===========================================================================
Advanced engine needed  : Requires Source Port with support for BEX lumps
						  (ZDoom, GZDoom, Skulltag, probably more)
Primary purpose         : Weapon rebalancing (No levels included)
===========================================================================
Title                   : Omniverse's Weapon Rebalance
Filename                : omniwprb.wad
Release date            : 09/13/2006
Author                  : Shawn Huckabay
Email Address           : shawn@theomniverse.com
Other Files By Author   : Brains! Part 1 and Part 2

Description             : A WAD for rebalancing the weapons in Doom.
						  Primarily intended for DM, but could be used for
						  single player or co-op as well.
						  
						  The purpose of this rebalance is to shift the
						  focus of the weapon balance away from single
						  player and towards DM, and to reduce the
						  difference in power between several of the
						  weapons. Most importantly, this should reduce
						  the effectiveness of mindlessly spamming the
						  rocket launcher or plasma rifle.
						  
						  Chainsaw:
							* Doubled the damage output to make it more
							  useful. Should still be very hard to kill
							  someone with, but at least it's more likely.

						  Pistol:
							* Increased rate of fire to make it slightly
							  more useful.

						  Shotgun:
							* Decreased downtime between shots to make it
							  less overshadowed by the Double Barrelled
							  Shotgun.

						  Chaingun:
							* Increased rate of fire to keep weapon
							  balanced with Pistol.

						  Rocket Launcher:
							* Increased the speed at which rockets fly
							  through the air to make the speed of rockets
							  seem more appropriate, and to eliminate the
							  possibility of outrunning your own rockets.
							* Decreased the rate at which rockets could be 
							  fired to keep weapon balanced with previous
							  change.

						  Plasma Rifle:
							* Reduced Maximum Cells to 150 (300 with
							  Backpack) to reduce the length of time
							  someone could use it before needing more
							  ammo.
							* Increased the recharge time inbetween bursts
							  of firing to increase the vulnerability of
							  someone using the Plasma Rifle.

						  BFG9000:
							* Reduced Maximum Cells to 150 (300 with
							  Backpack) to reduce the length of time
							  someone could use it before needing more
							  ammo. 
							* Increased the number of cells used per
							  shot to 50.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None



* Play Information *

Game                    : Doom, Doom 2, or Final Doom.
Map #                   : None
Single Player           : Can be used
Cooperative 2-4 Player  : Can be used
Deathmatch 2-4 Player   : Designed for
Other game styles       : Can be used in Skulltag
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 2 Hours
Editor(s) used          : Whacked2, Wintex
May Not Run With        : Original Doom.exe, Source ports not based on ZDoom
Tested With             : ZDoom, GZDoom, Skulltag



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors