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Episode Title           : STRTRK Created 7/6/95
Files                   : STRTRK.WAD - Single level
			: STRSND.WAD - Sounds
			: SPRITE.WAD - Sprites
			: FLOOR.WAD  - Floors and Ceilings
			: STRTRK.TXT - This Text File
			: STRTRK.LMP - v1.9 Demo File
Author                  : Dave Humphrey
Email Address           : aj589@freenet.carleton.ca
Misc. Author Info       : Founder of the Unknown AlEl Enterprises
Description             : This is a WAD of the starship NCC-1701D, otherwise
			  known as the ENTERPRISE on STAR TREK: The Next
			  Generation.  It can be played as a normal wad, but is
			  mostly meant as a 'tour' of the EnterPrise.  It is not
			  totally finished, and will never be unless someone else
			  finishes it for me.  I just added some monsters, and 'cleaned'
			  some things up so it could be released.  It presently contains
			  the Brigde, the Battle Bridge, Engineering, 10-Forward, Sick
			  Bay, a Transporter Room, a Crew Quarter, and a Cargo Bay as well
			  as some hallways. It is approximately 1/6 the size of Deck 8 
			  of the Enterprise, the center and largest deck of the Enterprise.
			  Any comments/suggestions/praise on an awesome WAD..:), email me.
Many Thanks To          : Well, there was _one_ other person who helped
			  me start the Warp Core, but I lost his name
			  and email address...:(
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* Play Information *
Game                    : Doom Registered Ver. 1.9 (Tested on 1.9,
			  although it should work for earlier versions)
Episode and Level #     : Episode 2, Map 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but not tested
Deathmatch 2-4 Player   : Yes, but not tested...yet
Difficulty Settings     : Yes, but only UV Tested (that is the only
			  difficulty setting, isn't it?)
New Sounds              : Yes, Some
New Graphics            : Yes, Wall, Floors, and Some Sprites.
Demos Replaced          : None, although a Demo(v1.9) is included seperatly

* Construction *
Base                    : New level from scratch
Build Time              : Undefined (probably 'too long' would fit though)
Editor(s) used          : DEU v5.21 GCC by Raphael Quinet and Brendon Wyber
			  DCK v1.1 by Ben Morris
			  DMGRAPH v1.1 by Bill Neisus 
			  DMAUD v1.1 by Bill Neisus
			  DMADDS11 v1.1 by Bernd Kreimeier
			  IDBSP v1.0 by ID Software
			  BMASTER v6.2 by Gary Maddox
			  Corel PhotoPaint v4.0/3.0 by Corel
Known Bugs              : Shouldn't be any big ones, but I did finish it
			  in a hurry, so you never know...mostly texture
			  alignments. 

* Copyright / Permissions *
Authors may use this level as a base to build additional levels 
but should mention myself somewhere (and tell me what you've
done with it too).  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

