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Title                   : UAC
Filenames               : uac.wad
                          uac.deh - this is, for now, optional. Later                            versions will include "spectre" imps and                               other monsters, and it will be required. If                            you play on harder skill levels, you might                             want the faster guns. I've never tested it                             without the DeHacked file. Good luck if you                            do!

Author                  : Kara C. Rader
Email Address           : Kara@xfury.net
WWW Page                : http://xfury.net/Xarenrath/UAC.html

Misc. Author Info       : I've been making Doom levels for a long time.                           I recently made a 9-level deathmatch wad for                           Doom I that my friends enjoyed playing (small                           levels, all guns, no health or powerups). I                            still prefer this file, though. I may include                           some of these levels as the "deathmatch                                areas" of the levels.

Description             : I made this just out of boredom. I originally                           intended it to be the "official UAC                                    building," and went from there. I've been                              working on it since sometime in 2000 on and                            off (more of the off). I only recently                                 converted it to Doom II format so I can use                            the additional monsters. I tried to include a                           lot of detail in the level and keep                                    it interesting. The typical scheme of the                              levels is that humans are inside, monsters                             are outside. I plan to have several outside                            levels later on.

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* Play Information *

Episode and Level #     : MAP01, "beta" version of MAP02 
Single Player           : Yes.
Cooperative 2-4 Player  : Yes, there are more monsters.
Deathmatch 2-4 Player   : Since the level is so big I added a deathmath                           level off to the side of the actual level.                             So, yes. Little time was spent on it, though.
Difficulty Settings     : Yes! Including multiplayer!
New Sounds              : No.
New Graphics            : Not unless you count the converted walls.
New Music               : No.
Demos Replaced          : Later.

* Construction *

Base                    : Started from scratch.

Editor(s) used          : Registered DeePsea, the best editor I've ever                           come across. DeHacked to do the dehacked                               files. DM2CONV to convert the files to Doom                            II format.

Known bugs              : None. If anyone finds any bugs, be sure and                            tell me where you were and what you were                               doing when it happened.

Time Taken              : A... really long time. I work on it for a few                           hours a month, so I'm not really sure.                                 Usually I just spend time adding little                                details and making sure everything is                                  alligned right.

* Other Details *

This is the first file I made when I got the trial version of DeeP97. I made a lot of other things after that (a castle, a bunch of deathmatch level attempts, etc) but this is the only one I didn't trash. It's gotten really big and I think I finally completed level 01. Yay.

Mail me if you have any questions or information on the file.

You may NOT distribute this file in any format.