This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Patrick Martin hereby conquers the title of DOOM 2 Tyson.

Exam file name          : D2T-PBM.ZIP
Title conquered         : DOOM 2 Tyson
Author                  : Patrick Martin  
Completion date         : 1996 11 10
Game and version used   : DOOM II v. 1.9
Log entry
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CHAL: D2T  PBM Patrick Martin             01 22 06  RRR-RRL-FFR            
    :          cmarti39@icon.net                                           
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Substitutions?          : YES.  Replaced MAP06 with MAP16

Additions to base       : MAP12 (Hard), MAP16 (Hard)

System used             : Gateway 2000 P5-100, 16MB RAM
                           Gateway 2000 AnyKey keyboard.

Controls used           : keyboard only, default configuration

Free interpretation     : Finish MAP31 with 100% kills using fist only.

Comments                : The first thing I did when I received this
                          challenge is look if I got MAP04 or the
                          dreaded MAP06.  As expected I was assigned
                          MAP06.  Long before I got the challenge, I
                          practiced on some alternative levels just
                          in case something like this happened.

MAP01:  Very easy.  Troopers, imps, and a chainsaw make an easy and
        very bloody combination :)  Time:  1:36.

MAP22:  This map is quite difficult but relative to the base, I think
        it belongs in Medium.  The two tricky parts for me are the
        beginning after you first warp into the center and the
        baron.  With respect to the baron, I tried Mike Pratt's
        strategy in getting the baron on the lift.  It didn't work
        out and I got burned in the process.  At that point, I just
        got in a boxing match with the baron.  I won after the baron
        reduced me to near death.  I did the authentication dance
        a second time because I couldn't remember if I did it at the
        start.  Time:  11:14.

Substitution (also expansion):
MAP16:  I'm sorry but I can't do MAP06 -- I tried to play the level
        Tyson style but I get killed quickly every time.  The level
        is too dark, it has few bullets, no berserk/chainsaw exists,
        and there are too many monsters.

        The way to complete MAP16 is to grab the invulnerability, then
        run to the berserk as fast as possible.  Once berserk, kill
        as many revenants while the invulnerability lasts.  After the
        revenants are disposed of, take out both arch-viles, one at
        a time, ASAP.  After you destroy both arch-viles, grab the
        megasphere, release all the monsters, then go for the blue
        key.  Monsters of various types will warp in.  At this point,
        some of the monsters will fight other.  This is the best
        chance to kill most if not all of the mancubi.  You must
        kill the mancubi at all costs because if several of them
        survive after everything else is dead, it will be near
        impossible to kill all of them with the fist and survive.
        You should never use bullets except in the following three
        situations:  to open the secret doors, to safely pick off
        the mancubus guarding the soul sphere, or to kill the few
        remaining monsters near the end.

        The lmp lasts 31:00.  Action is fast and furious for the
        first nine minutes of the lmp.  Below are some higlights.

            4:00 - Both arch-viles are dead
            9:00 - Action slows down
           27:00 - Authentication dance
           31:00 - The End  (All monsters are dead!)

        This level is similar to MAP28 in difficulty.  It is one of
        those medium/hard border levels.  If you use the arch-viles'
        revival skills to raise monsters so that you can kill monsters
        more than once then exit the level with some of the other
        monsters alive, it is medium; otherwise it is hard.  You
        need a good strategy (and a little bit of luck) to stand
        a chance to kill everything on MAP16.

        This lmp of MAP16 is not the lmp originally found in
        D2T-PBM.  Originally, I used the arch-vile trick to complete
        what I thought was a very difficult level.  Shortly after
        reexamining the level, not only did I think I "cheated",
        but also the level is not quite as difficult as I thought.
        (The hard rating stands though.)  This lmp is my redemption.
        For those of you aspiring to become a Doom 2 Tyson, here's
        my advice:  Although I sympathize with your plight of
        finding levels to expand the base with and that the
        arch-vile may help you complete what seems to be an
        otherwise impossible level, DON'T leave the level until
        everything is dead.  Aside that it is cheap, it can be
        humiliating when someone comes along and does what you
        thought was impossible.  In my case, I humiliated myself.
        If you like to view the lmp of MAP16 that used to be in
        D2T-PBM, contact me and I'll email it to you.

Out-of-base expansion:
MAP12:  This is the level that I had planned to expand the base with.
        MAP12 has a somewhat plentiful supply of bullets; three
        berserks, several medikits, and a soulsphere; isolated monster
        encounters; and large areas of space.  However, you need the
        bullets to kill one baron, two mancubi, all the sargeants
        guarding the armor and invisibility, and as many cacodemons
        as possible in the final room.  It is likely that you will
        spend more bullets to kill more sargeants and to tame the
        lost souls.  All other monsters must die by your fist or by
        infighting.

        The first tricky part is the rooftop.  All five arachnotrons
        must be destroyed by the fist.  Fortunately, a berserk and
        over two dozen imps are available to help you kill the
        spiders.  Once inside the building, seven mancubi must be
        eliminated.  The arachnotron guarding the blue key can take
        out some of the mancubi; the rest must be punched to death.
        Up until the last room is some fist fighting and monster
        luring that is not as dangerous as near the beginning of this
        lmp.  The final room with all the cacodemons is the worst part
        of the level because once the door shuts behind you, you can't
        turn back.  You need as much health, armor, and bullets you
        can carry.  I shot at the cacodemons until my bullet supply
        exhausted.  Next came the trickiest part of all:  kill the
        remaining cacodemons with the fist.  Doing this is like
        sticking your hand in the jaws of a shark.  Sometimes,
        I can punch a cacodemon to death quickly without taking a
        scratch; other times, I have difficulty touching one then
        I lose about 90% health to the beast.  In this lmp, I had
        a VERY tense battle with the last cacodemon.

        I rate this level hard because there are many situations
        that require critical timing and some luck (e.g. the rooftop
        and the last room).  One or two mistakes can finish you off
        quickly.  In addition, this lmp is very long.  Time 1:08:16.

Free interpretation:
MAP31:  After completing the previous levels, I decided to punch out
        everything on MAP31 just for fun; no weapons were used.  I
        made a mad dash to the berserk and soulsphere then it was
        payback time.  This level is quite easy even with Tyson
        restrictions.  Time:  9:25.

Author info             : I am 25 years old now.  This is my second
                          DHT-title.  My first title is a D2GM.  I
                          started playing DOOM when I tried shareware
                          DOOM in July 1995.  Then I got DOOM II in
                          September 1995.  I have played DOOM more
                          than any other game.

                          HUGE thanks goes to Mr. Lmps for addressing
                          the concerns I had for D2T-PBM.  I must
                          thank Frank Stajano for hosting the DHT.
                          It gives single players who are not blessed
                          with fragmates the chance show off their
                          best.  Additional credits go to all other
                          DHT title holders, especially those with
                          epic titles.  Finally, I thank ID for
                          creating the best games, Doom and Quake,
                          of all time.
