Please read the accompanying PATCH.LST before doing anything further.
This list specifies how each patch will affect Doom. It also tells how
much testing each patch received and any known bugs.

These are some patches I have been playing around with using DeHackEd 2.3,
a neat utility that allows you to (among other things) make roving barrels,
change monsters into other monster, make NEW monsters and screw around
with the weapons. You must have that utility to make use of these patches.
I had death match in mind when I created these patches, but be aware:

None of them have been tested in death match or any multiplayer Doom game.
(TWITCH.DEH is one of two exceptions) If one or more machines participating 
in a deathmatch are not patched IDENTICALLY, a consistency error is the most
likely result. IE If you want to have a double barreled shotgun that caps
off 140 rounds per second, you damned well better clear it with your partners
first and make sure they have the same patch. This also includes simple
sprite changes, like when I tried to replace missle sprites with revenant
fireball sprites. This worked in that when anyone shot a missle at me I saw 
the usual smoke trail. My test partner could not see this, and it booted me
from the game eventually (Probably because of all the extra smoke sprites). 
TWITCH seems to be innocuous enough not to lock the game, but anyone 
without the patch will see an ordinary dead body, 
not one twitching on a stake!

Finally, the DHE 2.3 program does not write to your DOOM2.EXE file, it
creates one called DOOMHACK.EXE for you. If you want to try a patch in
deathmatch, you must copy that file over your DOOM2.EXE file.

BACK UP YOUR DOOM2.EXE FILE BEFORE DOING THAT OR YOU WILL HAVE TO REINSTALL!
I cannot stress that strongly enough.

