This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Ariel C. Vera hereby conquers the title of Doom 1 Grand Master.

Exam file name          : D1GM-ACV.ZIP

Title conquered         : DOOM 1 Grand Master

Author                  : Ariel C. Vera

Completion date         : 1995 09 16

Game and version used   : Ultimate DOOM v. 1.9

Log entry               : CHAL: D1GM ACV Ariel C. Vera  39 29 36  RFR-RFL-RFR
                        :               "Ariel C. Vera" <arielv@shadow.net>

Substitutions?          : N/A

System used             : Pentium 100 with 32megs of ram, ATI Mach 64 PCI
                          video card (2 megs dram), 21" Viewsonic monitor
                          and Sound Blaster Awe32 running under Win95. All
                          levels played at full screen at approx 45 fps.

Controls used           : Keyboard only, everything redefined as follows...
                          Arrow keys for movement, CTRL to fire, Shift to
                          run, ALT to strafe, and INS to open (numeric keypad)

Free interpretation     : E4M8 - UltraViolent with Fast Monsters. Nothing
                          terribly fancy or amazing. I really wanted to do
                          E4M9, but after numerous tries and just plain
                          exhaustion I settled on E4M8 so I could finish
                          the exam! ;-) The dance is in the first room after
                          I have cleared out most of the first two rooms.

Comments                : I had completed a few other levels that other
                          Grand Masters had completed and _thought_ I was
                          well prepared... HA! After being humbled.. I
                          downloaded completed lmps of 2 of the levels I
                          was assigned and then was on my way! SO, I echo
                          the same advice given in the DHT text file...
                          Check out other people's completed lmps if you
                          get stuck. At this skill level, strategy is the
                          most important thing. Once an optimal strategy
                          is found, 75% of the battle is won! You already
                          know how to shoot and move, otherwise you wouldn't
                          be here!

E2M9                    : This level (at first) seemed much too difficult to
                          be rated as easy. But once I had seen how another
                          Grand Master played it, it was much easier to do.
                          The dance is near the end inside the room. Key to
                          this level is to get the CacoDemons and Demon Lords
                          to kill each other. If you find yourself getting
                          into the fray before 90% or more of the baddies are
                          dead, you are making it much too hard for yourself.

E3M9                    : This level also seemed much harder (at first) than
                          it's medium rating. Mainly because I was always low
                          on ammo. But after seeing how another Grand Master
                          did it, I finished it in one try. But a word of
                          advice, DON'T pick up the invisibility sphere, it
                          was a very stupid move on my part. I much prefer
                          knowing where incoming projectiles are going so I
                          can more easily dodge them. When you are invisible
                          the monsters fire in all kinds of random patterns
                          making the chances of you taking some unwanted
                          damage increase greatly. The keys to this level
                          are to get as many intra monster battles going
                          as possible (to conserve your ammo), use your
                          rockets well and sparingly (be accurate with the
                          CyberDemon) and save the invulnerabilty and BFG
                          for use in the last room to kill as many baddies
                          as possible so you are just left with mop up duty.
                          The dance is done in the narrow hallway area where
                          the first 4 or 5 demons are located.
                      
E3M6                    : This one was brutal for me (many, many attempts)
                          until I figured out my strategy. There is not alot
                          of health to be found and the lava is a 20% pain
                          in the butt loss. The key to this level is to save
                          the 2 invulnerabilty spheres for the end of the
                          level and be VERY frugal on your ammo. Use exactly
                          what is neccessary to kill a threat or you will be
                          sorry... ;-) And be vary wary of your health it can
                          get low in a hurry. The dance is done about midway
                          through. It is done in front of the stairway near
                          one of the invulnerabilty spheres.

E2M3                    : My addition to the base. It was the first one that
                          was available. The whole key to this level is the
                          beserk powerup. You need this to kill the majority
                          of the lesser bad guys so that you will have enough
                          ammo to kill the faster moving and more lethal ones.
                          The dance is done near the blue door. I would rate
                          this as medium.

Author info             : Doom 1 Master (now Grand Master) who loves to load
                          up his trusty shotgun and kick some demon butt! Can't
                          wait for Hexen and especially Quake!
