This is a DHT exam file. Its place is in the dht-exams directory.

				  The DOOM Honorific Titles
			 Created by Frank Stajano on 1994 05 01

Andreas "Anthe" Kren hereby conquers the title of DOOM 2 Schwarzenegger.

Exam file name          : D2S-AAK.ZIP
Title conquered         : DOOM 2 Schwarzenegger
Author                  : Andreas "Anthe" Kren
Completion date         : 1996 06 12
Game and version used   : DOOM II v1.9
Log entry
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CHAL: D2S  AAK Andreas "Anthe" Kren                 FFR-FLL-RLR            
    :          "Andreas \"Anthe\" Kren" <anthe.kren@telecom.at>            
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Substitutions?     : Not possible ;-(
			    
Additions to base  : Same

System used        : P/133, 16MB, Diamond Stealth S3 968 2MB VRAM,
				 Diamond SB16 compatible w/ headphones,
				 new MS Mouse (old one was way better) 
				 and Genius MousePads(!)
						    ^
Controls used      : Mouse:
		     Left  ... Fire 
		     Right ... Forward
			  
		  Keyboard:
			   S ... Strafe left
			   F ... "      right
			   D ... Run
			   Y ... Back
		       SPACE ... Use 

Free interpretation: Map22 Nightmare (If possible (i dont know the rules
		     too exactly on this) it should be a (very) hard D2I
		     map)

Comments           : 
		  
	      the file names are a bit confusing, i know. they mean:
	      1nm01-15 1st lmp on nm from map to map:

	      Free Interpretation
	      Map22: I took this for free..., well, it was a suggestion from
	      Steffen, after I showed him Map26 from scratch. I remembered
	      that i once had tried it with no idea how to do it. then
	      Steffen played the end of the map with plasma gun and 
	      70% health and no armour in his latest nm-run. i remember 
	      that i thought: it cant be true what i see, why the hell is
	      the end so hard when *i* play it ??? It took my some tries to
	      find out, why steffen made it. 
	      then the light - the respawning is different !
	      and in my case , not having the bfg, i realized :
	      after last entering the main area i must survive the 
	      chaingunners with at least 50-70% health, and then just play 
	      the rest like Steffen :-). Because this route is faster than 
	      the one from my second .lmp, the chainies from the start area
	      dont permanently respawn and enter the main area.
	      
	      After all these words, just one more thing: Watch it!  ;-)

The Story:    Yeah, this title has got a long long story:
	      I started thinking about the d2s, after steffen ended d1s,
	      which i also requested. This was last year, at the end
	      of november or the start of december i went to america
	      for three weeks. thomas printed out the maps and i 
	      studied them. i searched for the safest routes.
	      
	      when i came back i had problems with the fact, that daniel 
	      completely took over the compet-n.  so i started to 
	      play for compet-n again, and did nothing for the d2s.
	      
	      later i decided to study all the maps by playing them
	      with saving, not knowing whether some special maps are
	      possible or not. this took a very very long time, and
	      maybe this was wrong, i dont know. i only noticed that
	      i almost forgot everything for the 2nd lmp, when i ended
	      the first & same with the third. when i finished the second
	      i was very happy and sure that it wouldnt take too long
	      to end it all, but ... steffen did it again, he recorded
	      the whole game in one big .lmp. and i was frustrated, down,
	      even thought about stopping. 
	      
	      two email friends gave me new heart. and while i tried
	      recording the third i also thought about a free and recorded
	      many out of base maps from scratch. and then one day or better
	      night it happened. 7 months work. phooooo. the final free was
	      just another day session.
	      
	      this is the very last doom2 title i make,
	      since i dont like tyson play.

