  HOESPAWN.DEH is a little treat I whipped up to test the function of
several objects in Doom 1.666 that I hadn't seen before (in Doom 1.2),
specifically the Demon Spawn objects.  Warp to either E3M1 or E3M9 for 
the best effect; I won't guarantee anything on other levels, and Doom
might crash.
 
  The "new" effects are centered around the large brown tree and the gray 
tree, which appear in the large open area of E3M1 and E3M9.  Use of
iddqd and id(k)fa are HIGHLY recommended.  Have fun!
 
  Credits to:
     Geoff Coovert, for the HOE.DEH patch, which was necessary in the
        creation of this patch.
 
                                                Tree
                                                Greg Lewis
                                                gregory.lewis@umich.edu
