This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

Steffen "Rini" Udluft hereby conquers the title of DOOM II Tyson.

Exam file name          : D2T6SRU.ZIP           
Title conquered         : DOOM II Tyson
Author                  : Steffen "Rini" Udluft
Completion date         : 1997 08 11
Game and version used   : DOOM II v. 1.9
Log entry               :
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19970505 1216 USER: SRU  Steffen         Rini            Udluft        
19970505 1216     : LRL-FFF-LLF rini@mppmu.mpg.de      
19970709 1732 CHAL: D2T6 SRU  19 09 27 (00)
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System used             : P150+ 6x86/120 Mhz, PCI bus graphics (ATI Mach 64),
                          Soundblaster Pro clone, headphones

Controls used           : keyboard only, with everything redefined
                          as follows:
                              D:     fire
                              A:     strafe left
                              S:     strafe right
                              SHIFT: speed on
                              SPACE: use

Free interpretation     : classic lightning 15-21 (better watch map27-t)

Comments                : This is the most challenging and entertaining
			  DHT-title I made. Now I love tyson. To playback
			  the recordings use -timedemo and control the
			  speed using F5 and the screensize. I think that
			  at least map27-t is worth watching.

			  map19: "The Citadel"          (map19-t.lmp)
				 By far the easiest of the assigned levels,
				 but already as hard as e3m6 which I did for
				 my d1t6-exam. In Doom2 it is MUCH harder to
				 survive tyson. I use Ilja's shortcut as a 
				 faster way to the berzerk, this saves some
				 tedious non-berzerk imp boxing. On the other 
				 hand I have been used to the non-berzerk 
				 punchout of the first arachnotron and now
				 with berzerk I made a terrible mistake.
				 Again I saved by far to much bullets.

				 Statistics:
				 Death of worst enemies :
					 2 arachnotrons shooten
					 6 cacodemons killed by monsters
				 Dangerous punchouts	: none
				 Remaining bullets  	: 145
				 Time 38:43

                          map27: "Monster Condo"        (map27-t.lmp)
				 As in my d1t6-exam I tried the Hard level
				 right after the Easy one. And map27 was 
				 harder than anything I've played before.
				 I had to learn how to punch hell knights
				 and revenants but this was by far not 
				 enough. I had to figure out a plan with 
				 as little difficult boxing as possible
				 (yes I am a tyson beginner!).
				 Monster Condo is a very complex level,
				 offering plenty possible strategies and 
				 routes. One thing I thought about was to use 
				 the archvile to produce bullets by reviving
				 soldiers. I think something like this cannot
				 be considered whimpy (in contrast to using 
				 the archvile to get 100% kills without having
				 killed every monster at least once). But
				 Poeppy convinced me that this would rather
				 make it harder than easier. It was my great
				 luck that poeppy got assigned map27 too.
				 He developed the major aspects of the 
				 beginning I play. The goal is to play 
				 the difficult parts as early as possible.
				 He also told me about the door that cannot
				 be passed by monsters, which I use to get rid
				 of the painies. A useful way to eleminate as 
				 many hell knights as possible without punching
				 is to seperate arachnotrons and hell knights
				 and let them shoot from one side of the river
				 to the other. This worked not too well in this 
				 recording, but even without that technique I
				 had to punch out only 4 hell nights and one
				 revenant (oh god that worked out terrible)
				 while being vulnerable.
				 
				 Let me summarize:
				 I think the route poeppy and I developed is 
				 best suited for tyson beginners. And 
				 surprisingly it isn't very slow. I play it 
				 even faster as the tyson expert Patrick Martin
				 in the first recording of this level (watch 
				 how many big baddies HE punches out!).

				 Statistics:
				 Death of worst enemies :
					 2 archviles boxed invulnerable
					 1 baron of hell killed by monsters
					 4 arachnotrons killed by monsters
					12 mancubi shooten
					 1 mancubus killed by monsters
					20 revenants killed by monsters
					 5 hell knights boxed invulnerable
					 4 hell knights shooten
					 8 hell knights killed by monsters
					 1 pain elemental chainsawed
					 2 pain elemental boxed
					 1 pain elemental killed by monsters
				 Dangerous punchouts	:
					 4 hell knights boxed
					 1 revenant boxed
				 Remaining bullets  	: 0
				 Time 40:30				 				  

                          map09: "The Pit"              (map09-t.lmp)
				 Not too easy, really, but much easier than
				 Monstern Condo. By far the hardest part is
				 to survive the chaingunners. If you get the
				 chaingun within the hord of dudes it just
				 takes too long to switch back to berzerk
				 again to survive. I follow the pragmatic
				 rule to play the difficult parts as early as
				 possible. Again I avoid dangerous punching and
				 only punch two hell knights face to face.
				 Especially the solution how to kill the last
				 two mancubi is worth notion - I haven't seen
				 that someone did it without any risk before.
				 I enter the moving stairs rather late, though 
				 it's a dangerous section, but you have to
				 kill the painies before. I make terrible
				 mistakes at the stairs and end with 8%/0%.
				 Time for berzerk, supercharge, megaarmor ;-)
				 
				 Statistics:
				 Death of worst enemies:
					 4 mancubi punched from behind
					 1 mancubus killed by monsters
					 1 hell knight killed by monsters
					 1 hell knight shooten
					 6 cacos killed by monsters
				 Dangerous punchouts	:
					 1 imp non-berzerk
					 2 hell knights boxed
				 Remaining bullets  	: 0
				 Time 36:49

			  free: lightning 15 - 21	(map15-21.lmp)
				I'm so glad about my map27-t that I don't
				want to try something as good as this for
				my free interpretation. So I did something
				easy and completely different.

				Level	Time  	Par
				15      1:06	3:30
				31      0:45	2:00
				32      0:23	0:30
				16      1:07	2:30
				17      5:30	7:00
				18      0:38	2:30
				19      1:27	3:30
				20      1:19	2:30
				21      1:10	4:00
				--------------------
				       13:15   28:00

Author info             : This will be my last title for quite a while,
			  because now I need a break - 
			  too much doom will kill you ;-)

                          Btw: I hate agression and violence -
                          in the real world (the one without pixels, you know?)

Credits                 : id for the best computer game I've ever seen
                          Frank for all the work he has put in DHT
			  Simon Widlake for COMPET-N
			  The tyson-level-set team for their brilliant work
			  Franks random generator for assigning me map 27
			  Franks random generator for assigning poeppy
			   map 27 as well
			  Poeppy for his suggestions how to play map 27
			  George Bell for the Tyson collection
			  Yonatan Donner for the DOOM THINGS ANALYSER

