************************************************************************
LMP Title               : The Ultimate Doom complete single level
                          nightmare LMP collection, Version 1.0
Filename                : e1m1-nm.lmp ... e4m9-nm.lmp
LMP Version             : 1.9
Game                    : The Ultimate Doom
Pwad(s)                 : none
Map Level(s)            : ALL OF THEM
                          E1M1-E1M9, E2M1-E2M9, E3M1-E3M9, E4M1-E4M9,
                          plus extra recordings for the secret exits
Skill                   : 5, Nightmare
Options                 : none
Multiplayer Mode        : none
Number of Players       : 1
Perspective             :
Length                  : Varying, but not very long
-timer                  : none

Author                  : Steffen "Rini" Udluft
Email Address           : rini@mppmu.mpg.de
Misc. Author Info       : I started dooming right after the release of
                          the shareware version. I've conquered some
                          DHT6 titles and played COMPET-N from 1997 to
                          1998. I switched from strafe-on keyboarding
                          to seperate strafe keys and than to mouse
                          (and seperate strafe keys of course).
                          Since 1997 I maintain the DOOM-Pacifist
                          Collection:
                          http://www.cdrom.com/pub/idgames/lmps/pacifist

Description             :


The Ultimate Doom complete single level nightmare LMP collection
------------------------------------------------------------------------

By Steffen Udluft


D1NMFULL.ZIP
------------

This is a collection of LMPs for the entire Doom 1 game, all 4 episodes
In each LMP I start the level in warp conditions - a pistol with 50
bullets, 100% health and no armor - and finish the level on skill 5
(Nightmare).

I hope you'll enjoy watching them. If you're a beginner, to watch the
LMPs you need to type:

DOOM -PLAYDEMO ExMy-NM

When:
  x = the episode number
  y = the map number

For example, to watch my LMP for E4M6 (the hardest map!), type:

DOOM -PLAYDEMO E4M6-NM

The LMPs have to be in the Doom directory, and yes, you must have the
registered version!!


Some comments on the levels:
------------------------------------------------------------------------

In this collection maps speed is not the issue, but safety. I usually
choose a safe route that gives best chances to survive the map. Therefore
I hope that these recordings can serve as templates how to master a
given map as easily as possible.

E1M1 : Just take the armor to be prepared for the maps to come ...
       Difficulty: 1
E1M2 : The supercharge and chaingun make this an ideal playground for
       nightmare beginners.
       Difficulty: 1
E1M3S: The classic nightmare map. Jonathan Hoof (the most successful
       player of DHT5) considered this map impossible. With all the
       strategies invented since then it has become much easier.
       In this recording I take the "easy" route to the secret exit.
       Difficulty: 5
E1M3 : This time to the secret exit, that's just a bit harder.
       Difficulty: 5
E1M4 : Also well suited for beginners, though it is much harder than
       E1M2. I take the conservative route here, other possibilities
       are Steffen Winterfeldt's famous rocket jump and Rudy Jurjako's
       jump (you can watch this in the recording I start in E1M1).
       Difficulty: 3
E1M5 : About the same difficulty as E1M3. I play it extremely safe here.
       Difficulty: 5
E1M6 : The only hard part of this map is the end. I play it on a very
       safe route, but I have not found a really safe way to survive
       the endscene where you need rockets to clear the way.
       Difficulty: 5
E1M7 : This is slightly easier than E1M3, I like it very much because
       the difficulty stays almost the same during the whole map,
       whereas in E1M3 only the start is hard. This recording is an
       older one and therefore played with keyboard only. I played it
       a few times with mouse too, but still this recording is the most
       stylish I made.
       Difficulty: 5
E1M8 : This map is very easy, except for the beginning where you need
       some luck to kill the demons. In this recording I tried to take
       no damage at all, but did not succeed.
       Difficulty: 4
E1M9 : By far the hardest map of episode 1. I use Anton Magneli's route,
       and made some changes in weapon usage and strategy to optimize
       the chances to survive. There is some luck involved, though.
       Difficulty: 6

E2M1 : This route make this map very easy. The demons cannot bite you
       when standing in the teleporter.
       Difficulty: 2
E2M2 : Besides the conservative route, which I show here, there exist
       two shortcuts. One is to press the switch from below, standing
       in the slime. The other is the jump to the exit (you can watch
       this in the recording I start in E2M1).
       Difficulty: 2
E2M3 : Plasma rifle, megaarmor and supercharge make this map very easy.
       Difficulty: 2
E2M4 : Just run through. The only dangerous part is the baron at the
       blue key card.
       Difficulty: 3
E2M5 : You have to be careful at the start, the rest is just running.
       Difficulty: 3
E2M5S: Getting to the secret exit is much harder. I had severe problems
       with the lost souls. Maybe I made a mistake at this point, as
       Thomas Zajic managed to reach the secret exit without any damage.
       Difficulty: 5
E2M6 : The hardest map of episode 2. It begins easy and gets harder
       near the end. I like that map very much, you can play it with
       much control, there is not too much luck involved.
       Difficulty: 5
E2M7 : Here the difficulty is medium. The problem on the conventional
       route is that you can get stuck in the hord of demons easily.
       I use Ilja Britvichs trick to get the yellow key without the
       blue one.
       Difficulty: 4
E2M8 : This map is only as hard as much risk you take.
       Difficulty: 3
E2M9 : In this map you really profit from the doubled amount of ammo
       you get in nightmare.
       Difficulty: 2

