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This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Dave Ryding hereby conquers the title of DOOM 1 Speedy Gonzales.

Exam file name          : D1SG-DGR.ZIP
Title conquered         : DOOM 1 Speedy Gonzales
Author                  : Dave Ryding
Completion date         : 1996 12 1
Game and version used   : Ultimate Doom  ver. 1.90
Log entry
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CHAL: D1SG DGR  Dave Ryding                 13 39 16  LLR-FFL-RLR
    :          "David G. Ryding" <dgr@aps.anl.gov>
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Substitutions?: 	Ultraviolence
Additions to the base: 	N/A
Systems used: 		GA-486VF/VS 40Mhz bus, Diamond, but not fast
			in DOS, only windows (2Meg) - WHY?, 24 Meg Memory, 
			SB 16 with Headphones and Labtec CS900 speakers,
			CREATIVE 2x CD, and Logitech 3 button serial mouse.

Controls used:		DEFAULT KEYBOARD
			Someday I will learn the mouse, but I have too 
			much fun now to take the time. Besides, how many
			times have I died mousing around and getting snack
			crumbs in the mouse. I hate when that happens!
			Then there is 200/400 dpi mouse and 1000 dpi
			trackballs. Where will it end? How about a faster
			keyboard sensitivity patch so us keyboard people
			can turn around as fast as a mouser?

Free Interpretation:  E1M9SGUV 2:42 on a 2:45 par.
	Not as hard as E1M6SGUV but still fun. Machine gun is the key
	and rockets make quick work at the exit. While this isn't the
	fastest route through this level, it is the highest probability
	for my style of play. I always come in at 2:35-2:55, most of the
	time around 2:45 depending how many shots I miss (yeah, I know,
	you're not supposed to miss).			        
	
        TIME    2:42         PAR   2:45

Comments:  SG exams are my favorite. I like the fast action demos that
	result from these exams. DHT has the right concept and that is 
	to make awesome lmps. DHT has renewed my interest in DOOM1. I
	have been playing DOOM1 only for the past 3 months preparing
	for these exams, making uv sg lmps and lightning episodes.

E1M3SGUV:  There is a big difference in this level between hurt me plenty
	and ultraviolence. Where do all these people come from? I get down
	to 14% at the 1/3 point but recover. There is a persistent demon
	that follows me from the start all the way back to the blue key.
	Get outa the way! Right after this is a blast and an imp gets
	blown across my path as I speed out of here. I like the regular
	exit for this level, very busy, a medkit to help, raising stairs,
	hit that can and blow that imp over my head, turn and get some 
	(three, weak and useless) people, turn and finish imps then leave. 

        TIME    1:55         PAR   2:00

E3M9SGUV:   Using no invulnerable requires a whole new strategy. Using the
	invulnerables lets one use rockets with impunity and they are 
	extremely destructive in this mode just hold down the fire key
	and blow your way through mobs of people. Without invulnerability
	you can't use this strategy. Firing rockets in your face will kill
	you faster than the bad guys can, so care is needed in their use when
	you are surrounded by mobs of people (and, those walls can move at 
	you pretty fast. How many times has a wall killed me?). I also had 
	to find a way to shave off 5-10 seconds because I was always coming 
	in around 2:16 to 2:25 with my regular strategy. I had to resort to 
	DEU to see how monsters were activated so I could activate them in 
	such a way that I consistently avoided interacting with them. What 
	do you think? Is using DEU and all these doom tools part of being a 
	DHT person. I would have a difficult time figuring out strategies 
	without these tools. The one I use the most is to record the lmp 
	then watch it in map mode to see how the monsters move.
	
        TIME    2:06         PAR   2:15

E1M6SGUV:   WOW! Is this one tough! Mastered keeping the 30 second door open
	more than 50% of the time, this saves 15 seconds that can be used
	later to minimize risk in some places. I take the long route around
	the back because I pick up a medkit and can consistently survive
	the yellow key area coming in the back way, not the front. The front
	way is faster but much more risky. I ran many demos at 3:01 to 3:09
	and had to leave that last box of ammo to save 3 seconds, and as
	expected, I then run out of ammo at the exit. This was a classic
	DOOM exit; busy, busy place, invisos in front of me, demons, imps 
	and people behind me and losing health to 20%, out of bullets, 
	shotgun is too slow to make exit but will have to do since that is
	all that was left, good/bad luck at exit, the inviso came out
	to try to slow me down so I would be shot in the back for that last
	20%. I practiced that last room many times with cheats to get the 
	speed to 20 seconds to the exit. Cheating imp hides around the corner,
	he never did that in 10 practices, so I would rocket him in my face.
        This level belongs in the DHT suppository because it is a real pain.

        TIME    2:56         PAR   3:00

Author info:  	Metallurgical engineer at ARGONNE National Laboratory's
	Advanced Photon Source (APS), the world's largest x-ray
	machine, 2/3 mile circumference (website @aps). My main job is to 
	manufacture high heat load devices, to stop or shape the
	x-ray beam, which is many times hotter than the surface
	of the sun, about like a plasma gun, which I know I can 
	stop (not with my body but with high heat load devices).

	I really enjoy SG because it is a quick game. Until I understood
	SG my favorite level was DOOM2 level 30 because it was a quick game.
	I have made more than 100 lmps of this level, I record it each time
	I play it in case it is the lmp of my life. I keep the best six to
	watch for entertainment, usually with one or two archviles because I
	really like getting these guys. 

	Lightning should be open for all, I did one anyway because it makes 
	a great demo for viewing because you go through all the levels like 
	it was one big wad and it takes less than 15 minutes per episode.

	id missed in their marketing and instruction booklet, I never knew
	what PAR was until I saw the DHT SG repository. SG is great for
	having a get together with other experienced doomers because you
	don't have to wait long for your turn to die, I mean, win. 2 or 3
	minutes and it's the next person's turn and you can get medicinal
	fluid replenishment from a nearby stimpack.