This is a DooM .LMP "Competition" Entry - Please forward it...

E2M3-NM1.TXT

 E2M3-NM1.ZIP

  N2M3-247.LMP \
  N2M3-252.LMP - NightMare! ( CAN handle it! :-)
  N2M3-256.LMP /

  Recorded using "The Ultimate DooM"
  DooM -PlayDemo with Ultimate DooM
  OR
  DooM -PlayDemo with DooM Ver. 1.9 !

  DooM - Ep.2 Mi.3 - Refinery

  Kills     43%   48%   48%
  (Items    61%   61%   61)
  Secrets   66%   66%   66%  and Times  03:00  Tops ;-)
                                        -----

  Description :-)

  A long time ago, Nicholas Spampata put in a request for a D1I DHT
  exam and while he waiting for it he did E3M2-NM for the Compet-N.
  Anyway, he got assigned E2M3-NM as the "hard" level for his title
  (lucky sod ;-) see D1I-NRS.ZIP for that. Anyway again, I saw that
  E2M3-NM still hadn't been completed for the Compet-N so I thought
  I'd try to take this for an "easy" point - I completed it without
  any real problems and thought... "So what's so hard about that...
  That's NOT hard !!!" Here are three .LMP's that show that it does
  not belong in the DooM (1) Incubus hard set.

  Step 1: Run around the imps taking little or NO damage. Grab some
  shells and go partially invisible. Run across the ooze and grab a
  shotgun. Blast the skulls into oblivion - This helps clear a path
  for later (Dead skulls don't -Respawn ;-) Now get the mega-armour
  as it's there and it helps right the way through 'til the end :-)
  Turn around and go for the plasma gun. Two more skulls to waste !
  I like to save my cells for later, so shotgun the barrel and frag
  the pinkoes. Some of the time I hold back with my shotgun when an
  other pinkoe opens the door - this is to avoid the attention of a
  waiting baron. On the third run it came in, but I ain't afraid of
  these guys esp. not on E1M8-NM. Next, try to remember to get that
  blue key [ I forgot this, twice, after the first run... hence the
  time gap ;-) ] Now carry my trusty shotgun round to the blue door
  and pick up any available health should I need it. Next, it's THE
  time to unload some cells... Open up the blue door and don't take
  ANY prisoners - Kill them ALL ! :-) Shotgun yet more imps/pinkoes
  and take the invisibility. Now, shotgun or plasma ? It depends...
  Anyway, I've got my route through the maze sorted - it may not be
  the best but, "what shalls" (I don't give a rat's... ;-) Last bit
  is to get the rad. suit, soul-sphere plus cells, then terminate a
  cacodemon, plus the rest, and finish it. NO wocking furries ! :-)

  Now you may still be wondering: "Why are there THREE .LMP's ?"...
  Well, check out the date-and-time stamps - they were completed in
  the same 20 minute session. The times are REAL. The only "fixing"
  that has been done to them is that the waits at the end have been
  set to 30 seconds...

          N2M3-247 LMP     27534 18/04/96   12:44
          N2M3-252 LMP     28166 18/04/96   12:55
          N2M3-256 LMP     28734 18/04/96   12:59

  So, three .LMP's of a D1I "hard" level completed over and over...

  To Me, this says that it is either NOT hard OR I, MYSELF, am such
  a bloody good Incubus player... ? What do YOU think ? ;-)

  OKay, it's NOT hard. Many of the "medium" levels, eg. E1M6-NM and
  E1M7-NM, are MUCH more difficult. This just goes to show that D1I
  had become a lottery regarding which of the "hard" levels you got
  assigned, but since it is now almost closed [ C'mon Uwe G. ! ] it
  doesn't really matter - BUT regarding the D2I title... See ONE of
  my NM13-???.ZIP files for comments ! Basically, this has become a
  stupid race to get a damn exam...

  F---R---A---N---K---!!!  [ Don't get TOO mad - I warned him ;-) ]


  Now, I wonder... E2M3 on NM *AND* Under Par... I already know the
  answer to this ! ;-) I'll do a much shorter .TXT for that one :-)


 S.;-)  D1I  [ TWO ! Out-of-Base levels completed :-| ]

 S. Widlake

 s.widlake@rl.ac.uk

