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Title                   : The UAC Center v1.5
Author                  : J.C. Bengtson (SailorScout)

Original Release        : July 11th, 1997

E-Mail                  : golbez@ptd.net
                          sailorscout@doomnation.com

Web                     : http://home.ptd.net/~golbez
                          http://sailorscout.cjb.net

Included Files          : UAC_CNTR.TXT
                          UAC_CNTR.WAD

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Description             : This was my first WAD. Your mission is to enter the
                          UAC Center and clear it of all monsters. Along the
                          way you'll face many challenges and lots of secret
                          areas. Don't expect to find any HOM or texture
                          problems, much time was spent making this level a
                          pleasure to look at. Good luck!

Revision History        : v1.5 - Updated the text file, fixed some small
                                 issues with keydoors which had been plaguing
                                 the map since it's release 2 years ago, used
                                 BSP 3.0 and RMB as well as WARM to compile,
                                 removed the music which sounds quite bad on
                                 modern sound cards, removed the outside area
                                 with the Cyberdemon (quite superfluous), fixed
                                 and changed some textures,  fixed a secret sector
                                 which wasn't tagged as such properly, removed some
                                 extra items which showed up as being useless like
                                 the light goggles, uncompressed the LINEDEF/SIDEDEF
                                 data since it wasn't much anyway, fixed multiple errors
                                 though from a design standpoint some still remain;
                                 removed the ENDOOM lump, added a DEHACKED lump
                                 to support MBF and ZDOOM level name changes and par
                                 times, as well as a MAPINFO lump for ZDOOM,
                                 and finally I ZIPped the map up a bit differently
                                 to save space.

                          v1.3 - Once again did a text rewrite, added the
                                 new music, and released the map.

                          v1.2 - Rewrote this text file, added the new
                                 end text.
                          
                          v1.1 - Used WARM instead of BSP and REJECT,
                                 saved a few K with compression,
                                 removed the demo.
                          
                          v1.0 - Initial release.

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 PLAY INFORMATION
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Game/Map #              : Doom II, MAP08
Demos Replaced          : N/A

Supported Modes         : Single, Cooperative (4 Starts), & DM (8 Starts)
Difficulty Settings     : N/A

Base                    : A UAC facility on Phobos. Oh, I mean, all new level
                          from scratch!

Build Time              : 9 weeks.

Editor(s) used          : DETH v3.0
                          BSP  v3.0
                          WARM v1.6
                          NWT  v1.3
                          RMB  v2.1

Level Statistics        : THINGS   - 436
                          VERTICES - 1214
                          LINEDEFS - 1481
                          SIDEDEFS - 1889
                          SECTORS  - 236

Known Bugs              : If there were any bugs that I knew of and I still
                          released this, I would go to hell.

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 LEGAL BITS
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 Authors are NOT permitted to use this compilation as a base for their own.

 You MAY distribute this compilation, provided it is the original ZIP file.

 id Software provides no support for any user add-ons, including this one.
 All mentioned trademarks are the property of their respective companies.


 This map copyright (C) J.C. Bengtson