
0README.2ND

   All of the COMPET-N\... DooM .LMP fileS found here were made using
   DooM (or DooM II) Version *1.9* and so that is the Version of DooM
   (or DooM II) that you'll need in order to be able to view them.

   [ This is NOT strictly true... but anyway... ]

   Note that in order to view any of the .LMP files from Episodes Two
   or Three of DooM (or any of the DooM II .LMP's), you will need the
   Registered (or Bought) Version of DooM (or DooM II). However those
   of you that only have the Shareware ["Free"] Version of DooM - you
   "cheap-skates" - WILL be able to view the .LMP's made from-for the
   First Episode of DooM (as well as create your own entries for this
   First Episode) but ONLY the .LMP's made from-for the First Episode
   of DooM - so NO DooM II .LMP's (or new level .WAD's or etc...) for
   you lot! - Come on, be a True Marine and Buy Them!


  The Main Emphasis here is on the *Time* Taken - with this dictated by
  the DooM "Tally Screen" shown at the end of each level completed.

  Please, let the tally screen tick through and then wait 10-20 seconds
  before cleanly quitting the game to record your level.


  The One Hard "Competition" Rule! - 1 of 1 :-
  If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!!


  And this is where I usually add...
  Except for "Rule" 2 of "1" ;-) Please - Absolutely NO "PAUSE-ing" !!!

  But I'll modify this to ...

  NO Pause-ing on single levels except for
  Only 1*1 min Pause on a difficult DooM II Level
  I was going to say NO Pause-ing on complete Episodes but...
  No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq


  Here's a (rather) brief run through of each of my suggested DooM (and
  DooM II) "Competition" Categories :-)


  Category 1 - "The DooM Levels"

  Each of the Individual DooM Levels...

  Ultra Violence (Only) .LMP Recordings of

  Episode 1 Mission 1 thru Episode 3 Mission 9
  Starting with just the Pistol and 100% Health

  (Excepting All Missions 8 - Later :-)

  Each Ending with 100% Kills And 100% Secrets
  [ Note that 100% Items is NOT Required ]

  eg. by

  DooM -Skill 4 -Warp 1 9 -MaxDemo 256 -Record filename

  Entries will be found
  in the DIR-ectory :

  COMPET-N\DOOM

  and will be named :

  EeMm-ttt.ZIP
  or
  Eem-tttt.ZIP

  Where tttt is the time taken (in MM:SS format)

  eg. COMPET-N\DOOM\E1M9-123.ZIP
  or  COMPET-N\DOOM\E19-1234.ZIP


  Category 2 - "DooM II Levels"

  as category 1 but this time for DooM II

  Each of the Individual DooM II Levels...

  Increasing Skill Level .LMP Recordings of

  Level 01 right thru to Level 32 of DooM II
  Starting with just the Pistol and 100% Health

  (Excepting The Final Level 30 - Later :-)

  Each Ending with 100% Kills And 100% Secrets
  [ Note that 100% Items is NOT Required ]

  eg. by

  Doom2 -Skill 4 -Warp 09 -MaxDemo 256 -Record filename

  Entries will be found
  in the DIR-ectory :

  COMPET-N\DOOM2

  and will be named :

  LVxx-ttt.ZIP
  or
  Lxx-tttt.ZIP

  Where tttt is the time taken (in MM:SS format)

  eg. COMPET-N\DOOM2\LV09-123.ZIP
  or  COMPET-N\DOOM2\L09-1234.ZIP


  Category 3 - "Quickest Levels"

  Can you beat the "Par" Times?

  Each of the Individual DooM Levels...

  Quickest Possible!
  Right down to the very last Second
  Ultra Violence (Only) .LMP Recordings of

  Episode 1 Mission 1 thru Episode 3 Mission 9
  Starting with just the Pistol and 100% Health

  (Excepting All Missions 8 - Later :-)

  Judged Purely on the Time Taken

  eg. by

  DooM -Skill 4 -Warp 1 9 [ -MaxDemo 128 ] -Record filename

  Entries will be found
  in the DIR-ectory :

  COMPET-N\DOOM\SPEED

  and will be named :

  EeMm-ttt.ZIP
  or
  Eem-tttt.ZIP

  Where tttt is the time taken (in MM:SS format)

  eg. COMPET-N\DOOM\SPEED\E1M9-123.ZIP


  Category 4 - "Fastest II Levels"

  Can you beat the "Par" Times?

  as category 3 but this time for DooM II

  Each of the Individual DooM II Levels...

