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Doom Version            : DOOM II (v1.9)
Title                   : (Hard)WORK
Filename                : WORK.WAD
Author                  : Eric Wilkinson
Other WADS by Author    : BRA.WAD, BALANCE.WAD
Email Address           : egw@efn.org on the Internet
			      	    OR
		          73747,1737 on Compuserve
Description             : Largish DOOM II level for Deathmatch
			  or for Single play with the -ALTDEATH
			  parameter. New graphics too! Fake
			  walls, secret doors, secret doors
			  behind fake walls, all that fun
			  stuff is included. Puzzles are
			  present. 

Additional Credits to   : Elizabeth for playtesting the east
			  wing with me.

Additional Notes	: Cooperative exit: First part of exit
			  is in the SW wing, second part of
			  exit is in the NE wing. The exit was
			  made cooperative to stop annoying
			  deathmatchers from saying "Emph, I'm
			  getting tired of getting killed on
			  this level. We're leaving!" and
			  hitting the exit switch. I did have
			  a story line for this level, but I
			  realized how lame a lot of other
			  DOOM storylines were so you'll have
			  to use your imagination if you want
			  one. Single play is not recommended
			  unless you use the -ALTDEATH parameter
			  since there is not enough ammo on the
			  level to kill all the monsters.
			  -ALTDEATH causes all objects to
			  respawn after 30 seconds.
			  New graphics: 1 sky texture, 15 walls.
			  Done in Deluxe Paint II Enhanced.
			  This level named WORK since that is
			  what I said a great deal when things
			  didn't go the way they were supposed
			  to with this level: "Work, dammit!"
			  This level turned out to be quite
			  large in size: 374397 bytes for the
			  level PWAD, 210836 bytes for the
			  graphics PWAD.

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* Play Information *

Map #                   : 01
Single Player           : Yes, with -ALTDEATH.
Cooperative 2-4 Player  : Supported, not recommended.
Deathmatch 2-4 Player   : Yes!
# of Deathmatch Starts  : 8
Exit Present            : Yes, cooperative.
Monsters Present        : Yes, all of them except Keen and Romero.
Difficulty Settings     : Not supported.
New Sounds              : No.
New Music		: No.
New Graphics            : Yes!
Demos Replaced          : None.

* Construction *

Base                    : Fresh
Build Time              : A looong time. This level was designed
			  on and off for a couple months.
Editor(s) used          : DETH v2.1, v2.3, v2.4
Node builder            : DEEPBSP
Misc Tools              : Deluxe Paint II Enhanced, New Wad Tools v1.3
Known Bugs              : Hall of mirrors sometimes when looking
			  into the central 'room'. I read
			  somewhere that there is a limit on the
			  number of 2S lines that can be rendered
			  in DOOM, and I believe this is what
			  causes the HOM. The entire central room
			  is just a bunch of 2S lines, and if you
			  add in the lines of some of the wings
			  behind the central structure you'll pass
			  the limit of 2S lines. Doesn't affect
			  gameplay.


* Copyright / Permissions *
This wad may be used as a base to build other levels as long as
you give credit to the original author.
It may also be included in any CD-ROM or other compilations.

* Where to get this WAD *
Compuserve: in the ACTION forum
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