
Well, I downloaded the Quake screenshots from ftp.idsoftware.com in the
idstuff/quake directory.  I tried the quakepix.zip file first, but they
were too dark so I grabbed quakegam.zip.

They were EXCELLENT!  I only wished that I was able to see the DOOM
and QUAKE screenshots "side-by-each."

I loaded the tiffs up with Photomagic and converted them to gifs, then
gamma corrected them (A little to much on q16.gif, I'm afraid) and used
lview to make an index.  I guess that the Romero never checked out the
alt.binaries.pictures.* ;-) heirarchy, and thus never considered
making an index. <Of course I'm joking, don't be an ass!>

I've arranged the pix as follows:

de1m5a.gif	de1m5b.gif	de1m5c.gif	de1m5d.gif	q13.gif


qe1m5a.gif	qe1m5b.gif	qe1m5c.gif	qe1m5d.gif	q14.gif


q1.gif		q4.gif		q7.gif		q10.gif		q15.gif	
							       (was tif)

q2.gif		q5.gif		q8.gif		q11.gif		q16.gif
							       (was tif)

q3.gif		q6.gif		q9.gif		q12.gif		  Text


I hope you enjoy.

I'm uploading the file to alt.binaries.doom as quakeidx.gif. 
I'll also upload it to ftp.cdrom.com.

I've included the text by the Romero here:

--------------Snip----------8<



Quake screen shots
Released August 3rd, 1995

Here they are - at long last!  The very first screens shots of Quake,
taken at 320x200 resolution.  Screens q15.tif and q16.tif are high-res
640x480 24-bit TIFF color screens, just so you can see the awesome
lighting. The cool Quake lighting can be seen in all these screen shots
(except the de1m5-? ones, which are DOOM screen shots) and a couple
sprites and an Alias model as well.  We don't have any Alias models
working in the game at this point, but we're >this< close to getting
them fully implemented with movement, proper light sourcing and
animation. Screen q6.gif has our dragon hovering above a bridge above a
moat.

The screen shots prefixed by qe1m5 are to be compared against their DOOM
counterparts, the screen shots prefixed by de1m5.  Obviously, these are
screens from DOOM episode 1, level 5.  I duplicated the level and
Quakeified it and you can see for yourself how cool it looks compared to
the original.

In q3.gif, you will see a couple torches at the end of the hall. Those
are old DOOM torches, just holding a spot for the new ones, so don't
worry - we're not shabbing out some old graphics on ya. The same goes
for the numbers at the bottom of every screen shot, which are DOOM's
status bar number graphics.

In the screens where you see some pink/purple sky - that sky parallaxes
and is spherically mapped. You can just imagine the wind whistling in
your ears...

You should see these screens in action. :)

---
+-------------------------------------------------------------------+
| John Romero (romero@idsoftware.com) id Software                   |
| Send questions about id software to help@idsoftware.com           |
| ftp.idsoftware.com                Official id anonymous FTP site  |
| www.idsoftware.com                Official id Web site            |
+-------------------------------------------------------------------+

---------------------8<

Can't wait!!!!

