Title                   : Waterwheel 
Game                    : Doom II (v1.9)   
Filename                : WWHEEL.WAD           
Author                  : John Bishop
Email Addresses         : john.bishop@willdata.com (work)
                          jb_sharx@hotmail.com (personal)
Web pages:              : http://www.users.waitrose.com/~sharx              
                          
Author's works          : BrikBlat! (with Chris Christensen)
                          The Honeycomb (with Chris Christensen)
                          The Orangery
                          Crabbet (with Chris Christensen) 
                          Kiddy  
                          Sprike
                          The Waterwheel

                          Author of 'Getting Started with DOOM Editing'
                          available from my website.
                  
Contributed to          : BIOWAR (Maps 6 and 13)
                          Plutonia 2 (Maps 3 and 28)     
                                       
Description             : UAC constructed a bolt-hole on the dark side
                          of the moon which was terraformed for the purpose.
                          It was known as the Waterwheel because of its shape.  
                          When you completed the cleanup at Deimos you were
                          warped to the Waterwheel because the infestation 
                          had spread even there. You find yourself transported
                          to the centre of the Waterwheel and need to find
                          your way to the exit warp-point cleaning up as you go.
                          
                          Sadly, the hell spawn has already carved holes into 
                          the roof and the upper levels have been flooded. 
                          Fortunately, door blocks have prevented the flooding 
                          from spreading to the control rooms that make up
                          the wheel(s) and the lower levels where the bugs from 
                          hell have constructed their dead-rooms.        
                          
Notes:                  : Took a while to finish this one, mainly because of
                          the amount of effort it takes to create rooms with
                          interesting texture mixes and lighting effects. I
                          hope you think it's been worth it! As usual there
                          are a number of secrets and puzzles to work out
                          but none are too difficult for the average player.
                                                             
Additional Credits to   : Ben Morris for his superb editor, DCK,
                          Jens Hykkelbjerg for the excellent Reject
                          Map Builder RMB version 2.1, the DEU Team, 
                          and, of course, the wizards of Id.
                                               
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* Play Information *

Level #                 : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested) 
Deathmatch 2-4 Player   : Yes  
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

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* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                          WinDEU consistency checker
                          RMB version 2.1 reject map builder
                                                    
Known Bugs              : None - EMail me if you find any.

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* Copyright / Permissions *

Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.

You may use this WAD as a basis for your own WAD design if you really
need to. 

Email me with questions or comments at any of the above addresses.