E3M1 : I can still remeber when I saw this map for the first time, I
       could not do it on plain UV, but I did not even use the speed
       on key, no way to think about strafe running. Now I would say
       all maps of episode 3 are rather easy on nightmare.
       Difficulty: 3
E3M2 : As Branimir said: "Simple.  Just a run for plasma, a grab of a
       key, about 80 shots, a flip of a switch and you're out!"
       Difficulty: 2
E3M3 : If you have problems passing the first demon, this map is
       very hard. But in fact it is quite easy to pass it. One way is
       just to be fast enough.
       Difficulty: 3
E3M4 : Lot's of white screen running. Not very nightmareish.
       Difficulty: 3
E3M5 : Very complex and confusing map. As far as I know the route I
       take is new, it leads you direct to the supercharge and plasma
       rifle with lots of cells - very nice, ha?
       Difficulty: 2
E3M6 : Very easy if you choose the right route. In this recording I
       take no damage at all and leave it with 200% health.
       Difficulty: 3
E3M6S: There's nothing to do but hitting the switch through the wall.
       Difficulty: 1
E3M7 : It makes no big difference wether you use the jump tricks or not,
       it is rather easy. The only danger is getting trapped by demons.
       If you have problems with the demons, try it on the conventional
       route and take the plasma.
       Difficulty: 3
E3M8 : This is easier on nightmare than on UV. In this recording my goal
       was to take no damage at all.
       Difficulty: 2
E3M9 : After you reach the cyberdemon, you play it invulnerable until the
       exit. Therefore the level could as well end at the cyber. Then it
       would be the same as E3M1. So what the hack is that map good for?
       Difficulty: 3

E4M1 : One of the hardest maps to play nightmare. Your success depends
       very much on the respawn patterns. It's about as hard as E1M9, but
       there's more luck involved in this map.
       Difficulty: 6
E4M2 : A very nice map to play nightmare. It is one of the harder maps, but
       much easier than e.g. E4M1. The jumps are the main problem, because
       you have to do them fast.
       Difficulty: 5
E4M2S: The route to the secret exit is easier if you want to play it fast.
       If you take your time, like I did, it makes not much difference,
       which exit you choose.
       Difficulty: 5
E4M3 : You only need to reach the invulnerability alive, nothing can go wrong
       afterwards. But it really is surprising how much health you usually
       loose on the way to the invul.
       Difficulty: 3
E4M4 : The start is hard and one needs luck to just run through. I don't like
       to depend on luck, so I played the beginning a bit like a "Pacifist".
       The rest is very easy if you take the invulnerability and supercharge.
       Difficulty: 4
E4M5 : I play it very carefully. The lost souls can be trouble.
       Difficulty: 3
E4M6 : By far the hardest map of the game to survive on nightmare. This
       recording is the first ever. I did not take the BFG on purpose,
       because on that route you cannot survive entering the teleporter
       behind it. As the plasma rifle is much slower than the BFG and
       I get stuck on my way to the cyberdemon, the end gets very excting.
       Difficulty: 7
E4M7 : The route I choose here makes it very easy. It cannot go wrong this
       way. The health never drops below 100%.
       Difficulty: 2
E4M8 : A very nice map with lot's of action. Very much health and armor make
       this map rather easy.
       Difficulty: 4
E4M9 : This looks much easier than it is. In fact this is one of the maps I
       cannot play with control. I just run for the plasma rifle and hope
       for the best, no control - just pure luck. After you reach the plasma
       it is rather easy.
       Difficulty: 5


Additional Credits to   : All the people who have contributed to make
                          this game so interesting. iD-software,
                          COMPET-N admins (Simon, Istvan, Adam ...),
                          all the COMPET-N players, DHT admin Frank and
                          all the DHT players. Concerning this
                          collection extra credits go to the guys that
                          invented routes, strategies and tricks I use
                          in my recordings. I will only name those who
                          had the biggest impact (as far as I remember):
                          John Keniry (routes), Robert Reevy (routes),
                          Esko Koskimaa (keytrick in e4m6), Peo Sjoblom
                          (routes), Yonatan Donner (routes and the
                          templates for this description), Rudy Jurjako
                          (jump trick in e1m4), Ilja Britvich (key trick
                          in e2m7), Anthe Kren (routes), Anton Magneli
                          (e1m9), Uwe Girlich (routes), Steffen
                          Winterfeld (routes) and of course Branimir
                          Beric who has played all maps except for e1m9,
                          e2m6, e4m1, e4m2, e4m5, e4m6 in his collection
                          named NMDM1BHB.ZIP
                          Sorry, if I have forgotten to mention all the
                          tricks I looked up in YOUR recordings.


************************************************************************

* Player Information *

Steffen Udluft - Cyrix P150+, 120 MHz with 48MB ram and SB16
               - MOUSE and keyboard

* Where to get this LMP *

FTP sites: ftp.cdrom.com/pub/idgames/lmps/doom/1.9/d1nmfull.zip

BBS numbers: I don't know - sorry

Other: Directly by mail from me (assuming this address is still valid).
       Though I have no idea how you got this text but not the lmps ...