The .Lmps:

nm01-15.lmp:  From Map 01 to Map15 secret exit.
	      This .Lmp was a big psychological barrier. It was the 1st
	      i recorded, and i put myself more and more under pressure
	      to make it at last. But time went by and there always went
	      sth wrong. The main problem was the end scene from Map12,
	      and I played that very good untill, yes I grabbed my BFG
	      and made some terrible mistakes, lucky i exited. Another
	      luck having bad luck happend at the end of map05, i hit
	      one or two spectres (:-(, a sergeant respawned behind me,
	      the cacos also went to my nerves, but i kept them, also
	      at the start of 06. After 14 and 15 i had my trousers very wet,
	      14 all through with only plasma, what is surely not the
	      best in some scenes. yes and 15, whooo, it will be exciting
	      for you. for me it was nightmare! 

nm31-23.lmp:  From Map 31 to 23
	      The earlier hard map 17 was no more any problem, Daniel's
	      start trick - jump is just too good, no cacos in your back
	      makes it all a lot easier. Now it can be played even from
	      scratch, the only problems left were: a good end in 21 for
	      22 and 23. 
	      
	      Steffen played 23 very fast and IMHO risky. I also had this 
	      idea but it was just too risky for me, since this was the last 
	      map of the second .lmp and i dont make 22 every day. So how can
	      iI kill the pain el.s i asked myself ? bfg ? very slow, and 
	      loses much power with distance, it sometimes worked but very 
	      seldom. with plasma its safer, but you need many many cells, 
	      which i tried to safe the maps before.
	      
	      The main problem 22 doesnt look too hard in this map. Same
	      with the free. But it *is* the hardest nm map, maybe 29 is
	      harder. And i planned and tried and planned and tried, made
	      statistics like 'how often from 20 do i die in this variant'
	      there really can happen a lot, best is if spectre bites
	      from above, when you enter one of the lifts, and and and.

nm24-30.lmp:  From Map 24 to 30
	      25 is not my favourite nm map. i often had problems with 
	      it. at 26 i had a caco in my back right after the soulsphere, 
	      what didnt increase my chances to end the level, in 27 i didnt 
	      find the red key, 28 a small changing of the normal route, 
	      made archie cross my way, me with plasma gun in my hands, i 
	      realized the 'never change your route, and do not even collect
	      a single rocket, if you normally dont do it' - fact, and in the 
	      meantime archie did his work. 29 went very good for me, al-
	      though the first knight respawned a bit too early. Anyway I 
	      took the Soulsphere as late as possible and therefore allowed 
	      myself some mistakes later ;-). at 30 my hands were wet and 
	      i felt terrible. i was sure that I would miss the first shot, 
	      but didnt dare to correct my position on the lift. after this
	      i took the megasphere having ca. 190/190 h&a, then suddenly  
	      cooled down, knowing that i would have at least two chances
	      more, and shooting while going up i knew i wouldnt miss.
	      
And yes the credits: (they go to)

		Simon Widlake - he was a big motivator in the beginning of
		the exam. and you (the watchers) should thank him very much,
		because he unpaused the first .lmp - the original one had
		three pauses (each about one minute) in it and was not too 
		much fun to watch. thank you simon, for your great knowledge.

		Thomas 'Zlatko' 'ThE GoDFatheR' Zajic - for big help in the
		first phase of the exam. you were such a great help when
		analyzing all the maps. possible or not, that was always
		the question ? we two were the first to solve the unsolved. 
		Also thanx for critics, watching, motivating & so on.

		Of course you Peo Sjoblom, the funniest guy around. Peo was
		one of the two guys, that really helped me a lot after
		Steffen made his all level run on Nightmare!, when i was
		very very down. Peo is also the author of the included jpg.
		it's so funny. Thank you once again, Peo. ;-)
		(i dont think this doesnt break any existing rule ?, i
		have more than 5 titles :-)

		Well, well - George Bell. i thank you very much. It's also 
		your fault that this happened. i really wanted to stop that 
		time, but you gave me new motivation.

		Michael, for just being what he is. (my brother)

		Last, but not least - the Master himself - Steffen Winter-
		feldt... Thank you Steffen, for your lmps, tips and every- 
		thing else. 
	       
		Also credits to all the guys that permanently record, record
		and record. 

		ok, id - for the game. it's (the) great(est).

Author info        : 26 year old software engineer who started playing DooM
		     in January '95. Everything went on just normally, until
		     I saw Steffen Winterfeldt's Famous DooM II Nightmare Run
		     This was the point where I had to decide whether to stop
		     or to *really* start playing DooM.

Anthe <anthe.kren@telecom.at>
