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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.

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 Review date: 4. May 95                              Review No.:  17
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    Title: Nick's First             Game: Doom 2
 Filename: NICKS1ST.ZIP             Size: 26k

   Author: Nick Adair             e-mail: nadair@students.wisc.edu

     Maps: MAP01                    Type: normal
   Sounds: no
 Graphics: no
    Music: no

[ Level construction ] ----------------------------------------------

  Small sized level with a  few hallways  and a few big rooms. Kinda
symmetrical.  Two keys used.  Good light usage; 90% dark rooms.  The
whole level is at most on one floor level, boring. Not very logical,
just search for the key, open door, push end button. ;)

[ Texture design ] --------------------------------------------------

  No misaligned textures. Clean work. The doors (the small ones) are
not very good - just blocks, no real door-textures used.  Some Tele-
porters have red floors & ceilings, others are better.

[ Bugs ] ------------------------------------------------------------

  No Tuttie-Frutti, Medusa or HOM effects.

[ Enemies ] ---------------------------------------------------------

  Very easy.  Only a few enemies,  one Mancubus,  one Revenant,  the
rest are Imps and Guys.

[ Things ] ----------------------------------------------------------

  Enough ammo,  enough health.  In fact you could  kill all monsters
again with  this amount  of ammo  and  health.  Only a  few  burning
barrels added... boring.

[ Scoring ] ---------------------------------------------------------

  51%

  It's the first  level from  this author.  To the author:  get some
ideas and  make your  levels much  more difficult  - you know,  it's
called: ULTRA VIOLENCE! Not ULTRA BORING. :) Couldn't resist...

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