This is a DHT exam file. Its place is in the dht-exams directory.

		      The DOOM Honorific Titles
		Created by Frank Stajano on 1994 05 01

Andy Badorek hereby conquers the title of Doom 1 Pacifist 6.

Exam file name          : D1P6AB.ZIP
Title conquered         : D1P6
Author                  : Andy Badorek
Completion date         : 1997 11 08
Game and version used   : Doom2 v. 1.9

Log entry               : 19971102 2009
Authentication Dance    : LLL-RFL-FLL
Userid                  : AB
			: badorek@t-online.de
CHAL                    : D1P6 AB   25 45 18 (00)

System used             : P133, 32MB, ELSA 2MB VRAM

Controls used           : Mouse:  Left=Forward
				  Right=Strafe
			  Keyboard only for CTRL, SHIFT and weapons

Free interpretation     : Episode 2 in single player deathmatch mode

			  Single player DM means you don't know where you 
			  start in the level, you've got all keys and, if you
			  set the parameter, respawning items.
			  I played Velox style, but of course the conditions
			  are completely different.
			  
Comments                : All lmps have their dance at the start

			  E2M5 - 0:49 
			  Really easy. After I decided which exit was right 
			  and which way to go there I made the lmp in the
			  first try. Good for Velox, too.

			  E4M5 - 1:28 
			  Have I missed a secret? A short cut? If not, this
			  level is definitely not medium, it's hard, almost
			  too hard. You're under permanent pistol and shotgun
			  fire which you can't avoid like imp shots.
			  
			  The actual lmp looks easy, though, some baddies 
			  must have had a break. Be assured: it's one of the 
			  hardest DHT levels I've ever done. 

			  I did Doom2 Map22 Pacifist and Map24 Velox, Pacifist
			  style. These levels are as hard but more fun.

			  E1M8
			  It took many tries until the barons finally attacked
			  each other.
			  In 1994 when the Randoom tool (which could place 
			  countless barrels and monsters into one room) came 
			  out I experimented with various configurations and 
			  found out that almost all DOOM and DOOM2 monsters 
			  can be made attack each other. The Cacodemon's
			  fight looks really cool!
			  My level in Memento Mori 2 (Map21) features a 
			  similar setup with 3 barons and several barrels. If 
			  the player doesn't shoot first, there'll be good
			  odds that the barons attack each other. They can't
			  move away from the barrels.

Author info             : 28, software developer, plays Doom since Jan. '94
			  email: badorek@t-online.de
			  Check out my recent Doom2 wads ZAP07, -28 and -30!

