===========================================================================
Advanced engine needed  : GZDoom 1.0.10 - ZDoom 2.0.99 (When it's out)
Primary purpose         : Weapons Modification
Archive Maintainer	: Update to Heretech.zip 
===========================================================================
Title                   : Heretech
Filename                : Heretech.wad
Release date            : 16/5/2006
Author                  : TheDarkArchon
Email Address           : TheDarkArchon.KDiZD@gmail.com
Misc. Author Info       : Weapons modding dude.

Description             : A DECORATE weapons mod for Heretic with a tech
                          theme. Because guns kick ass.

Additional Credits to   : See bottom of file
===========================================================================
* What is included *

New levels              : None. Is a weapons mod
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE, DECALDEF, SNDINFO, KEYCONF
Other files required    : GZDoom


* Play Information *

Game                    : Heretic
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3 days
Editor(s) used          : XWE, The GIMP, Paint, Audacity, Sound Recorder
Known Bugs              : The actions triggered by the deaths of the Iron
                          Lich and Maulotaur no longer work. Map's with ACS 
			  also tend to mess up the scripts.
May Not Run With...     : Anything other than GZDoom 1.0.10 or Zdoom 2.0.99 (on release) in Heretic


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tda.drdteam.org
FTP sites: 

* Weapons *

== Fist ==

Generic melee weapon. Tome of Power makes the punch more powerful

== Zapper ==

Powerful melee weapon. Tome of Power increases range, damage and rate of fire.

== XM63 pistol ==

Generic pistol. Tome of Power slows rate of fire and increases ammo consumption per shot but the weapon fires explosive bullets.

== DE2 Shotgun ==

Powerful pump-action shotgun. Tome of Power increases rate of fire and changes damage distribution but the weapons thrust is increased and the weapon freezes foes.

== XR4 SMG ==

Rapid fire Sub-Machinegun. Tome of Power decreases late of fire and increase ammo consumption per shot but the weapon fires powerful bullets that track foes.

== HPL60 Plasmatic Cannon ==

Moderate fast, powerful energy weapon. Tome of Power decreases rate of fire and increases ammo consumption but the projectile gains splash damage and ejects a ring of fireballs on impact.

== ERK6 Rocket Launcher ==

Standard Rocket Launcher. Tome of Power increases rate of fire and ammo consumption while 2 powerful seeking rockets are fired.

== Sigil of the Serpent Riders ==

Ultimate weapon. Contact with it's bolt causes instant death to non-bosses. Tome of Power increases ammo consumption but causes heavy damage to every monster in the players view. However, being close to the first target will cause damage to the player.

* Credits by resource *

NOTE: The credits go to wherever I found the resource unless I knew who made the resources in the first place. If I've used a resource of yours and haven't credited you, let me know.

Sprites:
PUNG - Scuba Steve
ZAPG - Marty Kirra, HacX team
ZPUF - Velocity
ZAPP - The HacX team
HPS* - WildWeasel
MISL - Id Software
(INAM)XMAM - Xaser
SHOT, SHTG, SHTF - Eriance
SSHLA0, INAMSSHL - KRoNoS
SSHLB0 - Cory Whittle
XR4G, XR4F, XR4P - Xaser
XR4AA0, INAMXR4A - Cory Whittle
XR4AB0 - Chronoteeth
HPL* - Chronoteeth, NMN
(INAM)HPAM - Daniel
ERKG, ERKF, ERK6, HMIS, ERKA, INAMERK6 - Eriance
FRME - Apogee
SPNG - Scuba Steve, Raven
TRID, MAN1, MAN3, INAMSGIL - Raven 
ADVISOR - Silverwyvern

Sounds:
HSRICH* - WildWeasel
HSZAP* - HacX team
HSXM63 - Xenophon
HSASPLDE - Xaser
HSDE2, HSDE2POW, HSDE2CK, HSDE2CK2 - WildWeasel
HSXR4, HSXR4POW - Chronoteeth
HSHPL60, HSHPLPOW - WildWeasel
HSERK6, HSERKPOW - Epic
HSERKBOM - Xaser
HSSIGIL, HSSIGBOM, HSSIGPOW - Raven

Other:
Inuyasha - I "borrowed" the DECORATE code the the Tomed Sigil from Divine Malice 2's Demonic Firepower weapon.
WildWeasel, Marty Kirra. Chronoteeth - Beta testers. Special thanks to Chrono for help testing the Global ACS scripts.
Randy Heit - For pointing out what should've been an obvious oversight.



