This is a DHT5 exam file. Its place is in the doom/dht-exams
   directory.

The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01

Josh Horwich hereby conquers the title of Doom 2 Incubus (D2I).

Exam file name: D2I-JBH.ZIP
Title conquered: DOOM 2 Incubus
Author: Josh Horwich
Completion date: 1996 01 20
Game and version used: DOOM II v. 1.9
Log entry:
CHAL: D2I  JBH Josh Horwich               32 05 06  LRL-LRL-FRF            
    :          josh@catapent.com (Josh Horwich)                            
Substitutions? No
Expansion to the Base: MAP25, rated as a hard level
System used: Pentium 133 w/sound card
Controls used: keyboard + mouse. Config is :
         Move Forward      D
         Move Backward     C
         Turn Left         W
         Turn Right        R
         Use               SPACE
         Fire              G
         Speed On          A
         Strafe On         ALT
         Strafe Left       S
         Strafe Right      F

Free interpretation: MAP16 (Suburbs) UV

Comments: 

   MAP32 - (Assigned, Easy) Nothing special here. Dance at beginning, grab
   the Invulnerability, and run. 

   MAP05 - (Assigned, Medium) That's more like it ... some challenge! Was
   having a rough time of it until I watched someone else's recording.
   Still took me a few times after that. Dance is in the middle, after
   killing some imps and shotgunners near the mega-armor.

   MAP06 - (Assigned, Hard) Also a fine challenge, I was hating life until
   I watched another recording. Lots of plasma and health make this possible,
   albeit difficult. Took me 20 runs or so. Dance is while waiting for the
   crusher to mangle the big, hairy spider.

   MAP25 - (Base expander, rated hard) The base for Incubus is quite full!
   So I decided to tackle this level (lots of plasma, definite separate
   areas) but discovered it took me about 100 tries to get it right! Dance at
   start (awakening a few shotgunners, of course). Then it's off to the
   races. This recording is probably the most interesting in this set.
   "Cool" thing to look for ... right before I kill the baron near the end
   (or is it a Hell Knight?), he shoots some green slime at me, I shoot a
   rocket. He gets pounded, I run *under* his shot. Looks great in playback
   mode in the map with monsters & shots visible!

   MAP16 - (Free Interpretation) Well, I couldn't think of a fancy free
   interp, so I decided to wade through the Suburbs in UV mode. Run & gun
   most of the way ... dance is after I pick up invisibility, at the
   location where the Combat Shotgun originally gets acquired. Highlights
   include fine BFG shots at the final building with the exit ... three
   shots clears them all out.

   A word of warning ... I once recorded this, but during the recording I
   changed my sound volume (louder, so I could listen for a stray monster),
   and in doing so, the playback was out of sync with the recording. Oops,
   had to redo the whole thing.

Author Info:
   My 9th title (D1M, D1SG, D1GM, D1I, D1T, D2M, D2SG, D2GM as well).
   All that's left is D2T, which will probably be the hardest of them
   all (in my opinion).

