Title         : Death Awaits
File Name     : await.wad
Author        : Robert Eckhardt
Email         : beans@visi.net
Description   : A good size deathmatch level for Hexen. There are five rooms,
                four on the outside and a wide open room in the middle. Each
                room has special effects and phased lighting that makes it
                more fun and dangerous. Also, I put in a few monsters to make
                things more fun, but not so many that they get in the way.

Map           : Level 01
Single Player : Only for exploring
Multiplayer   : It's possible, but you will run out of things eventually
Deathmatch    : That's what it was designed for
Difficulty    : No
New Sounds    : No
New Graphics  : No
New Music     : No
New Demos     : No

Base          : From scratch
Editors Used  : DCK 3.2 for the level
                WARM for the nodes and reject (72% efficiency by the way)
                Wintex 4.3 for the mapinfo
Building Time : About a week and a half
Flaws         : A bizarre flaw in the Hexen game itself. If there is a Death
                Wyvern active and you use a porkelator on another monster,
                including the Maulotaur and maybe another player,it destroys
                all mapspots in the level. If the Death Wyvern is dormant, it
                does not occur. Even killing it first before using the porkelator
                will have the same effect. Try using the warp code to go to
                map 12 (I think) or the Hypostyle and then use the all artifact
                code to get 25 porkelators, as well as everything else. After
                you have activated the Death Wyvern by crossing a certain line,
                use the porkelator on one of the brown Chaos Serpents also there.
                You will find that the Death Wyvern ceases to fly to any of its
                assigned mapspots and into the wall because the mapspots simply
                vanish. The upgrade to version 1.1 does NOT solve this problem.
                I put in a Death Wyvern in the level before I discovered this
                anomaly, but I took it out and put an enemy cleric in its place, so
                there should not be any problems.
            
You may distribute this level this as long as you do not change anything
about it. (Imagine a deathmatch level that cannot be distributed...) If you
do change it, do not distribute it, unless you give me credit, you change
the name, and you let me know about it. Otherwise, it tends to cause 
consistency errors when one player has the original version and another one
has an edited version.
