Doom Color Changer (DOOMCC3) Documentation

DoomCC3 was written by Douglas L. Leininger
You can contact Douglas L. Leininger via CompuServe at 72773,245
DoomCC3 is freeware and may be distributed freely as long as all three files 
are disributed together in an un-modified form.

DOOM is a product of ID software. DoomCC3 modifies their data file. ID will 
not provide technical support for modified games.

Description:
	This program modifies the DOOM.WAD (or DOOM2.WAD) files' player 
	pictures. This allows a you to change the way other players are 
	viewed in a multi-player game. If you are playing a cooperative game, 
	you can make the players white so they stand out and you can avoid 
	hitting them by accident. Or, you can make the players dark colors 
	so that a deathmatch game can be more difficult.
	This program will work with all known versions of DOOM and DOOM2 
	though version 1.7a of DOOM2 as it searches for the bitmap PLAYA1 
	within the WAD file to determine where to modify the player data.

Setup:
	DoomCC3 and its companion data file PLAY.DAT must be in the same 
	directory as the DOOM.WAD or DOOM2.WAD file. It is recommended that 
	you make a backup of the WAD file so that it can be restored if 
	something goes wrong.
	DoomCC3 is a DOS based program.

Usage:
	Run DoomCC3 (Command line parameters are described later.) If there 
	are no command line parameters, a series of questions will direct 
	you through the process of choosing options and colors.
	The first question asks if you want to reset colors. If you choose Y 
	then the program will modify the WAD and restore colors to their 
	original factory values.
	If you choose N then you will be asked of you want to set camouflage 
	settings. If you would like camouflage settings choose Y. The 
	default camouflage settings are a gray and black pattern that is 
	somewhat difficult to see. If desired, you can change the primary 
	and secondary colors to be used. 
	If you choose N for camouflage, you will be asked to enter a color. 
	Color values can be 0 to 255 inclusive.
	Special Note: When mapping in multi-player colors, it appears as 
	though the values from 110 to 130 are used as suit colors, with 
	player 1 as green, player 2 as indigo, etc. Therefore, if you select 
	a color between 110 and 130 it will appear green on player 1, indigo 
	on player 2, etc. This can have an interesting effect at times!
	If camouflage was selected or a color was entered, you will next be 
	asked if you wish to cover the entire body. Covering the entire body 
	will make the whole thing one color (or camouflaged.) If you do not 
	choose entire body then only the arms and legs and helmet will change 
	color. The uniform will be the factory values. This means that the 
	uniform will change color by player number but the arms and legs will 
	all be the same for each player. Covering the suit will leave the 
	arms and legs and helmet their original factory values but will make 
	the suit the selected color. 
	The process of converting will take several seconds to several 
	minutes depending on the speed of your computer. Dots will indicate 
	progress.

Command Line:
	The command line can be used to enter values, bypassing the 
	questions. The following are command line switches:

R       Reset. The same as selecting reset from the question.

C [A|P|S] [nnn nnn]    Camouflage. Colors the player in my camouflage 
	pattern. Either A or P will determine if All, Part, or Suit of the 
	player is colored. The two numbers are for primary and secondary 
	camouflage colors. The default values are 3 and 0. Both numbers must 
	be present or the defaults will be used.

nnn [A|P|S]   Color nnn will be applied to All, Part, or Suit of the player.

Examples:
	DoomCC3 R               Reset player pictures
	DoomCC3 C A             Camouflage All of player
	DoomCC3 C S 3 4 Camouflage players Suit with colors 3 and 4
	DoomCC3 205 P   Make Part of player color 205

Final Comments:
	The color values are those in the game palette. 0 is black and 4 and 
	255 are white (or close to white.)
	Experiment with various colors in various maps. What works well on 
	one level might not look so good in another.

Enjoy!


