This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Anton Magleli hereby conquers the title of DOOM 2 Incubus.

Exam file name          : D2I-AVM.ZIP
Title conquered         : DOOM 2 Incubus
Author                  : Anton V. Magleli
Completion date         : 1996 07 17
Game and version used   : DOOM 2 v.1.9
Log entry               :
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CHAL: D2I  AVM Anton Magleli              03 10 19  LFR-FFR-RFR
    :          Anton Magleli <magleli@lord.eecs.wsu.edu>
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Substitutions?          : None

Additions to base       : MAP14 (Medium/Hard - see comments)

System used             : 486/100 8Mb, PCI video, Sbpro
                          and a pair of Really Powerful Speakers

Controls used           : Mouse:
                              Left   ... fire
                              Right  ... forward
                              Middle ... strafe on

                          Keyboard:
                              D ... strafe left
                              F ... strafe right
                              S ... run
                              A ... use
                          SPACE ... back
                              E ... turn left
                              R ... turn right
                              Q ... stop recording ;-)

Free interpretation     : MAP18 Nightmare using only bare hands

Comments : Having completed the three DOOM 1 Advanced Titles
           3 months ago, I now have the opportunity to do the
           same for DOOM 2. To compare both DOOMs in Nightmare
           mode: DOOM 2 is slightly harder than DOOM 1, but
           just slightly. Also, Incubus base for DOOM 2 is
           well balanced, which is not the case with DOOM 1.
           I have recorded the three required LMPs the day I got
           the challenge, and they are all adequate to their ranking.

   MAP03 : This MAP is one of my favorites. A full life/armor pack
           plus invisibility, all in one place to safely authenticate,
           make this MAP really easy. Note an interesting move near
           the red key: first lower the lift, and then take the key.
           This saves the lives of two more demons ;-)

   MAP10 : Yes, this is a fairly medium level. That is, after you
           watched other people run. In particular, at the critical
           section - spider/revenant/imp/demon room - a right route
           to take is very important. Very important is also a delay
           at that room's entrance. The imps should open the door
           themselves, your shooting is then heard by other monsters
           and they move, so that their location becomes convenient
           by the time you enter. This is, of course, not the only
           possible way, but statistically it gives the least
           probability of something going wrong.

   MAP19 : D2I-DZ, who added this level, has developed a great route,
           especially a nice touch about the cacodemon behind the
           main building's door. Only have him see you; then you may
           go around the corner for the green armor. That brain surgeon
           tries to get closer to you *along the straight line*, so it
           exits into the "courtyard"! By the time you return, the
           way is free.
               The Arachnotron at the beginning is really REALLY annoying
           when it starts to open the door. DZ did not kill him; initially
           I also did not intend to, because in that case the respawning
           would likely to go wrong. But the arachnotron kept opening the
           door and killing me with amazing stability. It finally got on
           my nerves, I went out AND KILLED THE DAMNED SPIDER. Boy was I
           relieved! What's more, the recording now would go much easier,
           the beginning is not a critical section anymore. Two critical
           points still remain, however. One after a teleport (the demons
           tend to come to the rising ledge), another near the yellow key
           where you have a specter teleported and clawing at your back.
           But all in all, this level is not a super hard.

   MAP14 : (out of base). I was surprised when I saw this level was still
           available. It's definitely easier than the remainder.
           By difficulty this MAP is somewhere between Medium and Hard.
           It's rather Hard when compared with "medium" set of D2I base.
           Although there are no tough places (except around the blue key),
           this big level features a whole lot of sniping points and the
           monsters, especially chaingunners, make the full benefit of it.
           You have to be very careful and very alert all the time.
           However, the availability of plasma gun with plenty of cells
           as well as a Soulsphere is a plus. I think I'll left Mr. LMPs
           decide in which set this level should go.

   MAP18 : (free). The idea of doing a level on NM without firing a shot
           came immediately after I began thinking about a free
           interpretation. After a brief analysis, two levels appeared
           suitable: MAP08 and MAP18. So I did the latter barehanded
           (which is not hard at all, by the way). MAP08 is even simplier.
           There may exist other levels possible this style, but they are
           not so obvious.

Author info : Now 25 years old, I am hereby conquering my 4th advanced
              DHT title. I started to play DOOM approximately in November 1994.
              A complete "mouser", I have been using mouse control from
              the beginning. But only in February 1996 I began to SERIOUSLY
              play DOOM when I discovered about DHT and saw the brilliant
              performance of Steffen in his D1S exam.
