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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.
              I will NOT review any deathmatch-levels!

            You can also read my reviews at this WebPage:

              http://mailer.fsu.edu/~mwiskema/doom.html

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 Review date: 29. May 95                             Review No.:  43
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    Title: Doomsday Of UAC          Game: Doom
 Filename: UAC_DEAD.ZIP             Size: 152k

   Author: Leon Martin Lim        e-mail: leo@cae.wisc.edu

     Maps: E1M8                     Type: normal level
   Sounds: no
 Graphics: sky
    Music: no

[ Level construction ] ----------------------------------------------

  Large level with  a lot of large rooms,  hallways and a courtyard.
(starting point)  This level  is kinda old,  built in summer 94, but 
has a few  nice features,  such as  invisible stairs.  Another  nice 
thing is the end,  sitting in a space-shuttle you will press the end
switch to  start the engine.  Very nice little  ideas sich as wheels
and UAC written in big letters, but the level suffers from too large
rooms I think - this gives the level a kinda rough touch... 
Nice light usage, but nothing amazing.

[ Texture design ] --------------------------------------------------

  Some strange  texture-combinations,  but  almost every  texture is
well aligned.  Some things are looking a bit rough,  others are very
detailed.

[ Bugs ] ------------------------------------------------------------

  No HOMs,  Medusa effects  or Tutti-Frutties.  The author noticed a
HOM, but  I was not  able to  comprehend  it  (a newer  Doom version 
suppresses the HOM  effect I think).  A strange bug appears in front
of the opened  container, the silver wall in  the background will be 
cut. But most of you will not notice anything. :)

[ Enemies ] ---------------------------------------------------------

  Too easy for a  Doom 2 player,  but the  end can  be a very shitty
trap - if you don't have enough  ammo to kill the Cyberdemon and you
saved the game in that room, there is no way out, because the Cyber-
demon must die to enable a moving floor with the required key on it.
I don't think  I missed anything,  I just ran  out of ammo.  But all
other  places  are  quite  filled  with  enemies and  no  problem to
complete.

[ Things ] ----------------------------------------------------------

  Enough ammo and health, could be some more other things.

[ Scoring ] ---------------------------------------------------------

  70%

  Worth downloading.  It's an old level,  but with a  few very nice
ideas.

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