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          \       \               \
            \ ______\    o    ____  \_____  ___  ____    ____
              \       \    \  \____\  \      \     __\   \   \
                \        \   \          \      \   \___\  \___\
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                               DeathMatch hack!
                                Geoff Coovert
 
 
 
     Tired of the same old boring deathmatches?
     
     Do you want something new?
 
                THEN HERE YOU GO!
 
 
This (hifrag5.deh) is a hack for the DOOM.EXE via the most excellent
program, DeHackEd v1.3.  It is supposed to make multi-player deathmatches go 
faster-paced and be more interesting...
 
I took a few liberties in making it....I went through several trials
and discarded ideas left and right, and what finally stands is a hack
meant to make the frag counter "roll-over" in a short period of time...
 
I juiced up all the weapons, except the plasma (see later for the reason)and
used the "rocket-->land-mine" idea, making them invisible and stationary..
this MAY be construed as a rip off of KABOOM.DEH (can't think of the author
right now, but thanx for the demo :), but I think that that is a good 
idea for deathmatches....
 
I toyed with the idea of making a super-slow BFG blast that can be knocked 
down and destroyed, but that caused too many lock-ups...so I sped up the
fire time (almost instant now) and made it take forever to "recharge"....
a good trade-off for those ressurrect-ambushers
 
The chaingun kicks butt now, and the shotgun is great too, but the plasma
I had to weaken...it fired too fast and moved too fast....I sped it up,
but give it the minimum damage....and for a little spice, I turned the players
into "possessed" guys....they look like barons, but the "evil spirits" are
exorcised when the host (your opponent ;) is killed....he starts to ooze
apart like the baron, but then changes back to a marine and keels over....
the slop effect is cool too...
 
        **Credits and revision info**
 
Thanx to Greg Lewis for making this DeHackEd program, it just rules!
 
Extreme thanks to id Software for making DOOM in the first place...
        my phone lines spend more time in DOOM-related stuff than it
        does for voice-conversation
 
big hand to Chris Howse for helping to beta-test this thing...
        he went shotgun-crazy on me, and that made me change a bunch of
        things
 
also applause to whoever made DETHE1M1.WAD ...this is the ultimate deathmatch
        WAD file....it looks just like a house, and I made this with the 
        weapon placements of that in mind, but it works for most others
        except the original DOOM levels :(
 
oh, and the KABOOM, FLAME12, ARMY1 makers, I learned by looking at those        
 
 
 
                                                -Geoff Coovert
                                                    (Ralgha)
                                                clcoov0@ukcc.uky.edu
                                                 (yes, it's KY, I aint
                                                  a redneck hick)
