
==============================================================================
Title :			ENTERPRISE NX01
File :			nx01.zip
Version :		2.01
Author : 		Lorenzo Davia
E-mail Address : 	lorenzo.davia@gmail.com
Other Files by Author : Chemical Engineering Department (ced.wad)
			Death Is Just The Beginning (djb10.wad)
			3 levels for the Italian DooM Community: Episode 1 (itdoom1.wad)
			2 levels for the Italian DooM Community: Episode 2 (itdoom2.wad)
			DooM 2 episodes patch (d2ep.wad)
			The Prometheus Experiment (promex.wad)
				
Misc Author Info      :	I am a Chemical Engineering student; I love Doom & Star Trek (!!)

Additional Credits    :	Rick Clark, Lee Wallis, Pawel Zarczynski for textures
			Leonardo Venturelli for technical support
			Alberto Sposito for comments and suggestions
			WildWeasel for the new weapons


Description 	      :	The Enterprise NX-01 is investigating a space anomaly.
			Demons suddenly begin to teleport themselves on the starship and the MACOs start a cruel 
			battle against the invaders while the crew is evacuated on a Vulcan starship.
			The demons gain the upper hand and assume the control of the main computer system, which 
			is blocked by a Genetic Key. Dr Phlox creates a device to get this key from the demons DNA; 
			all the instructions for the correct development of this key are stored in the Dr Phlox's blue PADD,
			unluckly the demons attack the Infermery and stole the PADD.
			Your mission is clear: you must infiltrate the Enterprise, rescue the Blue PADD and get control
			over the starship.

Suggestion	      :	In this level there are many active computer stations. Click on the screen to activate the terminals

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* Play Information *

Game 		      :	DOOM II
Map # 		      :	map 01
Single Player 	      :	Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player : Yes but untested
Difficulty Settings   :	Yes
New Sounds 	      :	Yes
New Graphics 	      : Yes, see file resources.txt for all the sources
New Weapons 	      :	Yes, cool new weapons from "Battery Still Not Included" by WildWeasel 
			(see file resources.txt for more info)
Demos Replaced        :	None
DOOM Port Support     :	ZDooM and GZDooM
Files		      : nx01.wad


* Construction *
Base 		      :	New level from scratch
Build Time 	      :	1 year
Editor(s) used 	      :	DooM Builder, XWE, zdbsp
Known Bugs 	      :	none. Email me if any

* Versione History *
v 1.01 
First version

v 2.01	(for Italian DooM Community Only)
New weapons (see below)
New Enterprise textures
New space anomaly effect
New animated textures
New music (from Quake 2)



* New MACO Weapons *

SLOT 1 - Electric Boots

SLOT 2 - Blaster - This is basic weapon for all MACOs.
AMMO: Light Battery and Heavy Battery

SLOT 3 - Laser Shotgun - It shoots a single superheated
laser beam through a string of targets, doing moderate damage. But don't 
hold the trigger too long, because it WILL overheat
and refuse to fire (the buzzing noise) until you release the trigger and
let it cool off. Alternate fire charges up and shoots a Beam of Incredible
Power, at the cost of 10 Power Cells. It can be used regardless of how high
the heat level is (unless it's peaked at 100%), but it will immediately
max it out and hold it there for a couple of seconds before it'll cool off.
Since this weapon penetrates enemies with ease, you may want to conserve ammo
by stringing them in a line and shooting them all at once. It doesn't do
any less damage based on range, so don't be afraid to snipe things with it either.
AMMO: Power Battery and PentaPower Battery

SLOT 3 - Plasma Shotgun - It fires 9 bolts of plasma in a square formation at the 
cost of 2 Power Cells. No alternate fire.
AMMO: Power Battery and PentaPower Battery

SLOT 4 - Splinter Cannon - This weapon launches white-hot cesium at incredible speed. 
Alternate fire concentrates these blasts into one large projectile and launches it as 
a sort of plasma grenade. It's handy for riot-clearing operations, but this alt-fire 
costs 10 Battery Cells - and  you can only hold 200 (400 with backpack).
AMMO: Light Battery and Heavy Battery

SLOT 4 - Neutron Disruptor - This weapon in based on a Klingon model, updated to MACO's
standards. It costs 5 Z-Cells to fire.
AMMO: Y-Class and Z-Class Energy Cells

SLOT 5 - Fuel Rod Cannon - This is a man-portable artillery cannon. Primary fire launches 
a single rod, while alternate fire splits five rods and launches them in a loose spread to 
pepper multiple targets.
AMMO: Fuel Rod

SLOT 6 - This weapon was developed by Vulcan scientists in order to proveed the Vulcan soldiers with
a powerful weapon against the Andorians. When peace was established, the Vulcans donated this model
to the Earth StarFleet.
AMMO: Y-Class and Z-Class Energy Cells

SLOT 7 - Xindi Antimatter Cannon - Used by the Xindi in their boardings, this weapon was rescued by a
MACO team in an abandon Xindi ship. Once the Earth engineers understood the way it works, some antimatter 
cells were created; now the Enterprise NX-01 is the only ship to carry this type of weapon aboard.
Use left-mouse-key to load the weapon.
AMMO: Antimatter cells


* Copyright / Permissions *

This level is Copyright @ 2007 by Lorenzo Davia
Authors MAY NOT use this level as a base to build additional levels.
You can use textures and sprites.
If you want to use the new weapons, ask WildWeasel

You MAY distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. (See email for contact))

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* Where to get this WAD *
WWW Sites : www.djb.doomwadstation.com
