======================================================================
Advanced engine needed  : None
Primary purpose         : Single play
Suggested location      : ./levels/doom2/v-z/wicked_3.zip
======================================================================
Title                   : No Rest for the Wicked
Filename                : wicked_3.wad
                          wicked_3.txt
Release date            : February 27,2002
Author                  : ReX Claussen
Email Address           : gurkha_boy@yahoo.com
Other Files By Author   :

		Wads requiring a source port to prevent VPO errors:

		  Pugilist.wad -- 3 levels for DooM2
		  Fear_Isl.wad -- 1 level for DooM2
		  Decimate.wad -- 1 level for DooM2
		  Complex.wad  -- 1 level for DooM2

		Conversions:

		  Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)
		  Phoenix.wad  -- 5 levels using Quake2 textures (source port required)
		  Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM
		  Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
		  Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM

		Wads requiring no source port:

		  Arena_01.wad -- 1 level for DooM2
		  Invictus.wad -- 1 level for DooM
		  Wicked_1.wad -- 1 level for DooM2
		  Wicked_2.wad -- 1 level for DooM2

Misc. Author Info       : I didn't make it all the way through 6th grade for nothing!
Description             : Medium-sized "spooky", hellish-themed level. Save that ammo!

Additional Credits to   : Jack Vermeulen (sbsoftware.com) for helping to try and get rid of the
			  nasty HOM effect at the start of the level
			  id Software

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No

* Play Information *

Game                    : Doom II v1.9
Map #                   : Map27
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : New

Build Time              : 10 days, including play-testing
Editor(s) used          : WadAuthor

Known Bugs              : A HOM effect at the start. Does not affect gameplay. I spent many hours
			  trying to get rid of it, and Jack Vermeulen also tried. In the end I
			  decided to release the map with the HOM instead of simplifying and
			  modifying the map.

			  These aren't exactly bugs, but I'll point them out. If you use ZDooM
			  you can't run across the pillars to get to the soul sphere and armor
			  (you'll have to jump), but in DooM2 you can. If you use DooM2 and die
			  and restart a saved game, the "sleeping monsters" syndrome prevents
 			  enemies from teleporting in at the right time.

May Not Run With...     : Half-Life, Unreal Tournament, Quake 3 Arena


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute No Rest for the Wicked in any electronic format (BBS, Diskette, CD, etc) as
long as you include this text file intact, and do not release it as part of a commercial product.


* Where to get the file that this text file describes *

ftp://......./idgames/levels/doom2/v-z/wicked_3.zip
