================================================================
Title                   : The UAC Dam Facility
Filename                : UAC_WET.WAD
Author                  : Ben Turner
Email Address           : bent@worldlynx.net

WWW Page                : http://www.worldlynx.net/bent/index.htm                            
                          
                          Check out my page if you're into games. I review 
                          both games and game soundtracks.

Misc. Author Info       : 18 year old from Collegeville, PA.  This is my 
                          first WAD that I felt was good enough to be 
                          released (or that I even finished).  Hey! Anyone 
                          still there?  Hello?!  

Other WADs by author    : CONTROL1.WAD - A DM level where you have a great
                          deal of control over where your opponent can go.

Why I'm not making      : I DON'T HAVE WINDOWS 95!!! AAAARRRRRGGGGHHHH!!!!
   Quake levels           (QUEST doesn't work on my system.) :(

Misc. Level Info        : This level started as a sort of homage to E1M7, 
                          the computer lab of Doom1.  I loved that level 
                          (and I really HATED most of episodes 2 and 3.  
                          Just me, I guess).  Anyway, after developing 
                          the story, I began to see level 14 as a base for 
                          a much larger WAD (UAC_DAM.WAD), which I may or 
                          may not ever finish (About half of its seven levels
                          are completed).  Seeing as I may never finish what 
                          I consider my masterpiece, I've decided to release
                          this, the first of the seven levels.  It's got 
                          what I think is one of the coolest Doom puzzles
                          ever, in the form of a "combination lock" in the
                          sewers. Check it out.
                          In my opinion it's the little details that 
                          make all the difference, and there's plenty of them.  
                          You'll see.  I hope you like it.  If you have time 
                          drop me a line and tell me what you think.  
                          I love getting feedback.  
                           
Description             : UAC has called you in to save their collective ass
                          once again.  Seems some troops stationed at their 
  (This is the story      Rio hydroelectric plant have gone berserk and 
  for the all of the      (with the help of a few dozen denizens of Hell) 
  seven levels, not       have taken over the plant.  The blueprints that 
  just the first.)        the UAC suits show you during the briefing reveal
                          that in addition to the main dam, there's a sewer, 
                          vault (?), and storage area in the facility.  More
                          interesting, there's a vast network of tunnels
                          and chambers within the mountain that the base was
                          built into.  UAC believes that whatever caused the
                          marines to go berserk originated within these
                          catacombs.  
                          "Your mission is to infiltrate the base and purge 
                          the invasion force.  Once the dam facility is 
                          secured, descend into the catacombs and destroy 
                          whatever it is that's in there.  If you survive, 
                          find a way out of the mountain and signal for 
                          pickup."  
                          "That's all?" you smirk. "Easy money."
                          The suit doesn't smile.  Instead, he points to
                          a sign.
                          
                                          ----------------
                                          |              |
                                          | NO SMIRKING. |
                                          |              |
                                          ----------------
                          
                          In his droning monotone, he croaks "It's time."
                          Then he chokes on the Jolly Rancher he was eating.  
                          You shake your head, as you watch his body spasm.  
                          You knew this story couldn't stay serious for long.
                          Your briefing over, you board the waiting UAC
                          shuttle.  You're dropped into the heart of the 
                          complex, and your mission begins...

Additional Credits to   : My good friend Sam Rensimer for testing and ideas
                          The author of Mountkng, for his excellent waterfall
  (These are the credits        textures
  for all of the seven    Lee Jackson of ROTT fame for Smooth.MID (level 14)
  levels, not just the          Chant.MID (level 15), Radagio.MID (level 17)
  first.)                       and Kissoff.MID (level 32)
                          Ken Hukushi for Gothic.MID (level 16) and the 
                                neat stained glass window texture
                          The (anonymous) creator of the cool sky texture 
                                (sometimes) seen in level 32 (see below)
                          The (also anonymous) author of Space.WAD, whose 
                                glass texture I modified
                          Rumiko Takahashi for Lum
                          The authors of DCK, NWT, DEEPBSP, Midi2Mus, TED
                                and Neopaint
                          id Software... you know why
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : Maps 14
Single Player           : Yes!
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes (see additional notes, below)
New Sounds              : No  (I like the standard Doom sfx)
New Graphics            : Yes, mouthfuls
New Music               : Yes, scads
Demos Replaced          : None

* Construction *

Base                    : All are new levels from scratch
Editor(s) used          : DCK v2.2  NWT v1.2  DEEPBSP v4.0  Neopaint v2.2a
                                TED v1.2
                          Little anecdote:  About halfway through the
                          development of these levels, I got DCK v3.2, which
                          I had eagerly awaited.  After playing with it for
                          about an hour, I was shocked.  It was crap!  There
                          were so many little annoying bugs it was amazing
                          that they weren't caught and fixed.  In fact, I 
                          almost lost my first level to its evil node
                          builder.  And to top it all off, features that
                          worked in v2.2 were crippled in this one.  With
                          all due respect to Ben Morris, (who, after all,
                          made the awesome v2.2) I can't believe he let 
                          that.. that beast be released.  It looks like I'll 
                          be sticking with 2.2 for a while now, until 
                          something comes out that surpasses it (which 
                          seems unlikely).  What a shame. :(
Build Time              : At least, oh, 100 hours (can you see why I never 
                                finished the other levels? I'm too damn
                                meticulous!)  
Known Bugs              : Nothing that will detract from the level, 
                                except that it might be a bit slow at times 
                                on anything less than a P100... :(

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  However, you MAY use other data within the WAD such 
as graphics and .MUS files so long as you give credit to the
original author(s) and/or obtain their permission.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, etc.) as long as you include this file
intact.

Note: Please contact me if you wish to put this WAD in a CD-ROM collection.

* Where to get this WAD *

FTP Sites: ftp.cdrom.com

But now it's probably on your hard drive.  Go play it.........Now.  
Actually, wait a sec and read below.

* Additional Notes *

If you're a serious Doom player you'll play UV.  However, lower difficulty 
levels are implemented if you're really having a bad day.

There's a secret cyberdemon you can unleash on level 14 if you're feeling
particularly evil in an UV net game (hopefully DM where ammo respawns :)).
Just go into the tiny little polygonally shaped room where the blue key is
and fire a weapon (or just punch if you're really cheap).  A cyberdemon 
will awaken and warp into the level to wreck havoc.

Sometimes the combination lock in the level 14 sewers malfunctions (because
it's so old :)) and won't work correctly.  This happens if you run around
too much and/or hit the buttons too fast.  Solution: input the correct 
sequence a bit more slowly.  Personally, I check the map to see if the 
path is open before dashing back out into the sewers.  (Don't worry if 
none of this made sense, you'll see what I mean when you get there.)

* Hints *

You might not want to read further...

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.

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I see you've disregarded my first hint... :)

* Level 14 - UAC Dam Facility *

After visiting the vault, check the room where you started for anything 
that may have changed.

There are many secrets (well, 3) that are only given away by the sound 
of a door opening and closing.  If you don't hear it, you'll most 
likely miss the secrets.  If you find a door that just won't open, try 
walking around in the general area.  Perhaps you'll trip the linedef that 
opens it...

There are no places inaccessible to the player.  If you can't get in 
somewhere, try doing everything else possible in the level (switches, etc.)
and then coming back.

There are many secret areas in the Facility, and all have clues like
different lighting or unusual thing placement to reveal their locations.  
Except for one... but it's a given that you're supposed to try to walk 
into waterfalls, right? ;)

OK, NOW go play it...


