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This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Jan Verschueren hereby conquers the title of DOOM 1 Master.

Exam file name          : d1m-jv.zip
Title conquered         : DOOM 1 Master
Author                  : Jan Verschueren		
Completion date         : 1996 05 01
Game and version used   : Ultimate DOOM v. 1.9
Log entry               : CHAL: D1M  JV  Jan Verschueren            13 29 33  FFL-LLL-FRF            
                              :          Jan Verschueren <jayvee@net4all.be>
Substitutions?          : NO
System used             : P133/16Mb, S3 Trio with 2Mb VRAM, sbPro compatible.
Controls used           : Logitech 3-button mouse with accelleration set to
                          medium + standard keyboard layout.  
Free interpretation     : E4M1 - 'cos it's my favourite.

Comments                : E1M3 - Easy, once you survive the start. I get the 
                          shogun quite cleanly and it's all downhill from
                          there... NOT!! The shiftkey on my keyboard got
                          stuck whilst legging it form the room with the
                          first soul sphere to the acid pit with the rocket
                          launcher. This makes movement quite precarious and
                          I get stuck a few times. Still finish it with 200%
                          health and armour (via the normal exit). Dance at
                          the beginning.

                          E2M9 - Don't like this one very much - I like to do
                          my own killing :-). Get ready for the dance as soon
                          as I get out of the tomato room. Bit silly to step
                          back into the path of the barons "sweaty palms"
                          scent, but I survive. Note the incorrectly pegged
                          texture on the sector that the blue key is sitting
                          on. It's been there since V1.2, surely someone must
                          have noticed, jeez.. ;-)! I end the level with 
                          hundreds and narrowly par it.

                          E3M3 - I take the fairly conservative approach by
                          killing the first demon and then legging it for the
                          box of bullits and the chaingun. This doesn't go
                          very smoothly but I scrape through, even though I
                          make the mistake of thinking I've killed both imps
                          in the cage - until the survivor takes a healthy
                          chunk out of my shoulder. Futher down the line I
                          get a bit loose in the blood pit because its full
                          of imps I woke up while getting the chaingun. Dance
                          is before I raise the platform with the two demons.

                          E4M1 - You've got to love it! It took me days to
                          figure out how to get all the monsters out, then
                          another week to work out a strategy to make do with
                          the limited ammo and health (not a single medikit
                          on the damn level!). I can still only do it once
                          every 10 attempts. I've experimented with trying to
                          lock the spectres and the barons together in the
                          palindrome room, but can't do it. (If you can,
                          send me a lmp!). The key to a successfull run lies
                          in not taking too much damage but still stopping to
                          aim well to conserve ammo. This is why I nail the 
                          first baron with three rockets to leave enough
                          shotgun ammo to mop up the last resistance after I
                          kill the others. In the lmp I recorded (attempt 13
                          -nerves I guess) for the DHT the first baron gets
                          to nail ME twice as I get distracted by an imp.
                          Futher scary moments ensue as another baron has the
                          sense to take the long way round, - first time 
                          that's happened. Dance is after I initially clear
                          the courtyard and get the rocket launcher. I forget
                          to show you that a skull wall rises if you walk
                          over the palindrome, but, who cares? -It's not a
                          violent affair.

Author info             : I'm selfemployed doing a lot of subcontracting in
                          PC hardware and installing small Win95 peer-to-
                          peer networks for dokters and small businesses.
                          I play a lot of computer games, notably racing
                          simulations and, of course, DOOM.
                          I feed my doom-addiction by regulary watching other
                          peoples lmps and playing pwads. 
                          Future plans include desinging a pwad of my own and
                          getting more involved in deathmatching and multi-
                          player gaming in general.
                          On a personal level people say I tend to be long
                          winded from time to time... surely not?