November 15 and December 15, 1998.......................Brooklyn, NYC
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FILE TITLE: SwampRooms2.WAD
MAP TITLE: The SwampRooms - Paul Bunyan Edition
AUTHOR: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://home.earthlink.net/~snyland

DESCRIPTION:This is a "cleaned up" version my first ever DOOM level - sort of an elaboration of my tutorial map with HELLMAKER, a 2-roomer with lots of trees, foliage, slime and water textures set under a "sky"....intended to resemble a swamp with a UAC door in the middle of it. There is an exit....

THANKS TO: id for DOOM and Quake, the guys at Quakeintosh, those responsible for HELLMAKER*, Opulent and Co. for DM playetesting, and Ricardo Sheets for all of the Smut.
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GAME: DOOM2/Final DOOM (tested on both)
MAP: 03
SINGLE PLAYER: yes
CO-OPERATIVE: yes - 4 starts added
DEATHMATCH: yes - 3 starts in each room for a total of 6
DIFFICULTY SETTINGS: I don't think so (you oughtta be used to dying by now)
NEW TEXTURES: no
NEW DEMO: no
NEW MUSIC: no
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BASE: new level from scratch
EDITOR USED: HELLMAKER 1.2 (b2) for the Mac*
BUILD TIME: about 6 hours over 2 days
KNOWN BUGS: none*
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NOTES: This is my first DOOM level, made after playing DOOM2 for 3 years and Quake for a year - I have also made levels for Quake, and run a website devoted to Quake levels with lots of water and slime called The AquaQuake Vault....hence the structure of this WAD. There are only Imps, Nazis, Mancubi and Arachnas in this map, and the only weapons included were limited to supershotgun, rocket launcher and plasma rifle.....actually, there is also 1 chaingun dude, so if you kill him you can score that too, but he's guarding the exit and you won't see him in DeathMatch so..... Anyway, I always prefer "outdoor", naturalistic combat settings for both DOOM and Quake so decided to stick with those traditions for my first DOOM level and make a map that at least I'LL enjoy playing: sorry if the expansive spaces (and bundles of trees) mess with your frame rates. No difficulty settings used but still pretty tough - I've "cleared it" with 100% kills in under 6 minutes, yet still die a lot even though I know where everything is. My best advice as to tactics are to KEEP YOUR ASS MOVING, take out the lesser opponents first and then zero in on the big guys - I only meant to add 2 Mancubi and one more turned up via a bug in Hellmaker*, but I kept him in just to piss you off. There are NO secrets. This map was DM playtested by Opulent and Co. to great satisfaction, and hence comes highly recommended for either mode. ENJOY!!!

ADDENDUM 12/15: I have gone back into this map and played a little Paul Bunyan and carved out like 30 trees at least, so now it runs a lot smoother ... I also re-arranged some of the monsters, made the door require a key and added a couple of goodies plus co-op starts .... other than that this is more or less the same. This level now serves as Map03 in a string of WADs I am slapping together.
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LEGAL NOTICES: Authors would be ill-advised to use this as a base for other levels, but if you can't come up with anything better on your own feel welcomed to do so.....distribute this level freely, but you must include the textfile.....please do not put this WAD on a CD for commercial release. That would displease me.

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SQ 121598
The AquaQuake Vault - http://home.earthlink.net/~snyland/quake.html