                          out a new feature I'd found in the
                          Doom engine, before realizing that,
                          although simplistic, this level could
                          provide a bit of play value and test
                          someone's coordination. I make no
                          claims to original architecture in
                          this one; I personally loathe levels
                          with cyberdemons most of the time. It
                          was necessary here.
Additional Credits to   : Mackey McCandlish, author of the Doom
                          Must Fall total conversion patch, one
                          of the best that there is. The first
                          level showed me what happens when you
                          put more than one Player 1 start pos,
                          and got me thinking...
================================================================

       [*] Okay, what the smeg does this level do? [*]

Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented (No point, really)
New Sounds              : Yes (Teleport sound replaced with a
                          death scream from Heretic. You'll
                          see why.)
New Graphics            : No
New Music               : Yes (E3M3 from Doom 1. Which reminds
                          me, am I the only person who noticed
                          that the music from Pandemonium is a
                          remix of a Slayer song called Behind
                          The Crooked Cross?)
Demos Replaced          : None

             [*] How the hell did you do it? [*]

Base                    : Brand spankin' new scatch level
Editor(s) used          : DEU 2 (Yes, I know it's a hack, but
                          I don't like ADE2 and will use this
                          until DEU 5.3 is released.)
                          BSP v1.2x
                          RMB v2.0
                          NWT v1.3
Build Time              : One lazy Sunday afternoon in May.
                          (About four hours, including docs
                           and optimizing)
Known Bugs              : See TECHNOTE.TXT

            [*] Cool! What can I do with it? [*]

Authors may do whatever they like with this file, with the following
stipulation: that if you use the level or the design technique used
to create the landmines (see TECHNOTE.TXT), that you give me credit
for it. Other than that, have at it!

   [*] Okay, I've probably got this WAD, but just in case... [*]

FTP sites: ftp.cdrom.com
           ftp.idsoftware.com

BBS numbers:
             Masterpiece MBBS (206) 639-0899

Other:
    If you're really desperate, don't have internet access, and can't
    call LD, then you can send me a diskette and some postage with a
    return mailer, and I'll jam whatever WADs of mine that I can fit
    on there.           Brandon Bannerman
                        1612 James Lane #N15
                        Kent, WA 98032
