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Title                   : Windy Beach Deathmatch v1.0
Author                  : J.C. Bengtson (SailorScout)

Original Release        : December 30th, 1999

E-Mail                  : golbez@ptd.net
                          sailorscout@planetfortress.com

Web                     : http://home.ptd.net/~golbez
                          http://sailorscout.cjb.net

Included Files          : WNDBEACH.WAD
                          WNDBEACH.TXT

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Description             : Another concept DM WAD for Heretic, this map is the
                          pseudo-sequel to SMKHDM.WAD. For some reason,
                          the level in Doom2 titled 'Barrels of Fun' is a
                          classic, and not because of level design. I guess
                          it's simply for the fact that blowing stuff up IS
                          fun!

                          So, after noticing that the exploding Pods in
                          Heretic can be carried by wind currents, I decided
                          to take advantage of this and design a level
                          around the idea. So what you have is a central
                          arena with a central sniping area, with Pods
                          circling below due to the wind.

                          Skill levels are setup so that on Easy, there won't
                          be anything except you and your opponents. On Medium
                          and Hard, the Pods come out in force and swarm the
                          middle of the map. Also on Hard, a few Undead Knights
                          and Gargoyles populate the outer areas, setting off
                          explosions when their projectiles hit some of the
                          Pods. If any of these things annoys you, just play
                          on Easy.

                          There are 8 Firemaces in this level, and that is
                          because of the way the Heretic engine handles that
                          weapon. It will randomly appear in one of the 8
                          locations, so remember that it won't always be in
                          the same spot when it respawns. This means that when
                          you play there will be only ONE in the map at any
                          given time.

                          To exit the map, you need to press at least two of
                          the switches in the central building and then walk
                          into the teleporter. Why is there an Invulnerability
                          Ring in the exit portal you may ask? To give the
                          person who leaves a nice goodie for the next level
                          is why!

                          Note that since this level is E6M2, you'll need to
                          use the warp code (engage), or the '-warp' command
                          line parameter to get to it.

                          The background music is 'Popcorn', one of the
                          earliest techno-style songs and appropriate
                          since you'll be popping pods. :)

Revision History        : v1.0  - First release.

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 PLAY INFORMATION
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Game/Map #              : Heretic, E6M2
Demos Replaced          : N/A

Supported Modes         : Deathmatch (12 Starts)
Difficulty Settings     : Full implementation

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : One day.

Editor(s) used          : DETH v4.42
                          BSP 3.0
                          NWT v1.3
                          RMB v2.1

Level Statistics        : THINGS   - 246
                          VERTICES - 773
                          LINEDEFS - 961
                          SIDEDEFS - 1330
                          SECTORS  - 140

Known Bugs              : If you play this map with the original Heretic.exe
                          and not a source port, you may experience some
                          sprite flicker when destroying the Pods. This cannot
                          be helped as it's an engine limitation. If it
                          annoys you, play on Easy so the Pods don't spawn.

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 LEGAL BITS
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 Authors are NOT permitted to use this compilation as a base for their own.

 You MAY distribute this compilation, provided it is the original ZIP file.

 id Software provides no support for any user add-ons, including this one.
 All mentioned trademarks are the property of their respective companies.


 This map copyright (C) J.C. Bengtson