  Fastest II Possible!
  Right down to the very last Second
  Increasing Skill Level .LMP Recordings of

  Level 01 right thru to Level 32 of DooM II
  Starting with just the Pistol and 100% Health

  (Excepting The Final Level 30 - Later :-)

  Judged Purely on the Time Taken

  eg. by

  Doom2 -Skill 4 -Warp 09 [ -MaxDemo 128 ] -Record filename

  Entries will be found
  in the DIR-ectory :

  COMPET-N\DOOM2\SPEED

  and will be named :

  LVxx-ttt.ZIP
  or
  Lxx-tttt.ZIP

  Where tttt is the time taken (in MM:SS format)

  eg. COMPET-N\DOOM2\SPEED\LV09-123.ZIP


  Category 5 - "Whole DooM Episodes"

  Quickest Possible!
  Right down to the very last Second
  Ultra Violence (Only) .LMP Recordings of

  A Whole Episode of DooM - Missions 1 thru 8
  Starting with just the Pistol and 100% Health

  Judged Absolutely on the Total Time Taken
  [ for Missions 1 thru 7 - 8 is "Free" ]

  eg. by

  DooM -Skill 4 -Episode 1 -MaxDemo 1024 -Record filename

  Entries will be found
  in the DIR-ectory :

  COMPET-N\DOOM\SPEED

  and will be named :

  EPx-tttt.ZIP

  Where tttt is the time taken (in MM:SS format)

  eg. COMPET-N\DOOM\SPEED\EP1-1238.ZIP


  Category 6 - [ Reserved for ] "DooM II as "Episodes""

  Fastest II Possible!
  Right down to the very last Second
  Increasing Skill Level .LMP Recordings of

  A Whole "Episode" of DooM II

  [  With each "Episode" being ...

     Epi.1 - Levels 01 thru' 10 - Possible.
     Epi.2 - Levels 11 thru' 20 - Possible ?
     Epi.3 - Levels 21 thru' 30 - Impossible!

     Alternatively Any TEN Consecutive Levels...
  ]

  Starting with just the Pistol and 100% Health

  AND Additionally

  Fastest II Possible!
  Right down to the very last Second
  Increasing Skill Level .LMP Recordings of

  DooM II - as MOVIEs...
  "Beginning to Death"
  FAST!

  eg. by

  Doom2 -Skill SK -Warp LV -MaxDemo 1024 -Record filename


  Entries will be found          OR...
  in the DIR-ectory :            in the DIR-ectory :

  COMPET-N\DOOM2\10LVS           COMPET-N\DOOM2\MOVIE

  and will be named :            and will be named :

  ttttSKlv.ZIP                   lvSKtttt.ZIP

  Where "tttt" is the Time taken in "MMSS" (Minutes and Seconds) format
  taken as dictated by the DooM engine only (and not by any stop-watch)

  And "lv" is either the "10LVS" STARTING Level - because the *tttt* is
  the most important factor OR it is the last completed "MOVIE" level -
  and only THEN does the *tttt* become the desciding factor.

  SK is the Skill - 1 (ITy), 2 (NTr), 3 (Hm), or 4 (UV!) or even 5 (NM!)


  eg. COMPET-N\DOOM2\10LVS\1621HM01.ZIP  -  in 16:21 - SK. 3 - ONE to 10

  or. COMPET-N\DOOM2\MOVIE\10HM1621.ZIP  -  01 TO TEN - SK. 3 - in 16:21


  Category 7 - [ Reserved for ] "The Heretic Levels"

  Each of the Individual Heretic Levels...

  "Ultra Violence" (Only) .LMP Recordings of

  Episode 1 Mission 1 thru Episode 3 Mission 9
  Starting with just the "Pistol" and 100% Health

  Each Ending with 100% Kills And 100% Secrets
  [ Note that 100% Items is NOT Required ]

    But since Heretic "-Record"-ing is "broken" - it
    uses the equivalent of the "DooM V.1.2 engine" -
    I say - "Wait until it's fixed!" ( Two weeks ;-)


  Category 8 - [ Reserved for ] "Heretic on Speed"

  Each of the Individual Heretic Levels...

  Quickest Possible!
  Right down to the very last Second

  "Ultra Violence" (Only) .LMP Recordings of

  Episode 1 Mission 1 thru Episode 3 Mission 9
  Starting with just the "Pistol" and 100% Health

  Judged Purely on the Time Taken

    But since Heretic "-Record"-ing is "broken" - it
    uses the equivalent of the "DooM V.1.2 engine" -
    I say - "Wait until it's fixed!" ( Two weeks ;-)


  Category 9 - [ Reserved for ] "DooM and DooM II NightMare"

  Just Record Any _Completed_ Level/s at "-Skill 5"
  [ with or without 100% Kills ] And Upload it !!!


  You will find more details of my suggested "rules" of each category
  in the file...

  COMPET-N.TXT

