Text file for information about the recording files.

An explanation of all the next stuff is below...

First the name of the recording files have an structure like DhtL99S9.Lmp,
which means:

                        DhtL99S9.Lmp
                        |_||_|||
                         |  |  -> which skill has being used. 
                         |  -> which level has being played.
                         -> A descriptive name.

Contents of Zip File: D2M6JAL0.Zip

                        DhtL31S2.Lmp
                        DhtL11S3.Lmp
                        DhtL08S4.Lmp
                        FreL23S4.Lmp
                        Readme.Txt   (the file you are reading now)
                        Challeng.Htm (the challenge file)
                        DHTDemos.Bat (batch file for automatic demoplaying!)

Contents of Zip File: MISC.Zip (included)

                        SlopL1S4.Lmp (just another free LMP... a dirty one!)
                        Map01   .Wad (used by the above .LMP)
                        Doom000 .Jpg (screenshot for the easy skill .LMP)
                        Doom001 .Jpg (screenshot for the medium skill .LMP)
                        Doom002 .Jpg (screenshot for the hard skill .LMP)
                        Doom003 .Jpg (screenshot for the free skill .LMP)
                        Doom004 .Jpg (screenshot for the SlopL1S4.Lmp file)
                                
Scores:

                        Easy Skill: Complete average of Health. Never been
                                    shot or attack.
                        Medium Skill: Good average of Health.
                        Hard Skill: Good average of Health.
                        Free Skill: Good average of Health also.

                        100 percent of Items and Secrets in all the Skills.

Some more details:

I have being using the LEGACY engine for this purpose; I also thought that
maybe you won't have it... so I'm sending also the site where you can find
it: 
http://www.frag.com/doomlegacy
(I used the DOS Version; but I believe that this doesn't mind really).

I used this platform because it gives the possibility to look up, and down,
and this is much better at the moment of recording... so the demos won't 
be so weary... and it gives the possibility to make ScreenShots!

An important comment, I'm not using 'AutoAimming' which makes easier to shot
monsters. I'm aimming myself; I belive I have the capability to do it by my
own.

What more,,, hope you enjoy this Demos, and also hope to get this important
prize... 'The Doom ][ Master'. (Well, I'm thinking also to get this title 
for Doom I... who knows :)

Miscellaneous:

I never thought that it was so difficult to develope the standard Doom2 maps
with this skills, but it's true; talking about level 08,,, puff... I have 
being trying it a lot of times, but finally I kick these 'kids'.

About the Map01.Wad file is like the original one, the only thing that has 
been changed is the 'chainsaw' to a 'berserk box'; this to make possible to 
'slop' this ones.

You can also use the 'Chasecam'; but really viewing demos with this, sometimes 
don't work approppiately.


                                                        D2M6JAL0.ZIP - JAL
                                                        Javier Almenara O.
                                                  aojavierfdo@hotmail.com
