Doom PostScript map generator. V1.2
Copyright James Bonfield, 3/3/94

Modified for PC by Gerhard Karnik  (g.karnik@att.com) 3/29/94
Enhancements (V1.2) by Gerhard Karnik (g.karnik@att.com) 5/12/94

This program produces PostScript maps of Doom levels, extracted from the Wad
file. The program is written for the UNIX operating system, and so you need a
method of transfering your doom.wad file, (or perhaps having it visible by,
say, mounting your DOS partition).

Thick lines represent solid walls on the map.
Circles represent objects.
Arrows represent the enemy. The direction of the arrow is the direction the
creature is facing.
Gray lines represent secret passages.

USAGE: doom_ps [-o] [-m] [-dm] [wadfile] [level]

-o              Do not display objects
-m              Do not display monsters
-dm             Display deathmatch items
wadfile         Selects another wad file (default is "DOOM.WAD")
level           Level number (default is all levels), can use "E1M1" or "11"

The postscript will then be displayed to stdout.

