**changes**
First and foremost: 
This patch is intended to be compatable with deathmatch play.

*note - if you want to run deathmatch with only this modification for the
 teleporters(which I *HIGHLY* recommend), run the telefix.bat file
 -the uninstall file runs the same for either modification-

Teleportation sound has been killed. Period. Monsters, exploding corpses,
telefrags, players, et. al. don't make a sound going through it.

Teleportation is also completely invisible and nearly instantaneous.
(this is great for creating invisible, unnoticeable teleports in
stairways and such to simulate levels)

*THIS IS HOW DEATHMATCH SHOULD BE - NO IDEA WHEN THEY ARE COMING FOR YOU!*

Player: no changes         Ammo:Higher carrying capacity, though not overkill
Weapons: More ammo, but speed and power are different and more challenging.
Monsters:
All monsters move faster and have H.P. to compensated for their new damage,
speed, and what their REAL strengths should be.
(ie: the Spiderdeamon will KICK a Cyberdeamon's butt now, as it should be)
