================ A New & Different PWad for HERETIC =========================
Title                   : WIZARD WARS
Filename(s)             : wizwarsa.wad, wizwarsb.wad, wizwarsd.wad
Version                 : v1.0 (9/96)

Author                  : Richard Dale Carlson
Email Address           : rcarlson@citilink.com
Other Wads by RDC       : COLD (Creatures of Light & Darkness),
                          REVENGE (Wizard's Revenge), GRENDEL,
                          OrbQuest, BIG RED, DEMONS!/DEMONPIT (for DOOM)

Description (Rules)     : Up to 4 players each control one of 4 "keeps"
                          (castle, pyramid, iron tower & caverns) in a
                          pocket dimension. Each "Lord" has different
                          weapons, magic & minions to use while both
                          defending his turf (each keep holds keys or
                          secrets the other Lords need) and infiltrating
                          the keeps of the other three Lords. Although
                          cooperative mode is used (mainly so that the
                          keys work), you MAY attack other
                          players. Try to let your minions do the work
                          for you, though. It'll save on ammo. (Before
                          you set out from your keep, wake up your
                          monsters with a couple warning shots with
                          your weapon. You'll be suprised at their
                          enthusiasm, and the resulting confusion should
                          keep an invader busy for quite some time...
                          Besides, you'll be long gone by then.) Lords are
                          encouraged to make (& break) alliances &
                          treaties, assassinate or imprison other Lords
                          (not to worry, escape is always possible),
                          etc. It's "All For One" AND "Every Man For
                          Himself" at the same time. (ie: politics)
                          You must escape from D'Sparil's pocket dimension
                          at ALL costs and the Lord who does is instantly
                          proclaimed Arch Wizard Deluxe and Winner of the
                          BattleGame.

                    NOTE: The game described above is called The BattleGame.
                          (wizwarsb.wad, B for BattleGame) This HERETIC
                          variant may not appeal to all HERETIC players, so
                          I've also included:
                               
                             The Adventure (wizwarsa.wad), for solo or
                              standard cooperative mode

                             The Deathmatch (wizwarsd.wad), for standard
                              deathmatch play

                          Please don't use the BattleGame if you want to
                          play standard HERETIC solo or cooperative
                          modes. The monster setup will be ALL WRONG
                          and no challenge whatsoever.
                                                       
Story		        : If I could write stories, I wouldn't be making
                          wads.
                          Okay, so D'Sparil collects sorcerors. You didn't
                          know? Well, he doesn't kill 'em all... A few
                          "lucky" ones are given parcels of land (vaguely
                          similar to their areas of origin) and allowed to
                          exist for the pleasure (and edification) of their
                          serpent master. Since their prison plane is a
                          pocket dimension, unconnected to the real world,
                          resources and mana are in short supply. Conflicts
                          soon arise among the Sorceror Lords. This
                          is the part that D'Sparil really enjoys. If things
                          get out of hand, D'Sparil will send Ironliches
                          and Maulotaurs to exterminate everything anyway.
                          Rarely does D'Sparil himself intervene, prefering
                          to watch the demise of his pets from a "safe
                          distance"...
                          It is told that there is only one means of escape
                          from this limbo. If one of the Greater Powers DOES
                          show up, the gate that brought it here could be
                          used by anyone. The problem is, dimensional
                          teleportation consumes LOTS of mana. Since this
                          place is actually a pocket dimension of relatively
                          small size, there's only enough magical energy to
                          teleport away ONE being (usually D'Sparil or one of
                          the other Powers). Also, the gate location(s) are
                          always well hidden and guarded by the strongest of
                          D'Sparil's minions. One would have to be clever,
                          ruthless, tough, and lucky as hell to escape this
                          way... But no mage ever has, and D'Sparil's
                          evil continues, unabated... Perhaps, if you could
                          just find a crossbow...

Additional Credits to   : Phil Burnham*
                          id/Raven
                          DragonLords by Jack Vance
                          This wad is dedicated to John Palys and Dave
                           Runeborg.
=============================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : yes (but see above)
Cooperative 2-4 Player  : yes (ditto)
Deathmatch 2-4 Player   : yes (ditto)
Difficulty Settings     : yes
New Sounds              : yes*
New Music		: no
New Graphics            : no
Demos Replaced          : none

* Construction *

Base                    : New level from scratch.
Build Time              : 25+ hours
Editor(s) used          : WadAuthor, WinTex
Known Glitches          : Mace may dissappear if spacebar is used to restart
                           a solo game after dying. Just restart the episode
                           and level from the game menu and it'll reappear 
                           where it should be. Sorry about this.
			  Some texture misalignment but most won't notice
                           or care.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. Go make your own level, Fred.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* X-bow sound is from Phil Burnham's classic wad, WIZARD4. You'll want all
  of his WIZARD series (I-IV, as far as I've seen). They are simply the
  best HERETIC pwads ever done. Get the book/cd "3D Game Alchemy": lots of
  nifty idgame tools & tips, as well as all four of Phil's great HERETIC
  wads! (plug)