CDoom editor reference

CDoomedt.txt is written in french because I need thanks to Raphael Quinet in your
own language.

CDoom editor is a objective doom map editor that supports doom, doom2, tnt, plutonia,
no shareware doom, has bug fixes, enhancements. Better if use CDoombsp to
packsides before open maps and to build nodes. Set Node=0 in Cdoomedt.inf to
disable node build.

To compile CDoomedt need this files in Turbo C 2.0 dir:
Tc/Tcc.exe,Tclink.exe,Turboc.cfg
Tc/Include/alloc,ctype,dos,graphics,math,stdarg,stdio,stdlib,string.h
Tc/Lib/C0l.obj,Cl.lib,Fp87.lib,Graphics.lib,Mathl.lib

Commands:
Esc	exit
F2	save
F8	misc operations(merge sectors, etc)
F9	insert sectors
F10	Check map(sectors closed, redundant verts/lines to delete,missing textures)
Enter	edit
E	choose map
R	search
O	copy
Del	delete
Ins	insert (when selected lines, sector added)
D/Mouse left	drag (in vertex mode, drag vert(s) on line(s) will auto split it)
M/Mouse right	select
C	clear select
+/-	scale map
G	scale grid
T/V/L/S	editmode

Credits to Jesus Christ
Autor: Carlos
carlos@doom.zzn.com