This is a DHT exam file. Its place is in the dht-exams directory.  
 
                          The DOOM Honorific Titles  
                   Created by Frank Stajano on 1994 05 01  
  
John Upper hereby conquers the title of DOOM 2 Speedy Gonzales.  
  
Exam file name          : D2SG-JKU.ZIP  
Title conquered         : DOOM 2 Speedy Gonzales  
Author                  : John Upper  
Completion date         : 1996 11 17 
Game and version used   : DOOM II v1.9  
Log entry               :  
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CHAL: D2SG JKU John Upper                 15 25 22  FLF-LRL-FRR  
    :          John Upper <3jku@qucdn.queensu.ca>  
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Substitutions?: NO, but it IS tempting to sub harder levels for MAP 15. 
 
System:     486DX/2-66; 12MB RAM; generic 1 MEG video card;  
            twitchy new AP-300 optical mouse; Cheapo SB16 compatible  
            (mono, so I don't know where sounds come from). 
Controls:  
            Keyboard:                           Mouse: 
E ... Forward           W ... Strafe left             Left  ... Fire 
D ... Backward          R ... Strafe right            Right ... Strafe  
S ... Turn Left         Ctrl ... Run  
F ... Turn Right        SPACE ... Use   
  
Free interpretation: MAP 17-23, UV, under par, EACH FROM SCRATCH. 
 
Comments: All maps done under the newer DHT5/DHT6 revision: UV ALL THE WAY. 
 
MAP15: Easy. Even the jump to the secret-level tower switch is easy if you 
      start with your back to the wall and walk it. I just went for speed 
      here, even though I prefer Johnathan Hoof's more intricate and  
      combative route. Time: 58 sec. 
MAP25: The best of my LMPs. Hadn't played this since the first time through 
      D2. Surprised at how easy it was. The only tricky part is the jump  
      down after the blue key. Decided to go for under par AND maximum kills.
      Result: 93% kills in 2:28. [Probably could have got +95% kills if I 
      hadn't wasted plasma on the second Hell Knight.]  
MAP22: Difficult to _consistently_ make this under par on UV. Good practice 
      for my FREE interp, which is actually better than this one. 
FREE: What can you do when everything's been done? I can't play against
      fast-monsters like Johnathan Hoof, I sure as hell can't play Nightmare 
      like Seffen Winterfeldt, and I can't even run in a straight line as  
      fast as Daniel Lindgren (how does he DO that?). So I can't make a 
      single-level demo that's as good as theirs. Instead, I've made a 
      combination Lightning/Speedy Gonzales demo: a sequence of levels  
      underpar, BUT at the start of each new level I kill myself quickly  
      and then complete that level from scratch. Call it SuperGonzales.  
      All I'll say is that this is harder and a lot more exciting than it 
      might sound. [Try it.] Of course, it all depends on the levels you  
      pick: MAP 15-21 is easy, MAP 22-29 would be brutally _brutally_ hard. 
      My sequence (MAP 17-23) is pretty hard, but it's still a compromise: 
      I left out 15-31-32-16, since they're easy enough not be so interest- 
      ing to watch, but I also left out MAP 24 (The Chasm), which is super- 
      difficult and really frustrating at the end of this sequence. So,  
      unlike those _other_ guys, I'm leaving you with an obvious way to "top"
      this: do 17-24 on SuperGonzales rules. ;) 
 
 MAP  TIME   PAR    WORTH NOTICING   
  17  5:14   7:00  200% Health, but sloppy and slow. Ran directly over the
                   medpack near the blue key, but it doesn't pick up?! 
                   Cool trick vs. AV -- good for slow movers like me.
  18  0:46   2:30  Play `shave-and-a-hair-cut' with pistol on first door. 
  19  3:02   3:30  Back door entry decoys spider away. Very sloppy at end. 
  20  2:00   2:30  Shotgunner takes 10 bullets on suicide start. 195% H.   
  21  2:40   4:00  Imp takes 3 hits from double shotgun. 174% Health. 
  22  2:23   2:30  100% Health at last door (!) but lost 56% "persuading"
                   reluctant chaingunners to lay down their weapons. 
  23  2:59   3:00  Having too much fun. After having to shoot six Hell 
                   Knights at the beginning (what good are those barrels??)
                   I should have run _around_ the AV and the 4 revnants --
                   killing them almost puts me over par.  
  24   ??          I set the -maxdemo for 200k, and it ran out here. I was  
                   off to a great start, but, to be honest, I probably  
                   wouldn't have made it.  
 
Author info: Thinks Quake won't be any fun until someboy makes a Total
            Conversion which imports the Doom2 monsters. (Revnants!) 
Thanks to: 
      - Jonathan "Hunter" Hoof, Daniel "Demonlord" Lindgren, and 
        Steffen "No Nickname" Winterfeldt, for their great demos. 
      - Frank S., Simon W., and the people at cdrom.com for maintaining
        their note-perfect documentary of Doom. 
      - iD, creators of the most engrossing, self-contained fictional
        world of the 20th century.  
 
PS:   I created a WAD --think2wc.wad-- for D2SG-style play. It's on 
      cdrom.com and its mirrors. Unlike DHT and COMPT-N, you have to 
      work out your own routes AND figure out a reasonable par time. 
      Best times: HMP = under 3 min, UV = WAY under 7. 